RimWorld

RimWorld

Alpha Implants
243 kommenttia
Sarg Bjornson  [tekijä] 8.10. klo 1.26 
People won't read anyway :)

Like, I have an option in several mods reading "making this lower means it happens more often" and I still get people angry with the mod because they crank it to the minimum
valentijn78 8.10. klo 1.12 
Lower "body limit" to 0 in mod settings to make sure you can add the implants to everything.

Suggestion: The phrasing makes it sound like that's the number of that category of implant which can be added, unless hovering over to get the explanation. Changing "implant body limit" to "implant minimum animal size" or even just "implant animal size" and a default of 0 might rectify much of the confusion and repetitive reports.
The Dude with shogun 30.9. klo 21.58 
Thanks
Izu 11.9. klo 2.57 
enlarger implant doesn't allow me to install bionics in timber wolfs
Omega13 24.8. klo 2.31 
I definitely did not know that. Thank you for the explanation, Sarg.
Sarg Bjornson  [tekijä] 24.8. klo 0.41 
"Whatever reason" is because Steam's markup is shit. If you don't do flashy infographics, your mods doesn't get subscriptions
Omega13 24.8. klo 0.08 
@Ra_Zim I had the same issue. Because the mod description, for whatever reason, uses images instead of text and thus is not easily searchable I did not know what was going on at first either. (No, I don't read every mod's entire description, I don't read every TOS in its entirety either, sue me.) The problem is your animal is too small. Fortunately, the mod's options allow you to turn off this feature by scaling all size requirements to zero.
Sarg Bjornson  [tekijä] 23.8. klo 23.06 
Read above what the mod does
Ra_Zim TTV 23.8. klo 15.20 
Okay, so slight update here. I can install them in large animals, but even vanilla ones like the wolf I can not. Is that intentional?
Ra_Zim TTV 23.8. klo 14.59 
How do we actually install these implants? I have made several of them, but I can not seem to actually install them, they do not show up in the Operations menu.
Omega13 22.8. klo 14.04 
In the meantime, I imagine my elephant constantly making a deflating balloon noise
Sarg Bjornson  [tekijä] 21.8. klo 22.58 
Nah, just wait, it will update
Omega13 21.8. klo 20.49 
So if you put an animal enlarger in someone, decide you don't like how it looks, and remove it, they retain their enlarged size. So technically you just need to make one of these implants and shuffle it around into everyone that you want to embiggen.
Omega13 20.8. klo 22.29 
Never mind figured out the body limit thing sorry to bother.
Omega13 20.8. klo 21.53 
I don't seem to be able to install a bionic animal eye in a husky dog.
RagingFlower 18.8. klo 14.48 
Love the additions added by this mod, it's 95% of the way to just replacing a dog said for me. Still struggling to deal with scarring just using this mod, those brain scars really suck! Is there anything in the pack that adds a regen effect similar to the Alpha animal shrimps?
Æþelræd 17.8. klo 4.17 
Unfortunately I can't install bionic implants in my sphinx cat even with enlarger implant (tested only with Harmony enabled, all DLC, VEF, and Alpha Implants to eliminate the possibility of mod conflict, setting the required values for implants to 0 solves the problem)
Nexira Elimus 15.8. klo 17.09 
Thanks for the update!~
Sarg Bjornson  [tekijä] 15.8. klo 0.08 
v2.02:

