Rain World

Rain World

Probationary District 4B
67 kommentarer
vynnyal 9. aug. kl. 16:07 
pog!!! i'm happy this is back
Tat011  [ophavsmand] 8. aug. kl. 6:55 
Should be fixed now
Tat011  [ophavsmand] 7. aug. kl. 12:04 
ill look at the PA thing, adding more regions is unlikely
6_Brambles 7. aug. kl. 11:51 
Will the connection for PA be changed, and will you consider adding Luminous Cove and Gray Urban to 4B as well?
Tat011  [ophavsmand] 27. maj kl. 7:10 
Pain
purrpetualentropy 26. maj kl. 13:12 
fyi, since PA updated, 4b breaks the connection between pa_f01 and pa_a26 (the top left connection), causing a hard freeze
Tat011  [ophavsmand] 20. maj kl. 11:53 
Region mods don't need updating
Ches 20. maj kl. 8:20 
Do you plan on updating this mod to 1.10?
Tat011  [ophavsmand] 21. feb. kl. 5:06 
So the FB devs didnt put their connection on the lease aparently, i'll see if i can make it work
purrpetualentropy 21. feb. kl. 4:49 
4B is incompatible with Forgotten Boiler since they both connect to SH_A07. pls fix (FYI I did report this to Sequoia who ported FB and they told me to come to you.)
miss meow 1. feb. kl. 8:28 
Help, help! I pretty much can't use this region in Expedition mode due to the Karma 5 Cap :(
Tat011  [ophavsmand] 13. jan. kl. 10:58 
Ok this should be fixed now
Omega351™ 11. jan. kl. 14:30 
how do i check error logs?
Tat011  [ophavsmand] 11. jan. kl. 13:28 
Can you send error logs?
Omega351™ 11. jan. kl. 11:19 
At the room "Dark1" when I go to the bottom of the room with the weird antenna looking thing my game completely freezes up. Any fix?
boogsi 6. okt. 2024 kl. 10:07 
it does work. Thx for the fix
boogsi 6. okt. 2024 kl. 10:00 
alr ill try
Tat011  [ophavsmand] 6. okt. 2024 kl. 9:59 
you need to unsubscribe then resubscribe to this mod for it to update
boogsi 6. okt. 2024 kl. 9:58 
Still doesn't work. Might just be an issue on my end. In any case its a minor issue with a simple fix. Thanks for the help anyway and sorry for bothering
Tat011  [ophavsmand] 6. okt. 2024 kl. 8:30 
It should be fixed now
boogsi 6. okt. 2024 kl. 7:53 
I think there's a conflict with with 4B and Stormy Coast. Every time I to enter stormy coast (from any gate, even shoreline and coral caves) the game freezes (tho i can still access warp menu and quit out of the game without it crashing). Found this out when i was trying to enter secluded pass.
Tat011  [ophavsmand] 25. sep. 2024 kl. 9:51 
Of course I did? Why would you assume I didn't?
saturnsei 25. sep. 2024 kl. 8:45 
did you even ask the authors of those regions if you could connect there...? i know a lot of them prefer to be asked first
Tat011  [ophavsmand] 19. sep. 2024 kl. 12:43 
you can throwboost to make it, that's what the rubble/spears are for
viv 19. sep. 2024 kl. 11:21 
impossible to access certain gates in the Module section as the core's gravity just sucks you into the middle
Tat011  [ophavsmand] 17. sep. 2024 kl. 8:58 
ill do that
jakidoesgames 17. sep. 2024 kl. 8:57 
the entrance to 4B in hanging gardens conflicts with the entrance to steaming edifice as the rooms that edifice adds use the same (exit? den?) connection that 4B does, could you move the connection to somewhare else?
CtenosaurOaxacana 15. sep. 2024 kl. 19:16 
Oh I see now, that conditional gates issue has messed up your intended gate karma requirements. Sorry for misunderstanding.
And i guess it makes sense then that I don't have this 'II' region if it's unreleased, then!
Tat011  [ophavsmand] 15. sep. 2024 kl. 18:17 
Sub has a requirement of 6.
There are MSC/modded regions that also share higher requirements but, again, no conditional gates so they don't work.
II is a region that im making that will release very soon
CtenosaurOaxacana 15. sep. 2024 kl. 18:12 
You make a good point about the easy karma farming a hub shelter would provide, I hadn't considered that angle. It would also kinda defeat the point of having karma requirements for the hub's karma gates, too.

