Garry's Mod

Garry's Mod

Nodegraph Editor extension BlueLinker
17 kommentarer
Nut Master 14. dec. 2024 kl. 8:23 
No avail. I guess it might be an addon conflict. but I still have no idea. Thank you.
#INVALID_USER  [ophavsmand] 14. dec. 2024 kl. 6:41 
hmm
please try this cvar.
ai_norebuildgraph 1
#INVALID_USER  [ophavsmand] 14. dec. 2024 kl. 3:15 
what is map name?
I think the ain file is included within the bsp file.
In that case, the ain file you created will be ignored.
This can be applied by disabling the ain file in bps using a binary editor etc.
If you are running a server, you will also need to distribute a bps file with the ain file disabled to your clients.
example: The map in "section 9" include an ain file.
Nut Master 13. dec. 2024 kl. 6:33 
- ain file is placed in "graphs" folder
- old .ain file is deleted before new one is added
- possible
#INVALID_USER  [ophavsmand] 12. dec. 2024 kl. 18:51 
>>Fryze
Some possibilities
ain file is not placed correctly.
ain file exists in a map file.
A link longer than the jump limit of the NPC.
Nut Master 7. dec. 2024 kl. 10:05 
For some reason, NPC's seems to ignore the links. No lua errors.
Hosterle 12. sep. 2024 kl. 4:54 
I see, thanks you
#INVALID_USER  [ophavsmand] 12. sep. 2024 kl. 2:37 
>> Hosterle
Basically two-way.
I think there are cases where you can get down from a high place, etc. but not jump up. (Depends on NPC's ability).
Hosterle 11. sep. 2024 kl. 4:25 
are these jump links two-way or one-way only?
A Sentry Gun 10. aug. 2024 kl. 15:55 
Thank you for answering! I've been using this to edit some maps for a few days now and it works great!
Gordon, GORDAN! 10. aug. 2024 kl. 9:25 
Why couldn't you have asked Hazama about it? It's purely an enhancement of the original and it doesn't seem to hurt any core functions.
#INVALID_USER  [ophavsmand] 10. aug. 2024 kl. 2:41 
>> A Sentry Gun
I expect there are only three types of links between nodes: walking (or running), jumping, and invalid. (I have never seen anything other than these three types.)
The only one of these that cannot be used is invalid.
I expect that adding hints to nodes (not links) can be handled by the Cvar "cl_nodegraph_tool_node_hint <hint_number>" which is added by the "Nodegraph Editor Ex Version".
Air, Climb, etc. are not used in HordeGamemode, so I don't think I will support them.

>> Gordon? GORDAN!
The main reason is that it is clearly stated that "Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author".
Gordon, GORDAN! 9. aug. 2024 kl. 15:43 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2004023752&searchtext=Nodegraph

I wonder if you could have modified Cpt Hazama's version instead?
A Sentry Gun 4. aug. 2024 kl. 19:12 
this works great! do you think you could make it possible to work with other types of hints?
#INVALID_USER  [ophavsmand] 1. juli 2024 kl. 2:04 
FastZombie in HL2 can jump between bluelinks, so I believe it is available for the default NPCs.
However, there seems to be a difference in the distance that each NPC can jump.
This jump distance limitation is also the reason why I used TF2 Warker in the video. (TF2 Runner seems to be able to jump only short distances)

Machine translation (DeepL) is used in this text.
Mister Leeroy 30. juni 2024 kl. 14:26 
Absolute Genius, as someone that node maps, jump nodes were needed. Hopefully it also works with hl2 default npcs i will need to test it.