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Rapporter et oversættelsesproblem
AyO. 20 traits. Honestly? Haven't tested it. Should work though lmao. Will test it now myself.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566095784
Is there any interest?
My mod doesn't really touch anything to do with commanders or stuff like that, all it does is track winning victories for knights atm.
There is no 'battle exp' There is a mod that tracks battle exp "commanders" or something maybe your problem is with that mod, last I checked it wasn't updated.
One of the fascinating side-effects is when you die as a viking... watch the hell out. Your best generals/knights are now your heir's most lethal threats, if they oppose him/her.
It was very rewarding for me to hit level 10, because I tried with 4 consecutive leaders, first hitting level 7, second level 6, third level 8.
220 battles... is a LOT! But the rewards start improving at level 6, significantly, and make it easier for your army to get around, siege, and thus win more battles (I do not greatly adjust other variables, or it'd be OP).
Was honestly one of the more rewarding moments I had in the game. But I do like playing vikings and raiding... so warlike cultures will have an advantage with war, and the more they do it.
I'm debating keeping a version like this for immortals, and then trying a version with 1-10 across something like 100-150 battles.
Battlesworn Champion, Battlemaster, Battlelord, Warmaster, Champion of War, Lord of War, Hero of War, Legend of War, God of War, Titan of War
I do not know if this occurred for others, but no matter how I ran the mod my commander would skip the second trait and go straight to the third. I reworked it so the commander trait works like the knight trait and it seems to apply properly now from 1-10.
There could be unintentional lag or issues as a consequence but that will require testing (after all the og mod tracks 50 battles, this tracks 220) and I cant confirm one way or another.