Stellaris
More Cosmogenesis Buildings
10 comentário(s)
AFGHAN PSYCHO 23 de jul. às 12:55 
Hello, I finally got time to investigate the issue. Turns out it was this updated version of Twink's playable fallen empires that is causing the issues. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3192669817 Its pretty proken.
Thanks for the help.
Fresh_Limon 23 de jul. às 3:33 
Hi, I have translated your mod into Russian
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3293088546
Jenkles  [autor(a)] 18 de jul. às 10:49 
@AFGHAN PSYCHO

I've had a look through the mods you mentioned, and from looking through them, the only mod that actually makes any changes to the Cosmogenesis Buildings is ACOT, although it doesn't make any changes that would make them impossible to build from what I can see

ACOT does change them to require Dark Matter to build maintain them (and the ACOT resource Dark Energy to maintain the upgraded version), but if you have Dark Matter, I'm not really sure what could be causing this problem, as none of the other mods I've looked into (including this one) even touch the Cosmogenesis Buildings

I'm not sure if this information will help much, but I hope you're able to resolve the issue!
AFGHAN PSYCHO 17 de jul. às 20:54 
I don't know where else to go, so I'll ask it here. Are there any potential mods that conflict with cosmogenesis buildings? Getting an error where several of the cosmogenesis buildings can't be built such as the nourishment complex, Empyrean Dome, Deluxe Mansion, etc. Load order is Giga, ACOT, ACOT: SBTG, Beyond the Shroud, this mod, The Abyss Contract , etc. They were working before, and I haven't changed anything.
Inny [The Merger] 9 de jul. às 16:40 
Thanks, I appreciate these triggers, they make my job much easier.
The Merger of Rules got you covered for your overwritten triggers.
Jenkles  [autor(a)] 6 de jul. às 10:14 
@Inny [The Merger]
Of course! This is a great idea I'll put it in right away and have this ready for the next update
Inny [The Merger] 6 de jul. às 6:33 
Hi, can you please add a couple of scripted triggers for compatibility?
has_more_cosmo_buildings_mod = { always = yes }
mcb_just_researched_fe_tech = {
OR = {
last_increased_tech = tech_fe_shrine
last_increased_tech = tech_fe_archive
last_increased_tech = tech_fe_capital
last_increased_tech = tech_fe_habitat
}
}
Thanks!
Destwin 6 de jul. às 5:39 
Would be nice to have infinite merchants on the resort world, so I'd appreciate if you could do that.
Jenkles  [autor(a)] 5 de jul. às 15:45 
@Destwin
Currently, there is no available arcane capital upgrade to the Resort World Capital, although I could work on that add that with an update to the mod if that sounds good
Destwin 5 de jul. às 12:45 
Does this work for resort world designations as well?