RimWorld

RimWorld

Stuff on Tables Forked
86 kommentarer
themoistestwhale  [ophavsmand] 26. aug. kl. 3:30 
@ZzZombo Thanks for reporting that, I'll push a fix for that later today or tomorrow when I can. Will just need to add some more checks to the XML patches for the ceiling adjusted issue.

As for the vanilla tool cabinet being a table surface, I kinda agree and might just add it into the placeworker to count as one. Right now the placeworker in this mod checks the surfaceType of the defs occupying the cells you want to place something on and it's not a perfect solution, so I will also need to see if I can find a better solution to that without manually patching every single table to exist.
ZzZombo 26. aug. kl. 1:50 
"Simple Utilities: Ceiling Adjusted" has its *ceiling* lamps affected by the mod which shouldn't happen. Also, shouldn't the vanilla tool cabinet count as a table surface?
Xyllisa Meem Paradox Station 9. aug. kl. 15:51 
Thank you for looking in any case.
themoistestwhale  [ophavsmand] 9. aug. kl. 14:25 
@Xyllisa Meem Paradox Station From a quick glance as I’m currently away from home for a couple days still, that kind of building does not look like I can patch it without breaking its functionality. I’ll take a closer look to make sure when I’m back home, but I’m still pretty sure doing so would break it. Sorry.
Xyllisa Meem Paradox Station 9. aug. kl. 13:56 
Sorry to bother but could you add compatability with this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792849912
ephemeraltoast 5. aug. kl. 9:21 
Okay, thank you very much and may your whaley hide be forever moist. (as you might have guessed I have a big ugly 3x3 table driving me bonkers with empty space in the middle of it lol)
themoistestwhale  [ophavsmand] 5. aug. kl. 9:17 
@ephemeraltoast This mod patches a ton of different types of buildings with unique interactions so I can't say it for sure that every single building has no pathing issues, but for the most part colonists will just straight up jump on tables to flick a light off and whatnot.
ephemeraltoast 5. aug. kl. 9:14 
I see! Does interacting with the item later (e.g. flicking a light off or refilling a torch) also cause pathing problems, or do they just realize they can climb on the table because this is the rim and no one cares about manners?
themoistestwhale  [ophavsmand] 5. aug. kl. 9:05 
@ephemeraltoast Good question! The behavior when this occurs is a little weird and certain mods can change it (make it easier for colonists to do it, in this case usually) but here's how it is in vanilla with just this mod:

Let's say you want to build a wooden torch in the center of a 3x3 table. You can place the blueprint, but even if you have the materials, sometimes it will say it is missing because the game is struggling to find a path between the materials and the blueprint. However, if you place another blueprint that requires wood nearby, a colonist will haul the wood needed to construct that second blueprint as well as the first one for the torch. Then a colonist can build it without trouble.

I know it's kinda weird, but the mod was like this/worse with this behavior before I forked it and I haven't found a non-intrusive solution to it just yet. But basically, yes you can, it just might be a bit funky at times.
ephemeraltoast 5. aug. kl. 8:57 
Hi, if I place an item in the center of a 3x3 table (so it is completely surrounded by table tiles), can a pawn still construct the item there and interact with it later (e.g. refill a torch)? Asking because the image only shows items touching "free" space.
themoistestwhale  [ophavsmand] 3. aug. kl. 15:59 
@AVENTUS It should allow that, yes.
AVENTUS 3. aug. kl. 9:43 
Does this allow placing on Advanced research bench and other ones similar to it?
themoistestwhale  [ophavsmand] 28. juli kl. 11:02 
@free kill I just pushed v2.7.4 which added the packageID for the successor mod to the patches. Thanks for telling me! I'll update this mod's description as well to link to the new one.
free kill 28. juli kl. 10:44 
the new Even More Linkables doesn't seem to work with this, since the mod you link is now dead and a different one is being used for updates.
AbandonShip 28. juli kl. 6:45 
@themoistestwhale it's fine lol, just wanted to check if it was possible. Thanks anyway, and good luck with the mod!
themoistestwhale  [ophavsmand] 20. juli kl. 8:19 
I'll add to the message below that I did take a new look at this when 1.6 unstable branch released to see if I could patch plant pots yet and still had no luck, so I doubt I'd be able to do sinks still :I
themoistestwhale  [ophavsmand] 20. juli kl. 8:13 
@AbandonShip I'm really sorry for not updating you on this but I think it was partially because I thought there still might be a way, but uh I'm most likely not able to due to the way RW handles buildings.

