Avorion
Torpedo Assembly Revive
21 comentarios
Wyte Knight 15 AGO a las 3:27 
Seems like, when using this mod on a dedicated server, disconnecting clears every ship's torpedo production queue.
Carl 1 JUN a las 15:52 
Everything works fine, but stats are inferior to any torpedoes you can buy. I would love to cranc this numbers up (BUT I suck at coding) and I do not know what to change for the dmg statistics to change, could you highlite for me the part of the code?
Yandros 11 MAY a las 17:54 
Doesn't seem to be working anymore. Or do I need another mod besides this one?
ItsFunToLose 8 ENE a las 18:11 
God bless you.
Piamond Dickaxe 3 DIC 2024 a las 23:39 
@Enlonwhite I encountered the torp damage problem and spent an hour or so figuring it out, the torpedo stats are influenced by your tech level, which seems to just be the highest tech level turret on the ship.
Enlonwhite 9 OCT 2024 a las 4:59 
I dont know how you would fix this with stations.....since you know they cant hyper jump without help. (maybe switching modes might reset it.)
Enlonwhite 9 OCT 2024 a las 4:58 
I just know at one point I had a ship making bad/weak torps, but then I had to emergency jump away after canceling it (it had made a few.) Then I went back to the ship Torp building later having done nothing with the ship after jumping and it was magically all fixed.
Enlonwhite 9 OCT 2024 a las 4:57 
So something to note, Freshly adding the torp build commands on a RECENTLY modified ship may be a cause for the torp damage issue, I find that building Torpedoes only after Just barely jumping into sector seems to fix this MOST of the time if its not already building Torpedos.

But its something to do with changing the ship in system (even changing subsystems might be doing this) I mostly seen the issue after recently edited/changing ship subs. Tho sometimes it happens outside those incidents. I am not sure of why. but hyper jumping to a new system seems to reset and fix this I think.
Aaron Tigan 19 SEP 2024 a las 20:47 
@神楽坂喵, That is honestly a great question that I unfortunately don't have an answer for. Perhaps it will fix itself the next time you update the mod. Very strange that it didn't flag correctly when it uploaded despite the flag being set in the modinfo.
biggey 3 SEP 2024 a las 11:22 
Just loaded a fresh world with only this mod and can see the same issue, not really sure why it happens. I've seen it work normally at end game before but in the new world I've tried restarting the game etc... but still hasn't gone back to normal.
神楽坂喵  [autor] 2 SEP 2024 a las 18:11 
@biggey This mod doesn't alter the damage mechanism of torpedoes, perhaps there's an issue elsewhere? Have you tried disabling each mod and checking if the problem is resolved when a specific mod is disabled?
神楽坂喵  [autor] 2 SEP 2024 a las 18:09 
@Hype365 I have correctly set the type="mod" in modinfo.lua, but after uploading to Workshop, it seems that the mods section on the Workshop page does not display properly. There are no visible changes made there. How should I modify this item's type?
biggey 2 SEP 2024 a las 13:20 
for some reason it bugs out especially towards end game and the damage is like 100x less than what it should be. Only 6.5k damage for a maxed torpedo :( while before it bugs out its probably close to 1m
Aaron Tigan 30 AGO 2024 a las 10:20 
Please tag this workshop item as a mod so subscription filtering will work correctly. Mod does not show up with subscriptions filtered to show only Mods.
raventhecat22 16 AGO 2024 a las 8:03 
Thank you very much.
神楽坂喵  [autor] 15 AGO 2024 a las 22:01 
@raventhecat22 https://github.com/KagurazakaNyaa/avorion-torpedo-assembly-revive/blob/bdaeafbc6c08ed6b28686bd46eeca2b720d04986/data/scripts/lib/torpedo_assembly.lua#L572 This line is where the mod gets the production efficiency of the ship. You can modify the obtained production efficiency to increase the production speed.
raventhecat22 15 AGO 2024 a las 11:39 
Please tell me how to increase the speed of torpedo production, in the mod file.
Stroichik 13 AGO 2024 a las 3:26 
yeah, but it will only produce 1 type. so its not possible to mix them out automatically if i want to use several types. if i put several torps on repeat it will not go through each torpedo in the list, it will just keep making first one endlessly.
神楽坂喵  [autor] 12 AGO 2024 a las 17:58 
@Stroichik You can use the "REPEAT" function to continuously produce torpedoes until they reach the maximum capacity of the ship's torpedo storage and launch tubes.
Stroichik 12 AGO 2024 a las 1:50 
is it possible to make torpedo assembly to maintain a certain amount of chosen torpedoes? or only manually ordering them after battle?
InsanityCat 27 JUL 2024 a las 19:56 
Thank you!!! Was playing with friends just today and noticed your mod! we had no idea why we couldn't make torpedoes in our alliance