Total War: WARHAMMER III

Total War: WARHAMMER III

Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
445 kommentarer
Kahoot PTSD Survivor 2. okt. kl. 13:49 
NVM these mods work, they are just super load order dependent in MP
mr shark 24. sep. kl. 2:11 
Would it be possible for you to make a stand alone mod for the infantry train units?
junk 15. sep. kl. 19:10 
this is sick absolutely love the designs
Kahoot PTSD Survivor 14. sep. kl. 17:20 
update for MP please
-GerSoulless- 13. sep. kl. 16:07 
Really wanted to ask: how would i go about editing unit tables to make ror start at rank 1 instead of 9? I want to do this since i use this with radious, and a submod that buffs the stats units get from veterancy, so the infantry ror end up being weaker than their regular counterparts due to simple rate of fire, because the mod gives "alot" better reload speed per level for units (the others seem to have much more impactful unique abilities, but would be a buff there too)
-Da-_-Goddess- 7. sep. kl. 20:06 
hi, is there any way i can change the amount of ror i can recruit from your mod
n.pedrazalis 3. sep. kl. 21:18 
Hello the mod is outated in my mod manager uptate please
nanÓg 31. aug. kl. 13:23 
Great mod!! Fantastic flavour and fun! I have to keep myself in line to not let it be OP, but I enjoy the possibility for that very much.

I would only wish for two things:
Tanks for legendary lords!
A bit more description of the difference between the Drahz-Gron and the Shaba-Dukvaz; The former has an extra front-facing cannon and more HP, but I cannot tell if this is an improvement, or a trade-off in some other way, which I would suspect due to their equal upkeep.

Thanks for your work!
Shouravik 28. aug. kl. 13:54 
Would love to see a laser rifle expansion! The few we get as RoR are awesome but what would be even cooler is a VERY strong series of laser rifles!

