Songs of Syx

Songs of Syx

Industrial Cities
42 kommentarer
TyLLlOHKA  [ophavsmand] 25. juli kl. 13:27 
@corni fixed
Corni 25. juli kl. 7:54 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [ophavsmand] 16. juli kl. 13:45 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 15. juli kl. 18:11 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 15. juli kl. 18:10 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 15. juli kl. 18:10 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [ophavsmand] 4. juli kl. 6:29 
Updated for V69

Check the changelog, there are some changes
Corni 3. juli kl. 2:52 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [ophavsmand] 29. maj kl. 14:19 
Yep, planning, but first will check all changes
Jonneyfive 29. maj kl. 12:14 
Do you plan to update for V69? I know it JUST came out but wanted to check if that was the plan. If you do update it, could you post below please.
TyLLlOHKA  [ophavsmand] 20. maj kl. 3:15 
Hope you enjoy)
GER.Hunter 18. maj kl. 10:31 
yeah it worked i restartet the game thx :)
TyLLlOHKA  [ophavsmand] 17. maj kl. 14:12 
@GER.Hunter, still works. Did you capture city on global map?
TyLLlOHKA  [ophavsmand] 1. maj kl. 9:02 
will check
GER.Hunter 1. maj kl. 2:42 
did it still work ? cant find the option to build
TyLLlOHKA  [ophavsmand] 25. jan. kl. 4:50 
Updated for V68
TyLLlOHKA  [ophavsmand] 25. jan. kl. 0:14 
Will check soon
ThreePointFive 24. jan. kl. 18:26 
update?
BIGWORM94 6. jan. kl. 11:26 
Must Have! Good job brother.
void554 30. okt. 2024 kl. 10:15 
Very nice mod.
TyLLlOHKA  [ophavsmand] 18. okt. 2024 kl. 10:14 
@alexander it is already doing this, as the levels of industrial buildings require a certain level of center
Spiffy 30. sep. 2024 kl. 20:47 
Great mod, maybe help incentivize growth by locking some of these behind certain city sizes?
Pegasus Oath 26. sep. 2024 kl. 17:48 
Hubba Hubba :steamhappy:
TyLLlOHKA  [ophavsmand] 25. sep. 2024 kl. 13:02 
@Milori пайки и железная броня стали основным стимулом написать этот мод. Пожалуйста
Milori 25. sep. 2024 kl. 10:17 
Грац. :snowslimelove: А то заманался с пайками для армии
Secret 11. sep. 2024 kl. 18:46 
ok,thx:steamthumbsup:
TyLLlOHKA  [ophavsmand] 11. sep. 2024 kl. 9:50 
@secret you should capture the city on the global map and in the list of buildings available for construction you will find buildings from the mod at the bottom of the list
Secret 11. sep. 2024 kl. 2:17 
how it work?wherei can find it?
TyLLlOHKA  [ophavsmand] 5. sep. 2024 kl. 8:00 
Mod has been updated to support beta V67
TyLLlOHKA  [ophavsmand] 28. aug. 2024 kl. 6:23 
Thx you for such kind words <3
大黄太阳枪 28. aug. 2024 kl. 6:20 
Oh I see, great mod regardless! Should be in base game tbh.
TyLLlOHKA  [ophavsmand] 28. aug. 2024 kl. 3:39 
@大黄太阳枪 I was going to link resources on the global map as it is implemented for mine buildings, but specifically for mineable resources, the bonus is written in the main code of the game and I could not implement it, so there is no pottery, stonecutters, etc. in my mod
大黄太阳枪 27. aug. 2024 kl. 17:04 
Why no building to produce cut stone :)?
Spenta of Water 7. aug. 2024 kl. 16:19 
This should be in default game, good work.
TyLLlOHKA  [ophavsmand] 30. juli 2024 kl. 23:40 
glad you enjoyed
BloodW0lf 30. juli 2024 kl. 19:15 
great mod thank you!
Raphael Ambrosius Costeau 29. juli 2024 kl. 16:57 
Заранее благодарю:steamthumbsup:
TyLLlOHKA  [ophavsmand] 29. juli 2024 kl. 16:40 
thank you very much. It's nice to know that I didn't do it in vain
TyLLlOHKA  [ophavsmand] 29. juli 2024 kl. 16:39 
Добавление русского было в планах, но, к сожалению, для этого надо делать этот же мод, но на русском и заливать отдельно. Может скоро займусь
Raphael Ambrosius Costeau 29. juli 2024 kl. 16:05 
Прекрасный мод, было бы славно если бы и русский язык был!:frontovik::steamthumbsup:
-Xvy 29. juli 2024 kl. 15:40 
oh lord, thanks men
Cres 29. juli 2024 kl. 15:32 
Nice!!