Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Menagerie: Empire Monster Cavalry (6.3.1)
71 kommentarer
Caleb Perdita  [ophavsmand] 16. sep. kl. 10:28 
@Garland81 I couldnt replicate the issue on my end, Wolf Knights are fine when moving or attacking.
Caleb Perdita  [ophavsmand] 15. sep. kl. 21:33 
@Garland81 I'll take a look tmr. Do you have other mods enabled or by itself?
Garland81 15. sep. kl. 16:08 
Wolf Knights caused crash, 3 times in a row. As soon as they moved... crash.
Rostropovich 6. aug. kl. 7:49 
Indeed, thank you!
Bardathe111 5. aug. kl. 20:39 
Looks like it's working for me; thank you!
Caleb Perdita  [ophavsmand] 5. aug. kl. 17:35 
alr, the vanilla building descriptions should be fixed now guys, lemme know if its alright on your ends. If necessary, resub to be sure you get the update.
Bardathe111 4. aug. kl. 21:16 
No problem, glad I could help!
Caleb Perdita  [ophavsmand] 4. aug. kl. 21:15 
@Bardathe thx for pointing that out for me, I always forget to rename that part. I'll see if I can get on that tommorow!
Bardathe111 4. aug. kl. 19:28 
The issue is relatively easy to fix. It's from the name of your loc file; you can't name a file with the same name as one from another pack (in this case a vanilla one), or it will overwrite the original. If you rename it to something other than building_short_description_texts__.loc, that should fix it.
Caleb Perdita  [ophavsmand] 20. juli kl. 18:50 
I'll see if I can see what's up when I get a chance. Tho I'm very busy with work and other projects
Rostropovich 19. juli kl. 19:37 
Getting a curious bug from this mod: the description for every building (the little lore bit) disappears entirely, for all races. Tested with just this one active, no others.
Caleb Perdita  [ophavsmand] 23. maj kl. 21:13 
@AhmadWalker try some troubleshooting like unsub and resub, as well as verify integrity files. If that don't work, lemme know and I'll see what i can do.

Anything else you can tell me about the crashes, like does it crash when loading a battle with the wolf knights? Does it crash in campaign, custom battles, both?
AhmadWalker 23. maj kl. 13:24 
Thanks for this mod. However, I always experience a crash to desktop during battles when using the Wolf Knights. I’d be very happy if you could fix it.
Caleb Perdita  [ophavsmand] 12. maj kl. 19:46 
From what I've heard, validating the files should fix the desyncs. Lemme know if that works.
Caleb Perdita  [ophavsmand] 12. maj kl. 18:06 
@Pankzers have you figured it out yet? I got some time this week to hopefully fix the issue
Caleb Perdita  [ophavsmand] 5. maj kl. 22:30 
@Pankzers I'll need to ask around to figure this out. I'll try to get this out asap, but I've got some other stuff to deal with, nothing serious tho.
Pankzers 5. maj kl. 0:21 
Hi. Your Tier V Stables appears to be causing reliable multiplayer desyncs in IE.

Steps to reproduce:
1: Play multiplayer as client
2: Start to upgrade stables to tier V.
3: End turn.
4: Desync!

Some observations:
Upgrading the building always desynced the game and not upgrading it avoided the desync.

The other player could never see the building being upgraded and always reported it as Tier IV. (We made sure to reselect the city.)

When a save was loaded with the building upgrading, it desynced before the turn was even over.

When we attempted to resync it reliably cancelled the tier V upgrade and left it at tier IV each time. (Tested on at least 5 different saves and turns.)

The tier V building lacks a name.

This likely affected two different campaigns, though I did not notice it was causing this in the first game.

We are running a light mod loadout.