From the "las lock" to a "las cannon"
Crab Knight 21. aug. kl. 15:07 
Can you update your submods, especially the tank one? I LOVE the amazing tank modelds, but its not updated for newest version. I love the infantry units as well, but they are hilariously borked compared to their vanilla counterparts (see modded repeaters vs vanilla fireglaves!)
石井雪 19. aug. kl. 0:26 
How can I increase the recruitment capacity of tanks? There are no buttons for tanks to press at the melting pot, resulting in the tank's capacity remaining at 0
Yumasai 17. aug. kl. 3:04 
The mount tanks, are they also meant/planned to become recruitable tanks, or are they meant to stay exclusive as mounts/garrison?
elitekillerjks 15. aug. kl. 8:51 
the infantry trains should have the ability to unload troops like you have for the carrier tank. would be great. not sure about the extent you are able to do it but maybe they could spawn more than the tanks.
DocHolliday 10. aug. kl. 16:14 
The chaos dwarves have the coolest bad guy drip hands down... It's a shame I can't take them seriously being a bunch of angry midgets who wanna conquer the world XD. Regardless, this makes them a super fun enemy when playing as the empire with the "Guns of the Empire" mod and your empire tanks mod! Thank you for the hard work!
石井雪 7. aug. kl. 3:22 
坦克单位无法在大熔炉里增加数量,玩了100多回合准备出坦克了发现坦克增加的按钮出了屏幕点不到,哭了。
mashed_potatoes 4. aug. kl. 14:52 
@Starlightdragon26
From the description:
"NOTE #1
DO NOT USE HASHUT'S TANKS WITH THIS MOD
This will definitely cause crashes, use that if you want the tanks only :D"
Comedy Knight 4. aug. kl. 13:00 
@German Orca not the cost reduction, but there are mods that boost economy, for example "Slightly OP Player Economy". If you have modding skills you can mod-out what you dont need and leave only gold for example
German Orca 4. aug. kl. 12:25 
Brilliant, brilliant mod. Top notch in all aspects. Runs beautifully with old word+Radios+30 or more other mods. One decision does make me sad though. The upkeep costs are outrageously expensive. 800-1000 upkeep per turn for some of the high tier goodies! Perhaps if the faction was Empire, which in my last play through with old world I was making in the high twenty thousand gold a turn, even with 7 or 8 fairly decent armies. In current play through, with 17 settlements, I make under 3k a turn with 5 and a half full armies, with 60% orc and hobgoblin units. I struggle to see how I could afford, even late game, more than a few of these magnificent machines. Why not unit cap instead of astronomical upkeep? The chaos dwarf economy is different, but not to the point where I think you need to be an economist. Is there a way to reduce the cost via mod or alteration of some file or such? I want to afford these beauties! Thank you for your efforts and providing us these superlative mods.
Starlightdragon26 1. aug. kl. 16:28 
The gunpowder mod is conflicting with the Chaos Dwarfs tank pack, I think it's overlapping files and arguing with them. I don't know if the other derpy mods are arguing with each other because I can get them to play nice with the Detihland mod and the lizardmen mods I have, but for some reason the derpy mods might not be playing nice with each other.
MackReaper 29. juli kl. 19:35 
@AMARASHI it most definitely crashes on any kind of start up. not sure why MCT seems to be broken too, but i cant get it to work and play :(
AMARASHI 29. juli kl. 9:14 
same for this mod it says outdated for the version and might crash
highfalutinman 28. juli kl. 0:11 
My god. I've played well over 7k hours between all three games in this series, and this is by far the most fun I've ever had with a mod. Jaw-dropping work. Thank you so much for this mod
torcher0ender 27. juli kl. 11:41 
update plz
Чеснов сос 19. juli kl. 1:00 
Not sure if the MCT works with this mod. Units are disabled and in the same time i see them available
DekSulsGod 9. juli kl. 20:36 
Super fun mod. The Drazh-Zull Haraz RoR giga nuke launcher can wipe out multiple whole units in a single well-placed shot.
North-Irish 8. juli kl. 23:55 
Since the latest update last night my game crashes when I try to load up a battle. I have a feeling the problem unit is the train with the infernal gunners unit as it only seems to crash when that particular unit is in my armies
Cyno 1. juli kl. 13:48 
The AI builds the units even when they are disabled in the Mod Configuration Tool, is that suppose to happen?
Lilcav669 28. juni kl. 11:52 
The units in this mod are invisible, anyone know how to fix it?
DroidBishop 28. juni kl. 9:33 
Any chance you could make the number of ROR units we can recruit uncapped?
ldude5014 28. juni kl. 3:23 
okay i need halp game quick crash me out for clickng play on launcher i need understand having mods outdated cause crash instant? i got hashut but it crashes why? idk ;/
LazyRat23 27. juni kl. 11:33 
So i have noticed that the unit in this mod do not have that green highlight effect on the unit card stating like "Armored" "Blunderbuss" "Decent melee" "Flaming attacks" etc...

But all your other mods have this like the pole-arms and helicopters, is this a bug or have you just not added that to these units in this mod.
Kangaroo Salesman 25. juni kl. 9:41 
After testing everything, half of the units are just bad for some reason? A T4-5 unit performs worse than a base game T2-3. Some of the units are just awful and some are very strong have you had anyone balance this?
Hussein Salami 22. juni kl. 3:00 
shit fcking mode
EnumaEllis 16. juni kl. 5:12 
Some suggestions:


1. More gold-armored Legendary Characters, maybe replacing existing ones, for thematic reasons.
2. The chinese Chaos Dwarf Legendary Characters have a pistol legendary lord Ghorth the Cruel with a shield as well, if you have the time I think that's also something you should include in some units. It's cool as heck.
3. Put a darn warning on your mod advising people not to drop their life in a bucket and go play this mod for hours! I almost lost my job, damn it! This is getting out of hand! 7 hours on a sitting!?
EnumaEllis 16. juni kl. 5:10 
Derpy, from the depth of my heart, and my loins for good measure, THANK YOU!