To put things in short this game is not designed to really handle placing stuff on top of each other to begin with, especially when a building requires pathing to it for functionality for a reason (ex. storage, shitting in a toilet, sowing a plant in a pot) so I can't really patch buildings like that. On top of that it also messes with DBH's stuff to try working with that from my experience.

I spent something like 5-6 hours messing with things and exploring edifice grids/pathing (masochism) and ending up asking some more experienced modders with the answer essentially being not to try doing it. So, sorry about that but no solutions. If you have one, please let me know.
AbandonShip 20. juli kl. 7:55 
@themoistestwhale any updates on the Dub's sinks and the countertops?
themoistestwhale  [ophavsmand] 7. maj kl. 16:11 
@Annabellee Weird of them to change that, but thank you very much for notifying me! I will when I can :p
Annabellee 7. maj kl. 16:04 
Just letting you know that Vanilla Furniture Expanded had an update that changes the radio. So when you find the time, you want to look at it.
themoistestwhale  [ophavsmand] 9. apr. kl. 10:57 
@Annabellee If I can find the time to do so, sure.
Annabellee 9. apr. kl. 7:20 
Can you add a patch for the torches from Onimods - Colored Fire ?https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3178738990&searchtext=color+fire
themoistestwhale  [ophavsmand] 24. mar. kl. 23:04 
@(OriginalOwl) Sorry for how long it took for me to find time, but I did finally test it! You linked the original version but mentioned the forked version, so I went and tested it with that in vanilla 1.5.

I didn't seem to bump into that issue and was able to place the ceiling lights anywhere under a roof without issue, both over tables and anywhere else. Same went for the other ceiling lights in the mod.

Perhaps check your mod settings? There is one that can mess with it which you may have left on by accident. Otherwise, it's probably another mod messing with placeworkers.
themoistestwhale  [ophavsmand] 18. mar. kl. 10:45 
@(OriginalOwl) Uh no, that's not intended behavior at all. I'll take a look at it when I find time and fix it, but that might be a while because life is essentially raw dogging me on the floor right now.
(^0v0^)OriginalOwl 18. mar. kl. 8:20 
This mod seems to make long ceiling lights from https://gtm.steamproxy.vip/workshop/filedetails/?id=2571003732 (link to forked Owlchemists Simple Utilities mod) only placeable on a table? Is that intended :/
themoistestwhale  [ophavsmand] 25. feb. kl. 11:04 
@Dungeon_Master If you mean a wooden plant pot from vanilla, it actually destroys the functionality for me to patch that and I would probably break a ton of mods patching that to allow that. If you mean a wooden pot from a mod that doesn't hold plants I can patch it if you tell me what mod.

Expect it to me a minute though if it's from a mod I can patch because work has been pegging me for a month straight and my sleep schedule has utterly collapsed. I haven't had any reprieve in ages and I feel fucking awful lmao
AbandonShip 12. feb. kl. 8:24 
@themoistestwhale thanks for the update! Don't mind the delay at all, take your time :))
themoistestwhale  [ophavsmand] 10. feb. kl. 2:42 
...also I realise more and more by the day with the most random bugs modding this game has helped me figure out I never want to actually develop games ever...
themoistestwhale  [ophavsmand] 10. feb. kl. 2:41 
@AbandonShip Just an update, with further testing with or without that system I was testing to change the graphics if something is placed on a table or whatever; patching sinks can cause issues with certain DBH settings changed. So I have to work around that now, sorry about that delay, only came across it now.
themoistestwhale  [ophavsmand] 8. feb. kl. 18:05 
@AbandonShip Huh, that's a weird incompat for those two mods to both have. I'm experimenting with a system that actually replaces the graphic if placed on top of something just out of curiosity, but I'll most likely ship the patch tomorrow-ish for DBH sinks without that because I don't think I can get it working with my lackluster skillset right now to standards I'd like.
AbandonShip 8. feb. kl. 8:59 
@themoistestwhale it's alright man, lol. It's fine if they seem a bit off. I would try LTS Furnishing but it's incompatible with Prepare Carefully.
themoistestwhale  [ophavsmand] 7. feb. kl. 19:18 
@EsperLynx(エスパーリンク) If you mean if this mod will run fine with it- yes but it does not patch any items in that mod right now.

If you mean you would like me to add a compatibility patch with that mod, sure. Could you link that mod and tell me what items in it you think should be patched?
themoistestwhale  [ophavsmand] 7. feb. kl. 19:17 
@AbandonShip I don't know where I wrote down the reminder to check on those sinks but I clearly misplaced it like a fucking idiot and only realised now, sorry.

