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Rapporter et oversættelsesproblem
at AmmoWeapon_OnFired__Patch.Prefix (System.Boolean& __result, AmmoWeapon __instance, Character character, Target target, TargettableBodyLocation targetBodyLocation, UnityEngine.Vector3 targetPos, System.Single throwAngle, System.Single throwSpeed, System.Boolean assassinate, SecrecyMode secret, System.Boolean fromAI) [0x00072] in <88640f3f63ad4679baed495fd76c5307>:0
at (wrapper dynamic-method) AmmoWeapon.AmmoWeapon.OnFired_Patch1(AmmoWeapon,Character,Target,TargettableBodyLocation,UnityEngine.Vector3,single,single,bool,SecrecyMode,bool)
at Character.OnAnimationEvent (AnimEvent animEvent) [0x001ae] in C:\Survivalist2\Assets\Scripts\Character\Character.cs:18388
Let me check the patch.
AmmoWeapon_OnFired__Patch.OnFiredFunc (AmmoWeapon __instance, Character character, Target target, TargettableBodyLocation targetBodyLocation, UnityEngine.Vector3 targetPos, System.Single throwAngle, System.Single throwSpeed, System.Boolean assassinate, SecrecyMode secret, System.Boolean fromAI) (at <13fbce0c3b0f4223b0c343d195a85136>:0)
AmmoWeapon_OnFired__Patch.Prefix (System.Boolean& __result, AmmoWeapon __instance, Character character, Target target, TargettableBodyLocation targetBodyLocation, UnityEngine.Vector3 targetPos, System.Single throwAngle, System.Single throwSpeed, System.Boolean assassinate, SecrecyMode secret, System.Boolean fromAI) (at <13fbce0c3b0f4223b0c343d195a85136>:0)
(wrapper dynamic-method) AmmoWeapon.AmmoWeapon.OnFired_Patch1(AmmoWeapon,Character,Target,TargettableBodyLocation,UnityEngine.Vector3,single,single,bool,SecrecyMode,bool)
Character.OnAnimationEvent (AnimEvent animEvent)
Exception (v215): NullReferenceException: Object reference not set to an instance of an object TileObject.CreateProp (PropPrototype proto) (at C:/Survivalist2/Assets/Scripts/Terrain/TileObject.cs:35)
TileObject.SpawnProp (PropPrototype proto, TerrainCoord tile, Prop+OrientationType orientation)
(at C:/Survivalist2/Assets/Scripts/Terrain/TileObject.cs:42)
SlingshotAmmoProp.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rotation, EquipmentPrototype arrowType)