I LOVE thematic units, I love the consistency in the way you portrays these units with some flairs and ostentaciousness to the bannermen and officers. I also love that some artilleries looks similar to be streamlined, which works very well for their industrial image. I am disappointed CA don't have half of these in their rosters, they are so cool! I also do a lot of kitbashes, but this is next level!

Everything in your entire roster have their use in term of gameplay, but I think they are a bit too multipurposed for my taste. They basically nukes everything, and I mean EVERYTHING, on other factions' artilleries and missiles troops. Only weakness they can have is against fast and heavy flying, which you can mitigate by downloading your other mod as well to level the playing field. I usuallly gravitate towards certain units, but they are just too darn fun not to mix and match!
WoosieNTexas 13. juni kl. 6:55 
Please can you make a slide bar UI for the new units so that we all can use your incredible mod on campaigns?? I want to use this mod so badly, but I'm hindered rn because of the fact that when you try to upgrade your units using the Hell-Forge the new units seem to go off the screen,
LiQuiDaToR 31. maj kl. 9:05 
Absolutely spectacular mod o(≧▽≦)o

As a tiny personal Christmas wish, since your models and animations kick ass – have you thought about a chawi unit akin to WH40k Warmaster / Emperor Titans?
I suppose visually they could be in the K'Dai Destroyer vein but bipedal and taller. Slow-moving and super cumbersome, but with obscene amount of firepower (e.g. "heavy" flame turret on one arm, long-barrel dreadquake on other arm, blunderbuss dawi on catwalks)
Alpharius 21. maj kl. 6:14 
Any option to reduce the amount of fire on the Tanks ?
LiTe 21. maj kl. 1:56 
This mod is incredible, but if I may make a tiny request - please let us put Drazhoath and Astragoth on the sorcerer mounts. It just feels bad having them be the only sorcerer lords without. Also maybe Zhatan and overseer can have train mounts?
sandumarian10 10. maj kl. 23:33 
@gofastskatkat
How did you solve the issue? I am using the 40 units army mod as well
Bucket Crust 5. maj kl. 1:00 
Great mod, except for one very large thing that keeps me from recommending it; the Bolg-Zharrgon.
Perfect aim, range larger than most maps, shells that track targets better than Hellcannons, tons of AP and explosive damage, 200 ammo, can summon Shotgunners to defend it, 200+ armor, unbreakable, 70% missile block with a directional shield, and 15 uses of restock.
This thing is so disgustingly overpowered, even more so than the other tanks - which are already insanely overtuned - that nothing but a one man doomstack with the Nemesis Crown and Sword of Khaine can take it down.
Marky Sparky 30. apr. kl. 14:53 
Heya! Great mod, love the units, but I have a question: Why are the unit entity numbers and HIt Points so low compared to vanilla units? I'm playing on Ultra unit scale and I have blunderbuss units that are three times as large and tough as the new infernal snipers/hunters, etc. THe tanks are woefully weak compared to vanilla monsters too. Is this intentional?
Tobias 26. apr. kl. 15:43 
As others have said, when using a couple other unit mods the Hell Forge upgrade for the tanks is below the UI and you cannot increase the unit cap. Can you move the UI or add slide bar please?
bwburman 11. apr. kl. 14:42 
I have noticed that some of the added units have a "Strong Vigour" attribute - does anyone know what it actually does?
bwburman 6. apr. kl. 8:26 
Yes, using mod manager.
WoosieNTexas 5. apr. kl. 18:58 
Can you deactivate certain units within this mod?
gofastskatkat 31. mar. kl. 12:27 
figured out the issue, for some reason whenever my heroes get a new mount they add in like 5 fake hero units, and because I play with the 40-unit army mod, game freaked out
Raven 30. mar. kl. 22:19 
So I was curious if I could get some explanation for what the units should do? I have the Drazh’Gharakaz in my army and I don't get what it is supposed to do. Doesn't do anything spectacular against infantry or large entities.