Stellaris

Stellaris

Warhammer 40k Map
106 kommentarer
no_way_jose 1. okt. kl. 22:22 
for those who can't find the map, just select the galaxy shape to ellipse than adjust the galaxy size, the 40k map option will show up.
tredavidson77 18. aug. kl. 20:02 
Hey if you ever make a similar mod to this you ever thought of making a successor to that Star Wars Galaxy 2 mod?
historic gaming 18. aug. kl. 6:13 
i can't find the setting for warhammer galaxy
Triple S 24. juli kl. 8:51 
why are Kernbright and Verity colonizable planets in Armageddon System? ...those are Dead world without atmosphere, not Death worlds that are generaly, just dangerous to live on.
General Justinian 2. juli kl. 19:55 
I now see why, the mod utilizes the "WH40k Planets Renewed" mod, which hasn't been updated since Jan 19, 2023. I'm betting a lot of people are using the more recently updated 40k Age of Indomitus which doesn't have the mars planet class. Even if you manually add the planet class from the Planets Renewed mod, Mars will spawn, but with no districts or anything as it hasn't been updated to the most recent patch.

An issue with Indomitus is that it doesn't have the "forge with iron ring" (I don't believe) meaning the mod author will have to create the planet class himself and add it to the mod or just use a class in Indomitus
General Justinian 2. juli kl. 19:21 
Is Mars missing from the Sol System for anyone, or is it just me?
Triple S 18. juni kl. 3:17 
Saturn's moon, Titan became the closest moon to the planet proximity wise... if you touch on it, could you add Deimos as well? donno if you can make it orbit Titan though...so maybe add it back to original Mars?
G marceau 7. juni kl. 1:05 
990 i think the shroud mod i have tested have created 990 shrouded system

The mod do not work witht the map
SoulBreaker 3. juni kl. 9:23 
How many stars are in this map?
G marceau 3. juni kl. 3:23 
Kotylion : even when you use the macragge start ? ( i mean can you have the terra start + ultramar in the right spot ( i do it by hand when i prepare the map so i don t know if its working )
Kotylion 2. juni kl. 22:36 
@G marceau Yeah bc Terra start can be forced from galaxy setting, what I mean is that if I pick any system it just copies it somewhere else in Warhammer galaxy instead of assigning it to their in-lore location so if I pick Macragge there will be 2 Macragges: one from origin and one that was already in the galaxy
G marceau 2. juni kl. 11:02 
Kotylion no problems for me to get the Terra start

by the way Prefect_Potatoo in the next update of the map can you had one or two system between Hydraphur and Cadia so we can have them in 2 different sectors (thks) ? please

Macragge is incredible now !

to avoid the bordegore with commorragh system maybie split them could into smaller ones could solve the issue before the gate or whormhole implementation.

(there is a bodergore only if an empire have 2 or 3 commorragh system )

thanks for your work
Prefect_Potatoo  [ophavsmand] 1. juni kl. 18:11 
In order to play on the Warhammer galaxys you need to select it in the galaxy size options.
Bobtoronja45 1. juni kl. 14:09 
how do i get one of the galaxy starts?, i get the correct solar system but i get a random galaxy layout
Franz2011 1. juni kl. 10:43 
I can't figure out how to get the warhammer map.
Kotylion 29. maj kl. 9:57 
@G marceau Do you mean that you don't spawn at the system you picked? Because no matter what I assign, it spawns correct system but in random place on the map lol
Kotylion 29. maj kl. 3:44 
Ahhh thank you! <3
Prefect_Potatoo  [ophavsmand] 28. maj kl. 22:48 
@Kotylion the Warhammer Galaxy is the default galaxy where as the Warhammer (UT) is the unterraformed version eg. no hive worlds, forge world, ect.
Prefect_Potatoo  [ophavsmand] 28. maj kl. 22:46 
@G marceau the connection i'm using for the Commoragh gates is a temporary placeholder until I can figure out how to preset L Gates or add more than 5 preset wormholes. I plan on adding web-way travel later on in the project.
Kotylion 28. maj kl. 10:10 
Great work! What is the difference between Warhammer and Warhammer (UT) maps
G marceau 23. maj kl. 5:07 
the new commoragh gates create stranges bordergore when settle but it s so cool ,it s changing the map dynamic

Could a gate could be use instead ?
G marceau 22. maj kl. 8:04 
Hello !
I try yesterday the UT terra map in sol, and i have a strange bug in the planetory menu, the planet change at game start. Does any one have the same problem ?


On the shroud region mod :

@G marceau if you wanna mod a little yourself,

you can add the flag "f93_valid_gal_crossing_endpoint_flag" to the systems you desire to be the endpoints of this trading route. then, if no other valid endpoints exists, these will be taken. there is a scripted trigger file specificly for this case in the mod.
i just pushed the update
Prefect_Potatoo  [ophavsmand] 22. maj kl. 0:00 
@General Justinian Thanks for the inspiration/recommendation, I will look into this once ive completed the map
Prefect_Potatoo  [ophavsmand] 21. maj kl. 23:58 
Using one of the Warhammer galaxy starts
Bobtoronja45 21. maj kl. 22:52 
How do i get that star layout?
General Justinian 19. maj kl. 18:28 
I absolutely love this mod, and I hope you keep up with it. This mod might be some inspiration for the "warp"

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483853399&searchtext=
G marceau 12. maj kl. 13:36 
yeeeeaaaaaaaaaaah
Prefect_Potatoo  [ophavsmand] 11. maj kl. 18:28 
Ill work on an unterraformed galaxy
G marceau 11. maj kl. 6:41 
ok the map work

but not all the w40Kplanet type (like fortress world )

is there a version with "normal" planets ? and what is the good starting solar name with 4.05 ?
Prefect_Potatoo  [ophavsmand] 9. maj kl. 1:50 
ill look into updating it
G marceau 13. mar. kl. 6:17 
I found a way to have everybody where they need to be : ( After lots of try )

the problem was to not kill the early game with the intel command;

Create a supplémentary empire , go there and tape the intel command , colonize and liberate every planets that need to be colonize then intel again (very importante ) then go to every empire that need to be move and annex the good planet and move them.

Destroy the "intel"empire when finish

It can be done also on pre FTL world, you can also add the segmentum if you play Terra
Prefect_Potatoo  [ophavsmand] 2. feb. kl. 22:07 
Next update should fix the 2 planet bug.
Triple S 31. jan. kl. 7:09 
okay...so call me crazy but, there are 2 Cadias now. https://postimg.cc/zV5gJJyR both Broken Planets.

Which btw. Should Cadia be a Broken World? When Macharia is still coloniable?

Oh and there's 2 Kars Sonnen and 2 Korolis...

Can i just, like, leave this here xD ? https://wh40k.lexicanum.com/wiki/File:Cadian_System_Map.jpg
G marceau 21. jan. kl. 10:19 
Angel the Sage wolf : i think not, it s a fixed start now.

I remember a map where all the dark gods and the black legion spaw in the eye of terror
can t find it anymore Is it intended (it was before the webway cluster) ?
Angel the Sage wolf 31. dec. 2024 kl. 9:11 
Are the two WH sol starts supposed to spawn you randomly around the Galaxy?
IronJack 2. dec. 2024 kl. 9:24 
dose it work with the new galaxy system? (cant find it)
G marceau 28. nov. 2024 kl. 13:06 
G marceau Il y a un instant
I use 3 different mods

No Premade Empires Extended : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=824692743

All Custom Empires : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2719733086

Remove Paradox Empires : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2719749769

work well i have 40 ONLY W40K empire on the map, when needed (role play) i manually move the empire on the map like 10 days after game start

Nota : Voidworms worked

here the result end game : https://www.reddit.com/r/w40Kfactionstellaris/comments/1h1ijkw/g411_the_assuryani_satrapy_imperium_nihilus/
Prefect_Potatoo  [ophavsmand] 24. nov. 2024 kl. 16:24 
Which mod are you using to add Empires?
G marceau 24. nov. 2024 kl. 8:49 
can we have luna and Venus back ?

Does anyone find a way to have empires in the good place (like ultramarines in macragge) ?
ghosty-wosty 10. nov. 2024 kl. 1:52 
Does this still work? none of the starting systems have an actual name or description and I can't get sol to spawn in the same place ever. HELP PLS.
Triple S 31. okt. 2024 kl. 8:50 
hey man. Just got this mod and i was looking through the starting systems...
whm_sol_system_initializer_NAME is missing Mars(and Phobos if you count on whmu). while.. whmu_sol_system_initializer_NAME is missing Venus AND Luna. Both with starting (Terra) Warhammer Galaxy. just wondering if they should be missing? like too many moons and habitats in Sol system or something?

While at it. may i ask for adding to the Description mod what each of the starting systems are/ represent? Like, i understand the Cadia and Isstvan ones. but r1, w1,...r5, w5 those ones are more confusing :D
Prefect_Potatoo  [ophavsmand] 18. okt. 2024 kl. 19:35 
i believe you can set empire spawn to 0 in the galaxy setting then use custom empire force spawn to only get the ones you want.
[DAO] Encoded29 18. okt. 2024 kl. 13:55 
how do u stop random empires spawning
G marceau 18. okt. 2024 kl. 0:20 
Northen obsucurus segmentum and i think it s there.
tredavidson77 17. okt. 2024 kl. 14:37 
Where would the Kronos Expanse be on this map if it were added/already in the game?
G marceau 17. okt. 2024 kl. 14:36 
Terra warhammer galaxy work very well (i ve just create the city of dust in the webway)
Prefect_Potatoo : (the sol system is insane, i love it)
海上森林的猫 16. okt. 2024 kl. 11:44 
I hope the author can work hard to update it. The current version is not working and I am really looking forward to this map
Average Garios enjoyer 16. okt. 2024 kl. 5:59 
This looks amazing. Your loyalty has been noted by inquisitorial scribes.
G marceau 15. okt. 2024 kl. 10:18 
thank you for your work

the Emperor Protects