Crusader Kings III

Crusader Kings III

AGOT: Immersion
243 kommentarer
RadicalJTK 30. sep. kl. 16:55 
ur killing me smalls
DaTruth8506 19. sep. kl. 18:14 
update pls
LeQxoR 9. aug. kl. 5:45 
update
Milano3093 16. juni kl. 11:08 
would love to see some items as separate mods. Especially the naval warfare part as not other mod has anything like it
中普网友 6. juni kl. 10:36 
This mod provides courtiers for the lords will cause a lot of npcs to come to the court causing the game to lag.
Strelok 27. maj kl. 7:51 
Is this mod getting an update?
The Desert Fox 18. maj kl. 5:06 
@Lance
I think so, with a question mark. Though I have read it has been the cause of some compatibility issues.
Though freeholder would have to fact check me on that.
Lance 13. maj kl. 12:28 
is the mod usable right now?
mike jones 12. maj kl. 22:46 
Agree with the last comment, one of my favorite settings is forcing families to command armies. I loved how easy it was to use your mod and have such a beneficial impact on the gameplay/stories that come from it. Lately I've been using more interactive vassals to have a similar experience, but the one setting that I miss the most is having families command armies. It's such a minor change that feels right and adds a ton of potential to create drama. I would love you forever if you made that part a standalone mod
Cloudii 11. maj kl. 13:00 
I would love to have Commander/Knight ages and Commanders being family members a separate mod. Such a simple feature that makes family feuds more common. "Oh no my son died against [Name here]. Time to erasure an entire house"
Freeholder  [ophavsmand] 10. maj kl. 11:02 
Not sure if I mentioned it here but I do plan on updating this eventually but I think I may end up splitting up the mod's features into separate mods.

Really is TBD at this point, I just dont have the time or energy to work on it right now but I do have a lot of thoughts on improvements and new features. I think the most popular features of this mod was the commander/knight changes as well as the Call the Banners feature. I still recommend More Interactive Vassals over my call the banners system and someone else has made a new mod inspired by the knight/commander eligibility changes I made, so if you need those specific features there are other options.

Appreciate you all though, its good to know others enjoyed my work and ideas. Stay tuned!
Art of Dabs 10. maj kl. 8:55 
I also, good sir would enjoy a Update
zigu-5 2. maj kl. 7:34 
Commenting on the hope of an update. But even if no update is forthcoming I want to thank you on what was an excellent mod!
GodFear 1. maj kl. 21:09 
plz update my hero~~~
bane 30. apr. kl. 0:17 
U P D A T E :dos2skull:
Kayotik16 17. apr. kl. 2:43 
Could really use this mod I hope this gets update soon
X.Org 16. apr. kl. 8:29 
Broken as of now
bane 12. apr. kl. 8:33 
brother update pls
horatio 10. apr. kl. 16:50 
still love this mod, always will, but really does need an update getting a lot of issues
The Desert Fox 9. apr. kl. 17:30 
I like it.
Gropy 9. apr. kl. 12:12 
this mod breaks so many things, just don't play with it until its updated.
pelicant 8. apr. kl. 20:44 
Having an issue with equipping the flagships, is this a known issue or something to do with other mods? It has the text that it is not held by me when it is in my inventory.
DmG x Wrightyyy 8. apr. kl. 13:31 
does this work on latest update?
Freeholder  [ophavsmand] 6. apr. kl. 13:39 
nope I just messed something up in the code. I'd recommend keeping that disabled for now.
Koan Mandala 6. apr. kl. 11:51 
After the initial event for naval battle pops up and I choose who will lead the fleet nothing happens. Are there any mods known to interfere with this?
Freeholder  [ophavsmand] 5. apr. kl. 23:30 
I don't think so. I deleted the only interaction with megawars that was in this submod, try unsubscribing and resubscribing. Ultimately i don't really tell people to use this mod anymore as it does need a very large update and I'm thinking i should probably seperate some of the features into seperate submods as well. That's far off though
Gropy 5. apr. kl. 15:16 
Does this break the "spoils of war" mechanic?
diztortion 3. apr. kl. 18:12 
Thank you for the updates
Barrett 3. apr. kl. 14:22 
MIV's is also broken ( I miss typed the abbreviation) but yeah i was just reporting it ive reported it in the owners discord, and he said it will be fixed with the next MIV update which is when the new dlc comes out
Freeholder  [ophavsmand] 3. apr. kl. 13:47 
I'd recommend just using MIV for that feature to be honest. Whenever I get around to updating this ill probably be re-thinking that feature.
Barrett 3. apr. kl. 11:58 
I was on full, I can send a video in your dizzy thread if you want
Freeholder  [ophavsmand] 3. apr. kl. 11:56 
Not sure. There are two different options for Call the Banners as well. Full vs Limited. Limited is much more restrictive on who directly joins the war. Try switching to the other mode via Game Rules and see if that makes a difference.
Barrett 3. apr. kl. 11:51 
MOI's banner men has been broken for a couple months as well
Barrett 3. apr. kl. 11:50 
the crowned stag
Freeholder  [ophavsmand] 3. apr. kl. 11:49 
What bookmark were you playing?
Barrett 3. apr. kl. 11:42 
when calling the banners your personal banners dont actually called but your allies do,