Thanks in advance, because I really love your mod and the idea of the Griffon Knights.
kirill.kt93 25. apr. kl. 23:04 
No, in the squad characteristics this error. When in "Custom battle" you look at the abilities of units. In camouflage in the forest
Caleb Perdita  [ophavsmand] 20. apr. kl. 9:32 
@kirill.kt93 not sure what you mean. Do you mean when the units are hidden their name is shown as PLACEHOLDER?
kirill.kt93 20. apr. kl. 4:32 
Hello, the mod damages the text in the squad characteristics, where the camouflage is in the forest, writes PLACEHOLDER, is it possible to fix this error please?
yow 12. apr. kl. 9:25 
All good now brother, thank you!
Caleb Perdita  [ophavsmand] 12. apr. kl. 2:34 
apologies btw for the issues
Caleb Perdita  [ophavsmand] 12. apr. kl. 1:45 
OK, you should be able to upgrade to tier 5 now. I also made sure to add global and local recruitment bonus so they wouldn't be left out. Let me know about any other problems pls.
yow 11. apr. kl. 21:13 
I have the same problem with Guts , can't seem to upgrade to tier 5 and recruit griffon knights.
Caleb Perdita  [ophavsmand] 9. apr. kl. 14:12 
I'll take a look
Guts The Black Swordsman 9. apr. kl. 13:32 
@Caleb Perdita it is available but cannot upgrade it
Caleb Perdita  [ophavsmand] 9. apr. kl. 13:11 
@Guts The Black Swordsman is it not available or it is but you can't upgrade to it?
Guts The Black Swordsman 9. apr. kl. 7:12 
@Caleb Perdita unable to upgrade to tier 5
Caleb Perdita  [ophavsmand] 8. apr. kl. 15:58 
@Liviticus9 They should now be recruitable with outposts. lemme know how it goes
Liviticus9 5. apr. kl. 15:11 
Thanks @Caleb Perdita, your units are so cool I want to use them with other factions.
Caleb Perdita  [ophavsmand] 5. apr. kl. 10:49 
@Liviticus9 thx for letting me know about that. I'll see about adding the units to the alliance recruitment when I can
Liviticus9 5. apr. kl. 10:40 
I just wanted to check, is there a way to have these available to recruit through alliance outpost? I am playing Bretonnia, have an outpost in Altdorf and Empire has the building to recruit wolf riders, but I am unable to recruit them.
Caleb Perdita  [ophavsmand] 3. apr. kl. 10:53 
New update that adds a new Tier V stables building that allows to recruit both Griffon units from.
Caleb Perdita  [ophavsmand] 26. feb. kl. 20:53 
another small update to fix some outdated tables and some balance changes. Both griffon knights have 80 armor now, unfortunately. Wolf knights now use empire general swords rather than black rose knight swords. Expect another update soon™.
Caleb Perdita  [ophavsmand] 30. nov. 2024 kl. 18:43 
Small update to Pegasus and Wolf Knights available. Check change notes.
Caleb Perdita  [ophavsmand] 21. nov. 2024 kl. 18:49 
Shouldn't need updating unless something is definitely broken. That being said, I am slowly but surely gonna update it with some balance changes and hopefully a Ror
Lys Albus 21. nov. 2024 kl. 3:05 
update please
Jopanis 20. okt. 2024 kl. 7:29 
@THX to you, for this great mod. Take as long as you need, we appreciate what you have already done. :p2cube:
Caleb Perdita  [ophavsmand] 20. okt. 2024 kl. 7:25 
@Jopanis thx so much for that, I seriously underestimated the time I would have for modding. I'm sure everyone appreciates the submod.
Caleb Perdita  [ophavsmand] 5. aug. 2024 kl. 13:46 
Ok so it's been a while as im slowly trying to get back into modding with my busy schedule. I do plan on improving the unit portholes and adding a ror, just a little difficult to find the time with work and games I want to play. I also plan on making submods for overhaul mods like sfo and damned nations, but those will take a bit longer as im not familiar with those mods.
Caleb Perdita  [ophavsmand] 27. juni 2024 kl. 17:21 
I could, but I don't see the appeal sorry to say. Pegasus and griffon mounts are already available, but I'm not interested in adding the wolves or two headed griffons as mounts.
Cloud Jumper 27. juni 2024 kl. 16:48 
is there anyway to make the mounts available to lord and heroes
Isabingus 25. juni 2024 kl. 13:26 
inversely coming in to say I think it works a ok without an update. it was working earlier although dont quote me on that as now the game is crashing on me but I think its one of the mods I added later in the day. The twin headed Birb is great, thanky for the hard work!
Caleb Perdita  [ophavsmand] 24. juni 2024 kl. 17:26 
Thx for the heads up, didn't know there was a patch tommorow. We'll see if this would need updating, probably nothing serious.
mefungpoo 24. juni 2024 kl. 16:41 
New patch dropping tomorrow for TWWH3. @CommieChief get ready for the influx of "UPDATE THE MOD" messages :WH3_greasus_rofl:
Caleb Perdita  [ophavsmand] 24. juni 2024 kl. 15:04 
Maybe, taking a bit of a break for now.
Elemental Israelite 24. juni 2024 kl. 14:50 
I must ask, will this get an SFO patch perchance? These would be kickass in that death arena
deathtrooper900 24. juni 2024 kl. 9:29 
Great Idea, everything looks awesome!
haxo 24. juni 2024 kl. 6:10 
very nice