Sid Meier's Civilization VI

Sid Meier's Civilization VI

C&P: Exchange of Ideas
14 kommentarer
honi_canable 19. mar. kl. 23:14 
The policy “Structural Adjustment” also seems to reduce the loyalty of the cities of one's own civilization. In the description, “foreign city” means a city owned by someone other than yourself, right?
(machine translation)
j_kovic 19. jan. kl. 8:35 
Modernization policy doesn't work, it only offers +1 sci and +1 cul per tech/civic. You unfortunately can't stack that modifier. I tested just tested it with your mod.
leonpoi 23. sep. 2024 kl. 21:45 
ooohh - this is a good point "i think the paper mills and tailor shops policies should only apply to cities of different civs."

I had not checked, so that means it's giving the bonus in friendly too?
ChrisMartin 28. aug. 2024 kl. 2:49 
I see the "Votive Offerings" (from C&P: Religious Pressure from Trade) card give the religious burst to the city it passes, and that is good. Will "Tailor Shops" (and alike) card also give the burst to domestic cites trader passes? What about cities in other Civ's?
Or will the burst go back to the city that sent the trader?
Chi 15. aug. 2024 kl. 18:42 
i think the paper mills and tailor shops policies should only apply to cities of different civs. this way, trade with other civilizations are more incentivized compared to domestic routes. this would give european civs a possible edge in science compared to lone civs in americas (when playing ynamp or any TSL maps)..
also, i'm not sure if it's possible, for modernization and perplus, if it's possible, make it so that the extra science/culture from trade be "every technologies or civics they have researched already". this way, you can both be at the same era, but still benefit each other in terms of "trading technologies/civics"
Leugi  [ophavsmand] 14. aug. 2024 kl. 20:35 
Hey everyone. I have added a settings option to disable Peter's rework if you guys so desire. This will help a lot if you prefer another modder's rework or if you prefer the original bonus. (This doesn't affect ongoing games ofc)
Leugi  [ophavsmand] 8. aug. 2024 kl. 11:43 
@View the Phenom: The Peter Rework is on its own subfolder within the mod's folder so you can remove it and the rest should still work fine enough.

It is likely however that in practice it doesnt remove the ability from Civ Expanded but rather merges both (but the text only shows the one from this mod)
View The Phenom 7. aug. 2024 kl. 14:31 
@M Thanks for the confirmation. I'll pass on it, then.
M 7. aug. 2024 kl. 13:34 
@View The Phenom, I checked it and this mod overrides Peter of Russia's ability from Civ Expanded.
View The Phenom 6. aug. 2024 kl. 11:36 
Would this mod clash with others that alter Peter of Russia's ability?
Dr.Abominate 6. aug. 2024 kl. 10:30 
Wonderful pack of mods
I assume it is working with monopoly+mods without any issues.
Although I have a question how many assets whole pack is adding to the game
A Wandering Mage 6. aug. 2024 kl. 9:07 
is the AI able to use these policies? particularly the catch up ones?
Ron 6. aug. 2024 kl. 3:53 
Modders deserve a lot of credit!!!
Plati 4. aug. 2024 kl. 22:47 
Truly awesome, love it! :love_seagull: