RimWorld

RimWorld

Misc. Training Medieval Retexture
36 kommentarer
SereQ  [ophavsmand] 16. sep. kl. 3:48 
@STEALTHY¥ this retexture doesn't change anything about the original mod other than textures and building materials. I believe it should work fine with guns
STEALTHY¥ 15. sep. kl. 16:48 
Does this also change how they train? eg will they still use guns to train ranged?
jpinard 25. aug. kl. 15:49 
Can I use guns with this mod set?
Blutdrachen 18. juli kl. 7:56 
Nice to have the "scarecrows" back.
Shadow T. Hedgehog 16. juli kl. 13:13 
Let out a sigh of relief when I saw this was updated. Thank you
dr650cp 14. juli kl. 15:52 
1.6 pls
Snuggl 10. juli kl. 20:17 
Does this mod just switch the texture? Or can you toggle it ingame? Because i have MO always active and often start as a tribe, going through the ages, up to the space age with Save Our Ship 2. So i'd want to change the textures back as soon as i reach the industrial age.

Beautiful textures in any case!
Simbach Vazo 5. juni kl. 12:56 
I would also be forever grateful if this changed the ones from Medieval 2.
JoeOwnage 21. mar. kl. 7:32 
or maybe just "taking a few shots" or "practicing aim"
JoeOwnage 21. mar. kl. 3:34 
I would love to see this patch Misc Training's "shooting a few bullets" to arrows
Billo J Dahka 15. mar. kl. 23:30 
any chance you could patch medieval 2's training dummy and target to look like this??? I would be forever grateful
uwu1004 24. okt. 2024 kl. 17:44 
This is genuinely cute :3 :steamhappy:
Lemaia Borb 5. juli 2024 kl. 11:34 
Thats fine! I mean heck itd make more sense for us to swap lower quality medieval targets with more sturdy material modern ones, so works for me! Anyway, thank you so much!
SereQ  [ophavsmand] 5. juli 2024 kl. 10:06 
@Lemaia Borb I don't think it should break anything. But note that my mod changes the materials accepted by the buildings. For example you can make a shooting target out of wood with my retexture but you couldn't with base mod. So if you go back to the industrial textures then the part of the building that changed colours based on the leather used will use the colour of wood. Might look funny with some materials but won't break anything as far as I know.
Lemaia Borb 5. juli 2024 kl. 9:16 
I know it says safe to remove from a save, but is it safe to swap retextures mid playthrough? Doin a generations colony and wanna use these retextures but also got one thatll work better in the industrial era and such, so wanna know if i can safely swap between em when the era arrives
aZavar.Kul 23. juni 2024 kl. 4:19 
:steamfacepalm:
Vercreek 22. juni 2024 kl. 20:12 
Just an update for anyone who got the same problem. I didn't do anything but it managed to fix itself, maybe the check update worked, thanks!

I got Rimpy as well just in case, but it sort of fixed the texturing issue before I figured out how to use it
Blutdrachen 22. juni 2024 kl. 13:27 
Not doing a medieval play through but these textures make good looking scarecrows
Vercreek 22. juni 2024 kl. 8:50 
Ah I see, I'll use that instead, thanks for the suggestion!
(◣_◢) 22. juni 2024 kl. 3:27 
@Vercreek: Generally speaking, try to avoid the game's auto-sorter and use Rimpy, especially if you have a larger mod list.
Vercreek 22. juni 2024 kl. 2:06 
@SereQ I believe I did, it was one of the things I did first. I can't remember what happened after, but either the game's autosorter moved it again down, or it stayed. Eitherway, it would be great to have a check, since "unsupported" is worrying, maybe it's due to the game version or some other mod conflict

Also, thanks for the swift reply! I don't know how to check the comment notif so I saw it just now
Teamson 21. juni 2024 kl. 16:01 
neat!
SereQ  [ophavsmand] 21. juni 2024 kl. 14:02 
Pushed a small update that will show you if you put it in wrong place. Big thanks to (◣_◢) for writing the code
SereQ  [ophavsmand] 21. juni 2024 kl. 12:52 
@verceek Are you sure you put my mod AFTER the original one in the mod list? It's a standard procedure when it comes to retexture mods and not doing so can cause issues like this
Vercreek 21. juni 2024 kl. 12:14 
I'm having a few bugs regarding the texturing, I'm not sure what's causing it but it seems to revert the texture back to the original mod's, however the construction requirements stay the same

Error file:
Texture ShootingRangeTarget_south has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas


Texture MartialArtsTarget_north has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
Slavic_Squatch 21. juni 2024 kl. 3:35 
Great work, amazing mod
摄魂狼 20. juni 2024 kl. 18:55 
cool
MajorityOfTheInternet 20. juni 2024 kl. 13:16 
Based
Natasha 20. juni 2024 kl. 10:49 
нраица-нраица
SereQ  [ophavsmand] 20. juni 2024 kl. 10:47 
@flaicher Good idea. I didn't think about it
flaicher 20. juni 2024 kl. 10:42 
Lovely retexture.
Could you have the links to the original mods somewhere in the description?
exiledfreedom 20. juni 2024 kl. 9:49 
Pity. Still @SereQ thank you for the cool mod :) .
ELF SLAYER 20. juni 2024 kl. 9:17 
Cool textures
SereQ  [ophavsmand] 20. juni 2024 kl. 9:11 
@exiledfreedom can't do that. Would need a permission from the original mod creator to use his code. It's a simple retexture and it requires the original mod to run
exiledfreedom 20. juni 2024 kl. 9:07 
This is not standalone ? Could you please make it standalone ? Sorry if i say anything weird :lunar2020ratinablanket: .
DickHardly 20. juni 2024 kl. 9:06 
Legend