Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarfs: More Underways | IE + IEE + TOW
53 kommentarer
ChopChop  [ophavsmand] 9. aug. kl. 11:05 
MOD UPDATED :steamthumbsup:
ChopChop  [ophavsmand] 8. aug. kl. 11:12 
@CalamityCats Not to my skills or knowledge sadly

@Flying Fish This was the Uppercase bug caused by CA that should be resolved by itself, im launching the compilation mod togegher with 200 other mods and all seems good. If you experience anymore trouble now with the mod let me know :steamthumbsup:

@SrKal currently there is no errors or bugs on my side but i will make an update soon to make sure all tables are up to dae as there was a bunch of CA hotfixes while i was away, update soon :steamthumbsup:
CalamityCats 11. juni kl. 7:36 
So is there absolutely no way to recognise already completed grudges if this mod is added mid game?
SrKal 21. apr. kl. 12:27 
any plans on update?
Flying Fish 25. mar. kl. 12:50 
causes ctd in 6.1
ChopChop  [ophavsmand] 28. jan. kl. 5:25 
@Agraza not interested sorry friend
ChopChop  [ophavsmand] 28. jan. kl. 5:22 
they are now :WH3_greasus_rofl: never said the mod is 100% lore accurate
TheQcLion 30. dec. 2024 kl. 20:06 
The high elves live on a floating island in lore, similar to a Black Ark, that's why there's no Skaven on Ulthuan. That means there shouldn't be any underway capable of reaching it either.
Agraza 4. nov. 2024 kl. 17:31 
can you break these quests into smaller pieces? like the west, the north, the south, etc.?
ChopChop  [ophavsmand] 23. okt. 2024 kl. 17:52 
I am reuploading the recommended Underways cooldown mod as compliation of all cooldowns mods i have:
Dwarf
Skaven
Beastmen
Greenskins
Wood Elves

Please resubscribe to the new recommended mod if you will miss the mod in manager for saved game. Click Enable all saves/enable all saved games when the saved game is red and click ok load.
Underways & Worldroots: -1 Cooldown
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352576541
ChopChop  [ophavsmand] 23. okt. 2024 kl. 17:52 
I am reuploading the recommended Underways cooldown mod as compliation of all cooldowns mods i have:
Dwarf
Skaven
Beastmen
Greenskins
Wood Elves

Please resubscribe to the new recommended mod if you will miss the mod in manager for saved game. Click Enable all saves/enable all saved games when the savbed game is red and click ok load.
ChopChop  [ophavsmand] 29. aug. 2024 kl. 8:52 
Hello, yes, sorry for the wait.

Mod is updated integrating fully your submod + additional tables Chaos Robies The Old World allowing this mod to function with both campaign maps :steamthumbsup:

Iwould appreciate further reports if the integration was successful as i am currently testing this mod for IEE to catch up with All is Dust' Invasions from the Deeps, and wont test with The Old World 🙏

In regards to Invastions from the Deeps - I have received script from All is Dust that i also integrated in this mod for compatibility that will eventually be achieved.

Many thanks and I will be editing the description in a bit :WH3_clasp:

If you want to co-author the mod send me invit, i appreciate your contribution for The Old World compatibility :WH3_skragHapp:
ChopChop  [ophavsmand] 28. aug. 2024 kl. 8:56 
UPDATE
- Added Karag Orrud for compatibility with the mod "Invasions from the Deeps", further compat works in progress
- Fixed Skavenblight

Please resub :TalismanDwarf:
ChopChop  [ophavsmand] 26. aug. 2024 kl. 12:55 
Going ahead of questions in regards to the new Dwarf mod: "Invasions from the Deeps" and compatibility - currently testing and will inform soon :steamthumbsup::TalismanDwarf:
ChopChop  [ophavsmand] 7. aug. 2024 kl. 5:02 
Thank you, i will check it out those pesky rats 🐀🐀🐀
payLow 6. aug. 2024 kl. 22:07 
The underway system works flawlessly with one exception: No matter the game state and completed grudges, Skavenblight is not reachable. It says that the selected army is not in a region with an underway node (even though all other nodes are accessible).
ChopChop  [ophavsmand] 28. juli 2024 kl. 4:33 
3x NO
GeorgeTheGreat 27. juli 2024 kl. 22:29 
Is the AI able to use these features also?
Does the AI know how to use these features?
I was asking because I don't like to play games usually where the AI does not have equal footing with the human player and vice versa.
If the AI is not able to use them is there a chance for an addition part for this mod and the Skaven one for the AI to be able to use the features also?
ChopChop  [ophavsmand] 27. juli 2024 kl. 6:30 
Thank you, very kind :WH3_clasp:
Kinniken 23. juli 2024 kl. 11:10 
Thanks! In the meantime though I figured out what was wrong with my script and got the locations to unlock. Cheers.
ChopChop  [ophavsmand] 22. juli 2024 kl. 11:16 
https://discord.com/channels/373745291289034763/1259628200489779261/1259628200489779261

if you can decipher and perform the command - i will put in description
ChopChop  [ophavsmand] 22. juli 2024 kl. 11:14 
I asked about that in Modding Den, i got answer apparently, but i dont understand how to perform it. If tou know how to do it here is the link
ChopChop  [ophavsmand] 22. juli 2024 kl. 11:13 
Nope cannot help, dont know script that good.
Kinniken 22. juli 2024 kl. 10:40 
I've tried changing the LUA script in the mod to move the triggers to the Athel Loren grudge but it does not seem to have any effect, any idea?

