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Also 4.0 is eh, il probs wait a while untill they get to a stable state before I update again
- The AI had trouble adapting
- The problem with adding a modifier from the start of the game, for example +500% cost, is that if a tech/tradition, whatever, gives you -50% cost. This tech will have a lesser impact than in the vanilla game, because instead of halving your ship cost, it will increase it by 450%. (I don't know if I was clear)
- And finally, last but not least: we need to rebalance all the dynamic events linked to the game: revolt, crisis, fallen, etc.
In short, a noble idea, but impossible in my opinion.
ship_(hull/armor/shield)_(add/mult) & ship_(hull/armor/shield)_regen_add_(static/perc)
Im in the middle of a semester rn so its gonna be a while before I implement all the ideas/improvments from ppl
[base :5000]
base*( 900%-5%) =44750 not (base * 900%) - 5% = 42750 . TL;DR the tech -5%costs gets subtracted from my +900%