RimWorld
中世紀大修:空中載具 Medieval Overhaul: Air Vehicles
65 則留言
Tefnut 10 月 20 日 上午 7:02 
If its not required, please don't make something a requirement? It makes load order sorting through things like Rimpy less functional
Raider1 10 月 13 日 上午 3:07 
Any way we could get a version that doesn't need Medieval Overhaul??
Aristarchus 9 月 26 日 下午 8:42 
Why dont pawns eat from the food inside the vehicles? I couldn't use the balloon for caravan too..
Falkner 9 月 25 日 下午 4:37 
Great mod in concept! But I stopped using the balloons -- The speed needs to be about 3x faster, unless we can do something about passengers starving on long trips
Reddie 8 月 31 日 上午 9:16 
Can we get non medieval overhaul version of those cool airships?
Maconnais 8 月 30 日 下午 11:09 
Thanks for the fix!
Fanho 8 月 30 日 下午 5:08 
Confirmed, same errors here.
Schwarzkopf Henkal 8 月 22 日 下午 9:50 
Got same issue with Maconnais
Maconnais 8 月 21 日 上午 1:07 
Hi, thanks for the mod! There seems to be a startup error about vehicleMovementPermissions LockSettings or something in the XML: https://gist.github.com/HugsLibRecordKeeper/c4131cb14f12d40b3117d7eea29ae530
Z.E.R.T. 8 月 15 日 下午 9:12 
why do i need 2 medieval overhaul for the mod ??
2891ziki 8 月 5 日 上午 10:27 
The texture of my airship became that of a dinghy today and I don’t know why
beeatchfairy 8 月 3 日 上午 5:43 
Well its not squished anymore..... but it is small..... I'm sorry :steamsad:
GA-YUKI  [作者] 8 月 3 日 上午 12:53 
@beeatchfairy
I did an update and hopefully this fixes the problem.
beeatchfairy 8 月 2 日 上午 9:18 
I removed Medieval Fantasy Themed Quest but your airships are still squished. What is Rimpy?
GA-YUKI  [作者] 8 月 2 日 上午 5:05 
@beeatchfairy
I've received feedback that this is a problem with Rimpy. It's confusing the textures for Medieval Fantasy Themed Relic Quests with the textures for this mod. However, I don't use Rimpy, so I'm not sure how to fix it. Sorry.
beeatchfairy 8 月 1 日 上午 9:03 
Is anyone else's looking squished? the ship and balloon in mine look squished
Hexo 7 月 21 日 下午 4:45 
@Vanyor yeah mb, i think its been fixed now though
gunns22 7 月 5 日 下午 12:10 
@GA-YUKI
LOG! https://gist.github.com/HugsLibRecordKeeper/fdb854b9957dcb93ec6963c6209f9c3a

A missing reference to a "Book Building Base" in Medieval Overhaul. Did you make sure that all of the code for the Schematic was changed to the new book schematic in Core RimWorld 1.5, and not the building schematics from the old version of Medieval Overhaul?
Vanyor 7 月 1 日 上午 11:41 
@Hexo You could have shared with the class how you fixed it instead of saying "easy". Not everyone have experience with xml or modding in general.
Spikem59 6 月 11 日 下午 7:08 
Updating this to 1.6 already when even the prereqs haven't been updated is wild.
Hexo 6 月 5 日 下午 1:14 
I was able to fix the textures pretty easily by messing with the mod defs. If its an issue for anyone else you should do the same.
Gaven 5 月 21 日 下午 6:21 
Cant seem to be able to land on my colony, when I try it says zoom in to choose where to land but if i click again the colony it just goes in and cant seem to place it?
Darth._.Maul 5 月 11 日 下午 11:48 
> Research on airships requires a special book.
thesoupiest 5 月 11 日 下午 7:06 
What is necessary to do airship research? Says I'm missing something, but doesn't say what
Tybo 4 月 25 日 上午 7:30 
LOVE this vehicle mod, would go perfectly with my steampunk colony! Any idea if this could work without MO?
Annabellee 4 月 19 日 上午 7:20 
Is there any way we can have a non medieval overhaul version?
Scarlet Sade 4 月 6 日 上午 11:11 
+1 also having issues with texture like @pug
Skull Man 4 月 6 日 上午 2:40 
My airship's textures are outputting short and dumb like @pug 's example
Gunter 4 月 5 日 上午 11:46 
@id:Eucliwood ✟
I solved this problem by loading the pawns into the ship, then saving/loading and after that I can choose the landing site on my base.
id:Undead 🎶 4 月 4 日 上午 7:14 
Maybe someone can tell me what to do when you fly out somewhere, everything is fine, but when you return, it doesn’t show the landing site, you have to reload the save and only then does a silhouette appear that you can place.
pug 4 月 2 日 上午 9:11 
Is this how the airship is supposed to look like?

https://i.imgur.com/bRF88QC.png
JoeOwnage 3 月 25 日 下午 2:22 
If you guys want a shuttle like this with no medieval check out colonial shuttle
Jonas McKay 3 月 25 日 下午 12:00 
damn, would love an airship mod that has this aesthetic, but didn't require an overhaul mod i'm not interested in
Merlotron 3 月 25 日 上午 8:24 
+1 standalone
glenninjapan 3 月 20 日 下午 1:55 
seems like I'm getting the same issue too.

Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
swordsensei 3 月 19 日 下午 6:27 
Same issue as Mortagon.
Mortagon 3 月 16 日 下午 12:29 
Thanks so much for the update, but still getting: Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
GA-YUKI  [作者] 3 月 15 日 上午 10:23 
@Mortagon @TomRock
Thanks for the feedback.Medieval Overhaul removed the old Book Building in the most recent update. I will remove it in this update as well.
Mortagon 3 月 14 日 下午 3:05 
I'm getting error: "XML error: Could not find parent node named "DankPyon_BookBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="DankPyon_BookBuildingBase"><defName>DankPyon_Book_GYK_MVA_Airship</defName><label>Airship schematics</label><graphicData><texPath>Things/Misc/GYK_MVA_Books/AirshipRepeater_Book</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><statBases><MarketValue>2500</MarketValue><MaxHitPoints>100</MaxHitPoints><Beauty>20</Beauty><Mass>1</Mass><Flammability>1</Flammability></statBases></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)"
TomRock 3 月 14 日 上午 12:10 
getting error when activating this mod, that something wrong with the book :(
Bolt ⚡ 1 月 31 日 下午 1:52 
+1 standalone
Waffleman 1 月 16 日 下午 5:20 
@Matashi check if you have vanilla textures expanded's options checked for an airship retexture, thats what happened to me.
GA-YUKI  [作者] 1 月 12 日 上午 1:31 
@Matashi
This error has nothing to do with this mod. It's a problem with Medieval Fantasy Themed Relic Quests and Vanilla Textures Expanded. You can try swapping their order.
Vale 1 月 10 日 上午 7:38 
I am running a medieval run right now. Whenever the empire comes, a modern air vehicle spawns but then when they leave, the textures of this mod spawns. Any idea what's up?
FirstBornAcorn 2024 年 12 月 9 日 上午 2:34 
+1 with anyone suggesting for this to go standalone without medieval :)
McPickleTickler 2024 年 11 月 5 日 下午 12:55 
@drachenor

I agree, I like to try Steampunk playthroughs and that requires I avoid Medieval, but I also need wooden airships that run on something other than chemfuel. It's a tough life. :steamfacepalm:
Nacho Cheese Chad 2024 年 9 月 27 日 下午 5:34 
is it safe to add to existing games i wonder?
Corrin von Drachenor 2024 年 9 月 26 日 上午 5:35 
I wish this didn't need Medieval.

Airships are awesome and would love some for any colony.
Magnus 2024 年 8 月 22 日 上午 8:43 
Awesome! Apologies if that was already supported when i posted, i may have been thinking of a different mod when i made the comment, my mistake.
GA-YUKI  [作者] 2024 年 8 月 22 日 上午 8:36 
@Magnus
Version 1.4 is already supported. There shouldn't be any problem...