The DBH sinks can be patched but it doesn't really work as I don't have a system for a separate graphic when they're placed on top of something, so they look a bit off. Just off memory I know that LTS Furnishing has a sink you can place into tables that is made to look correct, though I forget if it's patched to add functionality with DBH...
Can this be compatible with Edo Theme mod?
AbandonShip 2. jan. kl. 1:03 
Thank you!
themoistestwhale  [ophavsmand] 31. dec. 2024 kl. 10:16 
@AbandonShip I’m currently away for a week or so, but I’ll check the moment I get back for DBH sinks.

Anything patched in this mod can also be placed on countertops from those mods.
AbandonShip 31. dec. 2024 kl. 6:48 
Is it possible to add sinks from Dub's Bad Hygiene to the mod integrations? As well as allow things to be placed on Vanilla Furniture Expanded and More Furniture (Continued)'s countertops?
themoistestwhale  [ophavsmand] 27. dec. 2024 kl. 16:36 
@Xyllisa Meem Paradox Station Rimworld's edifices are annoying to work with when it comes to this kinda thing, let's just say that :p

You're free to review the mod's source and XML patches for how I do it, and if you have any questions my Discord is the same as my Steam where I'll gladly answer any. I can't exactly provide you with a solution or difficulty measure without context on specifically what you're trying to accomplish.
Xyllisa Meem Paradox Station 27. dec. 2024 kl. 16:31 
How hard is it to make something placable on a table?
themoistestwhale  [ophavsmand] 24. nov. 2024 kl. 23:48 
@Larenty now in HD Good to hear, and if you have any more patch suggestions or criticisms on the mod itself I'm always open to it for any of my mods here or in my discord if that is your preferred medium. Either place works just fine, I try to make my mods and feedback for them as accessible as possible.
Larenty 24. nov. 2024 kl. 15:45 
No problem @themoistestwhale ! Thank you very much for your work and being open about patches, I've just tested it and it works without problems! :D
themoistestwhale  [ophavsmand] 23. nov. 2024 kl. 21:08 
@Larenty now in HD Sorry that took a bit, was out of the country until today. Updated the mod with a patch for Erin's Cottage Collection.
Larenty 20. nov. 2024 kl. 16:10 
Okay, thanks for the answers! And I'll gladly warn you about it if I see any incompatibilities!
themoistestwhale  [ophavsmand] 20. nov. 2024 kl. 16:06 
@Larenty now in HD I’ll gladly look into patching that mod when I find time, sure!

This mod should be compatible with Barely Better Spots. This mod has no known incompatibilities, and I will patch anything it is incompat with as soon as I’m notified of it.
Larenty 20. nov. 2024 kl. 14:43 
Also I wondered (I've only thought about it now but) if this mod was compatible with Barely Better Spots ? Like if there's any issues, it does a bit the same thing but only for spots regarding said mod (I don't know if those are included into your mod)
Larenty 20. nov. 2024 kl. 5:38 
Hello themoistestwhale, would it be possible to add a patch for Erin's Cottage Collection ? Some of its furnitures could be great to add on a table!
themoistestwhale  [ophavsmand] 30. sep. 2024 kl. 0:41 
@cerhio Are "research tables" a specific mod thing? I cannot find one in Even More Linkables, and having just now quickly tested it in 1.5 vanilla all layered correctly above normal tables. I can't replicate that issue right now.

This mod is mainly just for aesthetics over function, and players decide their own balance otherwise. All I can really say is don't place them within each other if that seems unbalanced to you and you don't like that I guess. In my opinion, Even More Linkables in itself is OP already in many aspects (and that's fine if you enjoy it still).
cerhio 30. sep. 2024 kl. 0:25 
Even More Linkables becomes incredibly OP with this mod as you're able to stack linkables on top of linkables. Also they appear under the layer that shows research tables so you don't see them.
Stellar ❤️💙💛 29. sep. 2024 kl. 10:17 
np, thx for trying :lunar2019crylaughingpig:
themoistestwhale  [ophavsmand] 29. sep. 2024 kl. 8:50 
@Stellar Turns out I can't "quickly" patch it using the usual method as it suffers a similar issue with patching televisions to be mounted on walls that the previous author also had issues with. I haven't yet found time to mess with a solution for that, but I probably won't be able to patch it today unfortunately as it will take sometime.

Also the def files are like 10k lines total, jesus. There's so much shit in it lol