tested as renly claimed the iron throne

reach and river lands joined me

called banners

their banner men joined them while the storm land ones did not
Freeholder  [ophavsmand] 3. apr. kl. 0:54 
try unsubscribing and resubscribing
WOLF-DOG 3. apr. kl. 0:01 
mega wars don't work. after the war ends, vassals don't rejoin the kingdom :steamsad:
Freeholder  [ophavsmand] 2. apr. kl. 10:28 
Just updated and removed my script that was conflicting with the main mod's new megawar updates so that probably shouldn't happen now.

Everything else in this mod that is in dire of need of improvement has been left untouched though
Simbo 2. apr. kl. 10:06 
seems to break the mega war system now
aidayen 2. apr. kl. 3:35 
Crashes the game for me occasionally.
Samasaurus 31. mar. kl. 17:11 
Love this. Using this mod + the dynastic stability game rule and houses actually maintain their domains and last for more than one generation
Rivercat2009 30. mar. kl. 17:17 
great mod
Zomboezi 30. mar. kl. 16:11 
Does this work with the current 1.15 update? Lets find out
FenFenScreeScree 14. mar. kl. 1:07 
[03:01:22][E][jomini_script_system.cpp:284]: Script system error!
Error: add_opinion effect [ Unknown opinion modifier ]
Script location: file: events/criminal_wars/immersive_war_crimes_events.txt line: 599 (immersive_vassal_wars.0004:option)

[03:01:22][E][jomini_script_system.cpp:284]: Script system error!
Error: add_opinion effect [ 'opinion' is not defined (effect itself, and modifier '' have no opinion value) ]
Script location: file: events/criminal_wars/immersive_war_crimes_events.txt line: 599 (immersive_vassal_wars.0004:option)
FenFenScreeScree 14. mar. kl. 1:07 
[03:01:22][E][jomini_script_system.cpp:284]: Script system error!
Error: trigger_event effect [ Event [internal_conflicts.0006] not found ]
Script location: file: events/criminal_wars/internal_conflicts_events.txt line: 77 (internal_conflicts.0001:option)
FenFenScreeScree 14. mar. kl. 1:05 
[02:59:27][E][jomini_script_system.cpp:284]: Script system error!
Error: is_at_war_as_attacker trigger [ Trigger is simple assign, but used a symbol other than '=' in the middle ]
Script location: file: common/story_cycles/war_crimes.txt line: 17 (war_criminal_story:trigger)

[02:59:27][E][jomini_scriptvalue.h:564]: Cannot read [] as a script value
[02:59:27][E][jomini_script_system.cpp:284]: Script system error!
Error: is_at_war_as_attacker trigger [ Trigger is simple assign, but assignment failed ]
Script location: file: common/story_cycles/war_crimes.txt line: 17 (war_criminal_story:trigger)
FizzyM 14. mar. kl. 0:44 
does this mod need an update for 1.15.0 idk if i should add it to my modlist
Shpadosser217 1. mar. kl. 23:29 
This mod is fine there is no need for an update
diztortion 13. feb. kl. 19:02 
Update please :steamthumbsup: