Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Somebody already made that, you should go look for it.
Eventually, I'll release it myself.
@Boruys
Probably, but it'll be hilariously OP.
: ) please
At that point I might as well just make it a God-tier weapon.
Lmao, anyways if you change the reload time of vanilla guns (such as what I did), there's a chance you can break the animations.
The increased self damage is so that you don't just spam grenades.
As for the "decreased" tank damage, it is in fact just a compensation for the increased base damage of the grenade AKA you're dealing the same damage as before.
However, since you can shoot grenades way faster, tanks will die faster, therefore increasing the grenade launcher's viability.
If that's the case, there's nothing I can do about it.
The grenade launcher has a fixed firing rate of 0.3 shots per seconds so if one were to decrease this value to 0.1 or 0, you would be able to instantly shoot, which is not something that I personally want to happen.