Needing 5 karma for entering the PD4B hub itself is reasonable. But I was curious why only the SS/RM & UW gates have any notable karma requirements to access from within the hub itself, and not any of the other late-game, lore-heavy and/or difficult regions, like Subterranean?

Lastly, since this was just updated, what is this 'II' region mentioned in the patch notes?? I can't find any info about that acronym. It's the only one I'm missing now, I think!
Tat011  [ophavsmand] 15. sep. 2024 kl. 3:57 
i may give it a shelter later but i havent yet cuz there isnt much of a reason to and i also dont want the free teleporter to also be able to give you free max karma

theres supposed to be a 5 karma requirement for entering the region but it doesnt work because i got told conditional gate requirements were gonna come out in a week, a week before the region came out... that was a month ago
CtenosaurOaxacana 15. sep. 2024 kl. 2:24 
Very cool region concept, and a fun more 'logical' alternative to warp menu stuff.
Also makes earning the Nomad passage very easy!

I'm curious about a couple design choices though:
Why no shelter? Surely adding a simple food supply isn't the issue?
Why give Exterior & Five Pebbles much higher karma requirements than usual,
yet zero for the rest?
ERRAGMA 5. sep. 2024 kl. 13:15 
i spent an entire cycle trying to go to a not modded reigion gate to end up in the garbage wastes. i came from industrial complex

this mod is awesome
Broly 3. sep. 2024 kl. 9:08 
there should be a full list of modded regions it connects to, also why no rubicon gate :< i wanna actually be able to leave it as saint with a fire bug
CocoaRaptor 27. aug. 2024 kl. 5:49 
also I really like how the regions blend into the rooms their gates are in
CocoaRaptor 27. aug. 2024 kl. 5:48 
oh ok so it was a different issue for that mod
Tat011  [ophavsmand] 27. aug. 2024 kl. 4:58 
This mod doesn't interact with new horizons
CocoaRaptor 26. aug. 2024 kl. 18:51 
also maybe old new horizons but that might be related to something else
CocoaRaptor 26. aug. 2024 kl. 18:50 
cool mod, have a good day/night
CocoaRaptor 26. aug. 2024 kl. 18:50 
ok so all the mods I have work other than gilded sanctuary and arid barrens, but all I did was enabled them after this one which made it work. I am very confused
CocoaRaptor 26. aug. 2024 kl. 18:27 
one is gilded sanctuary
Tat011  [ophavsmand] 26. aug. 2024 kl. 18:26 
thatll get fixed when conditional gates come out
Phantasmal 26. aug. 2024 kl. 18:20 
I wouldn't recommend using this without the Warp Menu mod because if you go through a gate into a modded region you don't have enabled then you just get stuck in the gate
CocoaRaptor 26. aug. 2024 kl. 18:16 
but I think I can figure it out
CocoaRaptor 26. aug. 2024 kl. 18:15 
I said a lot because I have a lot of region mods
CocoaRaptor 26. aug. 2024 kl. 18:14 
just some I didn't word it correctly
CocoaRaptor 26. aug. 2024 kl. 18:13 
not a lot a lot
Tat011  [ophavsmand] 26. aug. 2024 kl. 18:12 
what do you mean you think and youre not sure? are you having issues with regions specifically when this one is on or not?
CocoaRaptor 26. aug. 2024 kl. 18:08 
I think this mod conflicts with a lot of modded regions, I'm not sure which ones exactly but one is in the other comments
Phantasmal 23. aug. 2024 kl. 17:56 
Oh, mb