Wreckfest
MK64 Map Pack (9/16)
18 Yorum
TOAST  [yaratıcı] 17 Tem @ 2:24 
I got stuck animating pointless gulls, then I realized I could get DS mesh too and well those also have animations. I also forgot the fire that spews out of the 4 tiny Bowser statues and they're also a pain to animate even if it's just a copypaste with an offset drag. I have an upload before that but sure I can finish this before it gets a rerelease.
M'aiq the Liar 16 Tem @ 22:43 
M'aiq is curious if you are still planning to add the rest of the race tracks from "Mario Kart 64"? This one would especially like to see "Wario Stadium" and "DK Jungle Parkway" return. M'aiq is aware that there is another track pack mod by another author that includes "Wario Stadium", but it appears to be in a "raw" state, with many jagged polygons that send most tumbling to death before a single lap is finished. :lunar2020horrifiedrat:
TOAST  [yaratıcı] 10 Ara 2024 @ 3:07 
PS game, dumping from emulators is difficult but easier than getting the maps from Cel Damage I wish it had a PC release ^^
󠀡󠀡 17 Kas 2024 @ 14:23 
can you do crash team racing maps?
MichaelTheGamer 3 Kas 2024 @ 16:57 
i dont see it in tracks
M'aiq the Liar 2 Eyl 2024 @ 23:21 
M'aiq noticed that falling into the water near the broken boardwalk on the "Banshee Boardwalk" track causes a soft-lock, with the player being stuck in a black screen, not being able to reset.

This one also noticed "Banshee Boardwalk" has a very short draw distance, with blackness covering everything. M'aiq would like the short draw distance removed, if possible.
JeepXLC 1 Eyl 2024 @ 18:29 
just wanted to say your efforts here are greatly appreciated.
TheSystemGuy99 30 Ağu 2024 @ 1:11 
It would be funny if your car explodes after hitting the train, instantly wrecking you out of the race. Other than that, great map pack.
M'aiq the Liar 28 Ağu 2024 @ 21:45 
M'aiq is happy to hear that, and thanks you. ^_^

This one would also like some tracks from "Mario Kart: Double Dash" (Gamecube) to make an appearance in "Wreckfest", if possible.

"Mushroom Bridge" (with traffic)
"Mushroom City" (with traffic)
"Daisy Cruiser" (with giant table obstacles sliding on the ship deck)
"Waluigi Stadium" (if at all possible, with the hostile Piranha Plants)
TOAST  [yaratıcı] 28 Ağu 2024 @ 1:18 
Funny you say that as I was just about to animate them. It'll be 9/16 ^^
M'aiq the Liar 27 Ağu 2024 @ 23:49 
M'aiq would also like to see Bowser's Castle from Mario Kart 64, with working Thwomps. This one can only imagine the sudden death from being crushed by them. :lunar2020horrifiedrat:
peppytrain07 26 Ağu 2024 @ 8:06 
are you going to migrate all your mods as soon as wreckfest 2 comes out?
TOAST  [yaratıcı] 24 Ağu 2024 @ 23:33 
I do keep a backup of the unbaked cars, I could other than another 44mb blend file that keeps track of the reverse route I could sure.
M'aiq the Liar 24 Ağu 2024 @ 12:52 
M'aiq just remembered there was a version of "Toad's Turnpike" that had the traffic drive in the opposite direction, making them prone to head-on collisions with the racers. This one would like to see this in "Wreckfest", if possible.

M'aiq is loving this blossoming track pack, this one thanks you for creating it.
TOAST  [yaratıcı] 24 Ağu 2024 @ 11:55 
All top surfaces are instant resetplayer, behind the wall is grass which is also resetplayer perhaps the tires touch the grass through the wall. The little things you don't check.
M'aiq the Liar 24 Ağu 2024 @ 10:43 
M'aiq noticed bumping into the white wall on the inside starting location of Luigi Raceway as well as small portions of the green/blue checkered walls causes cars to reset, instead of simply bumping the wall.
Talon 21 Ağu 2024 @ 11:04 
Here's hoping a certain company doesn't catch wind of this.
M'aiq the Liar 21 Ağu 2024 @ 1:39 
M'aiq had a great time, taking a trip down nostalgia lane. This one had some good laughs, watching the egg crush and smack the AI cars off the cliff. :steamhappy: