Killing Floor 2

Killing Floor 2

DOOM 2016 Plasma Rifle
7 kommenttia
VECTOR  [tekijä] 17.7. klo 0.02 
@BirdmanJC good, thx!
BirdmanJC 16.7. klo 17.25 
I managed to get this working I did the noob mistake of totally forgetting to still add the ServerSubscribedWorkshopItems= to my config file like you would a map so the server gets the resource files. Great weapon tho for higher waves
BirdmanJC 16.7. klo 7.55 
This Mod looks amazing. Is there anything additional to carry out to get this to work with Zedternal Reborn? We have set Weapon_bUseCustomWeaponList=True and added Weapon_CustomWeaponDef=plasma.KFWeapDef_Plasmagun
to the list of weapons but it does not show up in the list of weapons. I have even tried moving the weapon folder from my client gaming rig into the brewed pc / weapons folder and copied the plasma folder into the server but still no joy getting it to show up, we are running allweapons in the Zedternal to ensure its not hidden
VECTOR  [tekijä] 10.7. klo 6.48 
@∀ℳΞ¡ƧΞɲþɘɼ I found the cause, fixed it, and re-uploaded it. comment in if another error.
∀ℳΞ¡ƧΞɲþɘɼ 8.7. klo 9.38 
yes, weapon works fine
VECTOR  [tekijä] 8.7. klo 9.03 
@∀ℳΞ¡ƧΞɲþɘɼ I think I know what's causing it. I deleted some of the codes I thought were unnecessary while editing the weapon code, and I think that's why. Other than that, the weapon works fine, right?
∀ℳΞ¡ƧΞɲþɘɼ 8.7. klo 8.40 
hi, weapons works great,:steamthumbsup: I just get a script warning when preloading the weapon during server start. Just so you know.
[0037.92] ScriptWarning: Accessed None 'FlameSprayArchetype'
KFWeap_Plasmagun plasma.Default__KFWeap_Plasmagun
Function KFGame.KFWeap_FlameBase:CalculateTraderWeaponStatDamage:0027
[0037.92] ScriptWarning: Accessed None 'FlameSprayArchetype'
KFWeap_Plasmagun plasma.Default__KFWeap_Plasmagun
Function KFGame.KFWeap_FlameBase:CalculateTraderWeaponStatDamage:004F