Quasimorph

Quasimorph

Hotkeys for Context Menus
29 kommenttia
nbk_redspy  [tekijä] 28.9. klo 6.30 
This mod is compatible with the 0.9.6 opt in beta.

The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
nbk_redspy  [tekijä] 18.8. klo 5.19 
I was unaware that wasn't in the docs or the mod's defaults. Thank you for bringing that to my attention.
nbk_redspy  [tekijä] 18.8. klo 5.15 
I think the confirm is 100000. You can bind both to the same key if you like.
Skrypt 17.8. klo 21.36 
So I have "Divide" (99999) bound to a key.

After selecting that, another context menu is presented to select quantity and "Divide" again to finalize it.

How do I bind a key for that final context menu's "Divide"?
Crd 30.7. klo 11.33 
with new balance, its save to say maybe we need a repair action bind?
dnt know if possible..
nbk_redspy  [tekijä] 21.6. klo 11.19 
By default, Eat and Equip are both bound to E and Take is bound to T.
You can either edit the command file and set the key binding, or delete the config when not in the game. The mod will recreate the config with the defaults.

See the Configuration section above for the config file location, bind commands, and key names.
bash 21.6. klo 7.04 
the letter "T" is not displayed in context menu. cant "take" stuff. i also miss the "E equip" function for weapons (ver 0.9.375)
Szil 5.2. klo 22.09 
You're a hero of the solar system's working class and/or all the freemen and women of the system
nbk_redspy  [tekijä] 2.2. klo 15.03 
v0.8.5 compatible.
nbk_redspy  [tekijä] 2.2. klo 13.49 
v0.8.5 Status: In queue for needed changes.
nbk_redspy  [tekijä] 2.2. klo 9.51 
@Ashnal Could you create a discussion for this mod? It's the Discussion tab above.
Thank you.
nbk_redspy  [tekijä] 2.2. klo 9.50 
This is currently not compatible with v0.8.5.
Ashnal 2.2. klo 9.39 
Is it possible to make right-click go back in menus (when there is no applicable context menu)? I find this pattern to be comfortable in many other games and find my self wanting to use it to close the inventory menu or other menus.
nbk_redspy  [tekijä] 1.1. klo 11.39 
@Wolfhound88

Important info about running betas and mods:

https://gtm.steamproxy.vip/app/2059170/discussions/0/4844274928140482657/
Wolfhound88 1.1. klo 11.22 
This mod is broken doesnt allow context menu to open under current update.
froggelmonge 30.11.2024 klo 4.38 
can u please please add a way to also aim+fire with just keyboard, so we could completely ignore using mouse while playing this great game (mouse is bad for me, but im new to this game and loving it)
otherwise thank u for a great mod !
nbk_redspy  [tekijä] 19.10.2024 klo 6.20 
@Szil Thank you very much for reporting that!
Workshop just wasn't updated with the latest version.
It is fixed now.
Szil 19.10.2024 klo 5.20 
Hi :)
I subbed to this mod again after the new update, and it doesn't seem to work. It displays the key for the action, but doesn't make it happen
nbk_redspy  [tekijä] 26.8.2024 klo 7.34 
🙂
Bunz4u 26.8.2024 klo 7.13 
Thank you @nbk_redspy , much appreciated :)
Bunz4u 17.8.2024 klo 18.49 
I've really been loving your mod :) many thanks for making it

I was wondering - can you add a keyboard shortcut to get to your ship's cargo hold? Having to click the button at the top right every time is a pain, especially because I'm on an ultra-wide monitor.

It would be much appreciated.
HenMeeNooMai 13.7.2024 klo 2.24 
my guy you've created peak
nbk_redspy  [tekijä] 12.7.2024 klo 21.52 
I've considered adding hotkeys for specific commands. If you think that will be helpful, I can put it at the top of my list.
nbk_redspy  [tekijä] 12.7.2024 klo 21.49 
You are welcome! I have to thank the developers for making modding so much easier.

In technical terms, they changed the game from IL2CPP back to Mono just to help modding.
IL2CPP can be modded, but I don't hate myself enough to do it. ;)
MikeWazowski 12.7.2024 klo 13.01 
Thank you for this! i know we fans been asking for a dissamble hotket for ages. glad you made it
nbk_redspy  [tekijä] 12.7.2024 klo 6.32 
I tend to focus on QoL rather than content or balance adjustments.

I believe it should be possible for a mod to disable an entire Faction and specific units.

The game's built in modding system should be able to handle that. The modding system also supports Harmony, which is a powerful modding tool.
Alfador 12.7.2024 klo 1.11 
I see that the mod support adds all the nice Quality of Life things.

Would be lovely if there was a mod shutting off either the Tectzlan faction or Qasimorphs in general.
j 10.7.2024 klo 16.44 
fantastic idea, nice work