Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Pick Berries
19 kommentarer
Akimi1996 1. aug. kl. 12:03 
No compatible with Zedmulated
AlphaWolf 9. juli kl. 14:20 
yeah its true, the bushes look weird now, Does it respawn after a certain times?
Ruiji 6. juli kl. 20:42 
Hello, the v253 was not kind with your bushes prefabs, they looks weird (the alpha mask seems to not be applied)

There is this line in the update, which I think is the cause of this :
"Fix for lighting on props from asset bundles in mods being inconsistent with props from the base game using the same material settings (a little darker)"
saavedra 5. juli kl. 16:05 
I really like this, but the default spawn chance is way too much, every wood patch had tons of berry bushes. Will try setting them to 0.01 and start over.
digiPixel 11. apr. kl. 0:50 
Mod doesn't work with game v239. The following error is displayed:

Error (v239): Load resource failed: assets/sweetcaptn/pickberries/blueberry.prefab UnityEngine.Debug:LogError (object)
dragon_0_0_0 4. mar. kl. 3:50 
can you adjust the hit box on berry bushes it expands further then the image and gets hit by cars
SweetCaptn  [ophavsmand] 3. nov. 2024 kl. 5:38 
The same error was coming from SIS Clean Trash, should be fixed now
SweetCaptn  [ophavsmand] 2. nov. 2024 kl. 7:59 
I have no clue what the error was because that exception didn't come from any of the patched functions. But I uploaded a patch with some changes, and I haven't had any errors come up. Let me know if you get another error
SweetCaptn  [ophavsmand] 2. nov. 2024 kl. 6:23 
Thanks for reporting it, I'll fix it soon
WaOa 31. okt. 2024 kl. 22:59 
there is an error debug:
NullReferenceException: Object reference not set to an instance of an object
at HudBehaviour.UpdateUnityActionMenu () [0x085d7] in C:\Survivalist2\Assets\Scripts\Hud\HudBehaviour.cs:3935
at GameImpl.Update () [0x01723] in C:\Survivalist2\Assets\Scripts\Game\GameImpl.cs:2278
at Launcher.Update () [0x00088] in C:\Survivalist2\Assets\Scripts\Game\Launcher.cs:213

(Filename: C:/Survivalist2/Assets/Scripts/Hud/HudBehaviour.cs Line: 3935)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)
Unloading 6177 unused Assets / (18.2 MB). Loaded Objects now: 138632.
Memory consumption went from 1.12 GB to 1.10 GB.
Total: 56.338400 ms (FindLiveObjects: 9.868500 ms CreateObjectMapping: 5.230300 ms MarkObjects: 29.694100 ms DeleteObjects: 11.544800 ms)
MithranArkanere 3. okt. 2024 kl. 11:00 
I noticed that new trees can spawn in certain areas even after you clean them up. They start as bushes and eventually become trees.

The same could be done with the berry and mushrooms mods to make them work in story if it was possible to intercep those bushes that will become trees, and ocassionally make them become berry bushes or mushrtoom patches instead.
MithranArkanere 15. sep. 2024 kl. 18:37 
Looks like story has a fixed map, so it is not affected by map generation mods, only random enemy spawns.
Bonelancer 12. juli 2024 kl. 16:03 
But for the Recipes We could use the berries for chicken feed and a substitute for some items in the salad that is already in the game. We could also possibly maybe use that as a farming item To jump, start production on the farming skill without using corn. Or carrots, which do require a high level to be effective.
Bonelancer 11. juli 2024 kl. 17:54 
you in the discord i can DM
SweetCaptn  [ophavsmand] 11. juli 2024 kl. 11:12 
Thank you ;) ill look into it, and if you have any cooking recipe ideas they are more than welcome
Bonelancer 5. juli 2024 kl. 16:06 
this is amazing question though can we have this raise farming skill by a small amount i would do this in till i got 5 star farming also can we possible get some cooking ideas with this as well?
Miss Spriggan 23. juni 2024 kl. 7:14 
Thanks for your reply, if your unable to remove the function, just add a not to the description, that way you wont get flooded with bug reports, thanks for sharing your mods, I do love them!
SweetCaptn  [ophavsmand] 23. juni 2024 kl. 6:37 
Thanks! The recurring function is not supposed to be used, I'll try to find a way to disable it
Miss Spriggan 23. juni 2024 kl. 6:35 
Great mod, but the recurring function isn't working, character just stays in one spot, doing the animation over and over again without collecting the berries.