table.insert(legendary_grudges.missions.athel_loren.payloads.teleport_rituals["main_warhammer"], "wh3_dlc25_underway_teleport_brass_keep_ie")
Kinniken 22. juli 2024 kl. 1:48 
Hi, looks like a cool mod, but I've already completed those two grudges. Any way to retrigger the unlocking? A console command maybe? Thanks
ChopChop  [ophavsmand] 12. juli 2024 kl. 5:59 
The tier 1 spells for wizards are unlocked in the skill tree but they are invisilbe as it's a dummy skill that auto level up when you hire any wizard with lvl1. The first skill in the magic lines does not unlock that spell, but its actually an upgrade of the basic spell. When you look at the effects - it usually says "allow overcast" and other effects which is actually levelling up and upgrading that spell. Therefore this mod would be just like giving you extra skill point and not doing what you intend saying that its redundant. i hear what you say and why you would like it, but i can only recommend instead another of my mod "Masters of the Guilds" that give you back 3 skill points from mentor that is automatic there in that mod :WH3_nurgling:
ChopChop  [ophavsmand] 11. juli 2024 kl. 22:29 
Its ok, not your fault. It is also not mine as well ^^ I made the other automatic skill as it is custom skill from mod that not everyone liked. Making automatic spells its not my kind of jam sorry friend
Gleen Cross 11. juli 2024 kl. 21:40 
English is not my first language. But anyway, I found this mod of yours, you unlocked this first blue line https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3190814307 I was thinking about a mod that unlocks all the level 1 spells by default. If you are not interested, that's fine
ChopChop  [ophavsmand] 11. juli 2024 kl. 17:28 
ok i read it once more and i think i understand. i am not interested in this mod
ChopChop  [ophavsmand] 11. juli 2024 kl. 16:19 
I do not understand
Gleen Cross 11. juli 2024 kl. 16:10 
Chop, can I give you a suggestion? Considering you are willing to mod your own stuff... how about a mod that unlocks the entry level spell for all mage characters in the game? It's redundant how the spell is unlocked in battle (like the fireball, spirit leech, etc), but it's locked in the skill tree. I searched around on the workshop, was not able to find a mod who does that, usually people publish mods who unlocks everything and etc
ChopChop  [ophavsmand] 11. juli 2024 kl. 14:13 
It is not
Sir Nicholas 11. juli 2024 kl. 13:36 
Is this integrated with MCT so we can turn on/off the passages we want?
ChopChop  [ophavsmand] 10. juli 2024 kl. 13:24 
Thank you for the genrous awards :WH3_clasp:
ChopChop  [ophavsmand] 10. juli 2024 kl. 9:09 
Dawi Underway Runemagic Shenanighans 😎
Skitarii boi 10. juli 2024 kl. 8:53 
hold on
ulthuan floats

how did they male the underway go there? DO THEY HAVE SUBMARINES AND MADE A UNDERWATER PORT?????
ChopChop  [ophavsmand] 10. juli 2024 kl. 4:50 
Nice, you're welcome ✌️ I would recommend my Dwarf collection but i havent checked it in 5.1.1 yet as i rolled back to finish my campaign in 5.1.0 :steamfacepalm:
IsoMS 10. juli 2024 kl. 4:03 
Thanks for the mod! I can't wait to try it out in my new campaign.
ChopChop  [ophavsmand] 10. juli 2024 kl. 3:54 
The IEE submod is now fully integrated in the main mod. It will work with and without IEE enabled.

Many thanks to ChaosRobie for writing and giving me the full script for the mod.

For those who cannot load the saved game without the submod i have both mods backup uploaded to my Discord in #mod_backups: https://discord.gg/KPES2mJnhr

If you have to use the submod to load the game - you also have to use the old main mod, as the script in updated "More Dwarf Underways" mod (here) is new.

The transition is seamless, i have checked both in IE and IEE :steamthumbsup:

I recommend resubscribing manually to this mod to make sure Steam downloads correctly the updated mod.
CeboDeMacho 9. juli 2024 kl. 6:55 
Thank you for your prompt answer!
The Wriggler 9. juli 2024 kl. 5:45 
ALL TUNNELS LEAD TO KARAZ ANKOR
ChopChop  [ophavsmand] 9. juli 2024 kl. 5:40 
[read description: extra info]
CeboDeMacho 9. juli 2024 kl. 5:04 
Do you also plan to add this to be compatible with The Old World mod? Thanks!
ChopChop  [ophavsmand] 8. juli 2024 kl. 16:39 
alright, the bug i made was by placing the two cities in incorrect grudge. i still have to change the tooltip text, but the general problem is fixed. i havent found any further issues, but they might appear nonetheless. enjoy! :WH3_clasp:
ChopChop  [ophavsmand] 8. juli 2024 kl. 16:21 
i made a mistake with "wh3_dlc25_underway_teleport_monolith_of_bjorkil_ie", and "wh3_dlc25_underway_teleport_the_forbidden_citadel_ie", and i just fixed it. if someone got cought up inbetween the grudges and those two locations - i uploaded the old versions to my discord: https://discord.gg/KPES2mJnhr
ChopChop  [ophavsmand] 8. juli 2024 kl. 16:00 
@Rincewind Yes, now we are grudging worldwide :D
ChopChop  [ophavsmand] 8. juli 2024 kl. 14:45 
Submod to IEE:
[Submod] More Dwarf Underways + Immortal Empires Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3285096236
Rincewind322 8. juli 2024 kl. 13:03 
Finally, the Karaz Ankor invests in basic infrastructure after 4,000 years of war time budgets!
ChopChop  [ophavsmand] 8. juli 2024 kl. 11:06 
Update:
Added 20 new locations
Fixed vanilla bug Karak Azgal to Uzkulak & Karak Azorn travel
ChopChop  [ophavsmand] 8. juli 2024 kl. 6:27 
Welcome Jack. I also added the list of Old Underways to description :steamthumbsup: