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On the rich soil region, ressources are not generated once a farm is put down (with a chance) but have 33% chance to spawn under each farm every turn.
I only had one ressource spawned in one of my rich soil city, but now i noticed every farm is having either potatoe or wheat.
- Geyser fields sometimes stops working (noticed after saving, quitting, and playing again later, not 100% sure if it was the reload that broke it or something else beforehand)
- Prophetic Visions gives great prophet points regardless of holy site presence
- Building a quarry in Igneous Intrusions does not trigger the inspiration for Masonry
once activated, the rules for whether you need things inside the region, in the city radius, or something else are specifically mentioned in the text description
BUT "city centre needs to be inside to activate (claim) the region"
"brand new Game Mode"
Those descriptions could really use a rewrite, like start each description with "If a city is settled within this region, it gains the following bonuses: ..."
also would be cool if coverage could go over 25%.
- As in Prophetic Visions, when a region tile yields bonus by adjacency to a district does it need to be the region owner's district?
- As is Massive Trees, when a improvement on a region yields bonus by adjacency, it needs to be worked by the city owner, but does the adjacent district must also be from this city?
Really looking foward to the urban identities update BTW
I've rarely been so neck to neck with the AI in a game than in my current game with Urban identities (in King, by playing a bit loosely, but still). Very nice!
Great mod as always!
But this have a tini-tiny problem with the infixo's Better Civilopedia, cause when you add a tab in the Civilopedia the button push aside other buttons.
Just for you to know, in case you didn't (Probably already knew, I know...)
Loving the mod, I like how you have to think about how cities will specialise. But our one advantage with deity was how the AI doesn't place districts optimally. This mod seemingly rewards their haphazard placement xD
You need to specifically select it when starting a game, not only having it activated in the Additional Content screen.