Fixed enlarger and shrinker implants being dependent on animal body size
Nexira Elimus 9.8. klo 4.46 
same issue with the enlarger implant, rest of it works pretty great so far and is super fun, thanks a ton for the mod!~
Omega13 5.8. klo 16.45 
Extremely minor bug - despite specifically saying that it can be installed in any animal regardless of size, a beagle is apparently too little for the Animal Enlarger Implant.
Greasy 5.8. klo 16.35 
I went ahead and removed the chip, because he was just destroying the berries. Rascal.
Sarg Bjornson  [tekijä] 5.8. klo 13.49 
He should get berries
Greasy 5.8. klo 12.07 
Put the harvest chip in my panda. Now he runs around and "harvests" berry bushes, but doesn't actually get any berries from them. Was this the intended behavior? XD
Sarg Bjornson  [tekijä] 5.8. klo 1.26 
They are added as base game abilities, not psy-talents
DrBossWatson 4.8. klo 15.12 
Tried a few of them and I'm guessing no since they are added as psy-talents with no right click to auto-cast and when I tell them to attack they just go into melee. Neat but not going to work for the crow army
Sarg Bjornson  [tekijä] 4.8. klo 14.39 
Please try and get back to me
DrBossWatson 4.8. klo 13.27 
Will animals auto cast the new ranged attacks or do I have to make them do it manually?
shakeyourbunny 2.8. klo 12.29 
Nice, thank you for the information!
Sarg Bjornson  [tekijä] 2.8. klo 9.27 
Want a leg for your poor doggy? ADS2
Want a leg, but also the doggy to mine, sprout tentacles and attack with fire breath? Alpha Implants

Both compatible with each other
shakeyourbunny 2.8. klo 8.46 
Is that mod compatible with A Dog Said .. Animal Implants 2 (continued)?

Also, does it have some overlap?
Sarg Bjornson  [tekijä] 29.7. klo 10.20 
No, you had another mod enabling it
Droider 28.7. klo 21.29 
well, i was able to implant them to humans in 1.5. i guess it was an unrecorded bug you accidentally fixed.
Sarg Bjornson  [tekijä] 26.7. klo 22.51 
That wasn't ever in this mod, though
Droider 26.7. klo 18.16 
so sad you cant put the implants onto pawns anymore, im gonna miss randomly getting pawns with an acid spitter, or being able to make pawns larger
Sarg Bjornson  [tekijä] 25.7. klo 23.25 
I can't account for what other mods do, sorry
DXQ 25.7. klo 23.13 
I don't know what caused this issue, but here's the situation: I used the Animal Apparel: Frameworku mod, and after installing Animal enlargr implant, the armor worn by animals was actually enlarged by a factor of 4. It's like the armor was calculated twice when calculating the magnification factor, once for the armor itself (clothing) and once for the wearer (animal)
luca 23.7. klo 13.07 
great mod, i dont know if this is the right place for suggestions but it would be awesome if there was an implant that reduced an animals filth rate below whatever the warning threshold is for the animal filth notification. figured it would be a good addition with gravships
Space 17.7. klo 17.10 
Love this mod and the comment below me thanks Sarg.
Bubger Kirg 16.7. klo 15.18 
I was just thinking today I wish I could augment my animals and here you already are. So many of my mods I see your name on them Sarg, you're a legend man. You got a devlog somewhere with some notes on how to get into modding like this? Maybe that's off topic tho... great mod man
filipfrantz 15.7. klo 4.50 
Thanks
Sarg Bjornson  [tekijä] 15.7. klo 4.13 
Use mod options
filipfrantz 15.7. klo 4.03 
There is no option to install the animal enlarger implant on my crow, is this intended?
Amnaa 14.7. klo 10.23 
GOD BLESS YOU
Sarg Bjornson  [tekijä] 14.7. klo 9.18 
v2.01:

- Fix for abilities not being shown on the animal
Sarg Bjornson  [tekijä] 14.7. klo 9.05 
Confirmed broken, fuck this game....
Amnaa 14.7. klo 9.00 
What the... I've put it on my husky and my sparrow and don't see it. Sorry, that's why I'm so confused.
Sarg Bjornson  [tekijä] 14.7. klo 5.37 
No, its an ability... If the animal is yours, the ability appear in its gizmo bar
Amnaa 14.7. klo 0.06 
How does it trigger? Just random chance?
Sarg Bjornson  [tekijä] 13.7. klo 22.33 
It adds an attack ability