Garry's Mod

Garry's Mod

Armory Overload [SWEP Pack]
88 kommentarer
GDSK09 28. aug. kl. 14:29 
just goin to point it out, with the grenade, your not THROWING IT youre DROPPING IT
♦ScottRim♦  [ophavsmand] 7. aug. kl. 15:15 
It has been cut for now due to it being extremely bugged
BlueCup43 7. aug. kl. 12:51 
where is the tau cannon
TheDesertRoad 27. apr. kl. 20:23 
Is it just me or the bazooka sound is sorta broken?
BlueCup43 25. jan. kl. 17:39 
best swep pack to install right after installing gmod,hell yea
Morbius 18. okt. 2024 kl. 3:51 
P-220 reloading missing sounds also!!!
Wojtas hub ( • ) ( • ) 12. okt. 2024 kl. 0:22 
Well, there are 2 issues:
Remington 870 has missing sounds when using a pump and reloading
When I throw a molotov, I set myself on fire.
7H3_HuN73R-03 8. sep. 2024 kl. 7:50 
nvm, was worth mentioning tough
♦ScottRim♦  [ophavsmand] 8. sep. 2024 kl. 1:56 
As long as you may offer models and materials, soon enough I could add it
7H3_HuN73R-03 7. sep. 2024 kl. 21:59 
is there a chance to add the HK G11?
♦ScottRim♦  [ophavsmand] 21. aug. 2024 kl. 14:35 
I'm about to update this addon soon
CanuckR6 21. aug. 2024 kl. 14:23 
thats an m16a2, not an m4a1. but if it was already corrected, then im sorry.
TechnicaL 18. aug. 2024 kl. 23:49 
okay sorry
♦ScottRim♦  [ophavsmand] 18. aug. 2024 kl. 11:21 
It's because i'll have to recompile viewmodels in order to add muzzleflashes, and crowbar will simply break them, telling from my own experience
TechnicaL 17. aug. 2024 kl. 23:29 
why add l4d2 muzzle flashes when you can use any other muzzle flash effect on weapons
also there is an issue of RPG rocket flying sound everytime i use the bazooka
this sound stays on the place of the rocket explosion and stays there until i fire another rocket
same goes for grenade launcher
nice addon anyway i like it
♦ScottRim♦  [ophavsmand] 17. aug. 2024 kl. 7:52 
I wish I could but since L4D2 particle effects are impossible to mount on gmod, therefore I can't add them
BobbyRow 17. aug. 2024 kl. 7:38 
There's almost no muzzle flashes, and I like muzzle flashes. Please add muzzle flashes.
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 3:24 
You can send a friend request so we could talk about it without flooding comment section so, but at least it could push this item further
Gordon, GORDAN! 11. aug. 2024 kl. 3:23 
I wasn't actually saying that it's weak in damage. I understand that, what I was saying was weak experience-wise, I was saying that they're one of the least enjoyable parts of the pack because they bled together and none really showed their colors.

I'll let it be for now. I don't want to nag you for too long.
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 2:57 
SMGs in this pack are actually shooting quickly, in exchange for damage, I understand that it sucks to waste a whole clip on your enemy, but it's also bad if you oneshot them
Gordon, GORDAN! 11. aug. 2024 kl. 2:41 
Also TF2 did Damage decay, yet it is definitely no Arma.
Gordon, GORDAN! 11. aug. 2024 kl. 2:40 
If you don't wanna do it, it's okay.

I was just trying to suggest a way to make the SMGs more diverse since they're one of the weakest parts of the pack.
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 2:18 
I understand your point, but you know that our opinions are different about certain things, and thanks for correction, yet, if I was to deathmatch with my friend, I'd choose some confined places (Maps from HL2:DM are best example)
Gordon, GORDAN! 11. aug. 2024 kl. 2:15 
I'm not suggesting too MUCH realism, it is a game after all and some gamey elements should be in play, but damage decay could make for more engaging gunplay by forcing players to work around their weapons and it would encourage switching rather than trying to snipe enemies from long rage with a shotgun or pistol.

(also the "Patriot 809" is actually a Ruger Mini-14)
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 2:12 
Damage decay is probably made by doing some math, which divides the value depending on distance from user to hitpos, but I personally don't like such thing, since there's no need for unnecessary realism to ruin the pack, which only aimed to recreate certain weapons from source games into gmod
Gordon, GORDAN! 11. aug. 2024 kl. 1:55 
I was imagining the addon would work like this one

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964132678&searchtext=HL1+357

in which the original gun was replaced with a near-identical SWEP copy.

there's also a guide like this

https://developer.valvesoftware.com/wiki/SPAS-12_semi-auto/pump-action_for_HL2

also I remember some bases like TFA base managing to pull damage decay off, how did they do so?
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 1:49 
Also, remember that Source can't do such wonders such as damage decay, especially that bullet tracers aren't actual bullets, they already reach their target right after the shot, while tracer is only for fancy effect
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 1:48 
If you mean about an addon which overrides original SPAS-12 then no, if as separate weapon then sure, because I would unable to make such thing, especially when for some reason it has DB attack
Gordon, GORDAN! 11. aug. 2024 kl. 1:33 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2830616199

I also think the MP5K should have the sound from the MP5K in Zippy's addon.

Also I wonder if you could make an addon that gives the HL2 SPAS-12 the ability to switch to semi-auto by pressing Mouse2 while using a unique firesound that can be replaced by putting a sound in your addon folder for GMod?
Gordon, GORDAN! 11. aug. 2024 kl. 1:26 
Speaking about the MP7, it should be a weapon with a very fast deploy speed that can absolutely TEAR in close rage, but the damage decays quickly beyond medium range.

the Uzi should have its fire rate lowered to match its real life counterpart

https://www.youtube.com/shorts/-AWdmCa_Isw?feature=share

And should be more of an all-rounder SMG that doesn't have the damage decay of the MP7, and a much longer effective range, using the same ammo as the USP match.
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 0:47 
I'll try re-rigging it later so, just hoping they would go right
Gordon, GORDAN! 11. aug. 2024 kl. 0:45 
if the Viewmodel on the OICW is too much trouble, there are some other viewmodels that may have what you need.
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 0:26 
At first, I'll try my best to fix the muzzleflashes on weapons, while new features could be added later
♦ScottRim♦  [ophavsmand] 11. aug. 2024 kl. 0:26 
About the fire methods on M16A2 and MP5K, I've been taking references from games such as Synergy and Left 4 Dead 2

About Uzi and MP7, it's hard to actually pick values to make each weapon unique and not to ruin them

About Dual Pistols, I tried everything possible to make tracers emitted from both guns but game still thinks it should go from only one pistol, this also can be seen in Dual Elites from CS:S in gmod

About OICW, I'll take my time on thinking if it's worth it or even possible to do, since I don't want these ugly HEV hands on viewmodels, and re-rigging viewmodel can cause lots of troubles, but since I fixed an AR3, OICW shouldn't be a problem (HOPEFULLY)

And making triple burst fire method on weapons may be problematic
Gordon, GORDAN! 11. aug. 2024 kl. 0:18 
Also the "M4A1" is actually an M16A2, a burst rifle.

But I wonder if this could be hand-waved as the M16A2 being MODIFIED in-game, being designated as different by havnig red tape around the barrel and the word "AUTO!!!" being written on the tape.
Gordon, GORDAN! 10. aug. 2024 kl. 20:04 
Also, I do have some issues with some of the guns here, but I'd like to start with my grievances with the MP5K

It uses the Synergy firesound (which I don't really like), plus it doesn't have a burst fire mode and has a set accuracy (a problem with some of the other guns like the pack's MP7 and Uzi, they also overstep each other and feel sorta the same as each other).

Since I don't think the MP5K has a burst fire and shoots faster than in the HL2 Beta in real life, I would propose a solution.

The MP5K should have great accuracy on the first 3 shots, but the accuracy starts to downgrade by the 4th and becomes innacurate by the 10th shot.

Also cut the mag down to 30 or have an in game explanation as to why the mag's got 45 shots, like the MP5K having a visibly extended magazine.
hollyBlox 9. aug. 2024 kl. 18:14 
Dual Pistols is also kinda weird
hollyBlox 9. aug. 2024 kl. 18:12 
The bullet casings are kinda weird... but otherwise, good addon
Gordon, GORDAN! 9. aug. 2024 kl. 15:22 
I wonder if you could make an OICW with the Coterminus worldmodel?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3068884572&searchtext=OICW

I would have the OICW have an actual Nightvision Scope (not just green tint, but fullbright while zoomed with an overlay) As well as have its launcher firing actual smart grenades who can be toggled to explode on proximity with an enemy (which would be great for enemies like gunships who have no hitbox for most explosives to hit.), set to dumb-fire, which means explode on hitting any surface like normal projectiles.). I would borrow a function from the stickybomb launcher from TF2 and have the player be able to "charge" the launcher to fire a smart Grenade with more velocity and distance than normally fired grenades..

I would have the grenade launcher have 5 rounds and have the player ACTUALLY be able to reload the mag.
♦ScottRim♦  [ophavsmand] 9. aug. 2024 kl. 12:40 
Also, why do we even flood this comment section, I'll send a friend request
NeilTheGreat 9. aug. 2024 kl. 12:39 
Just... google some gameplay and pay attention to the guns' barrels.
♦ScottRim♦  [ophavsmand] 9. aug. 2024 kl. 12:36 
I don't remember seeing such in L4D2, despite the high settings and all files being valid, it were only light flashes
NeilTheGreat 9. aug. 2024 kl. 12:34 
I'm pretty sure weapons in L4D2 have muzzle flashes. They're the generic 2D sprite kind I think, but they do exist.
♦ScottRim♦  [ophavsmand] 9. aug. 2024 kl. 11:51 
I think L4D2 never had muzzle flashes, even when I played it, I could only emit a flash of light without making any particle effects
NeilTheGreat 9. aug. 2024 kl. 11:50 
the L4D2 weapons seem to have misplaced muzzle flashes, or atleast the tracers leave from the wrong place if the flashes are nonexistent...
♦ScottRim♦  [ophavsmand] 9. aug. 2024 kl. 8:50 
This is going to be a ton of work to make so, unless if you tell about scaling for each weapon at once
Bonnie 9. aug. 2024 kl. 7:05 
can you add setting for damage, recoil, viewmodel, spread scalling?
♦ScottRim♦  [ophavsmand] 9. aug. 2024 kl. 0:55 
Well, I don't really know how to compress textures
Geisteskrankenchan 9. aug. 2024 kl. 0:07 
Could compress the textures a bit more
♦ScottRim♦  [ophavsmand] 8. aug. 2024 kl. 0:39 
I'll take care of it