Space Engineers

Space Engineers

功能拓展 | Function Expansion
55 Comments
Devidian 29 Oct @ 6:15am 
Hey is it correct that it never saves the settings? Even jumping away resets the magnification.

And sometimes it doesnt seem to work properly, especially when it comes to energy output from reactors and energy calculations like from Frameshiftdrive mod.
HireAMercenary 25 Oct @ 6:29pm 
@black_dragon1230 I know im a month late, but I had the same issue, I found the config file, and added the top time for the countdown to a really high number, and set my doors to that if I didn't want them closing on me
Shadow 4 Oct @ 3:02am 
@Silentor

There's a bug with the mod. If I add a speed boost module to the assembler or refinery, they don't pick up the boost from the module; they're only affected by the mod's overclocking.
Fenrir 29 Sep @ 2:28pm 
The power requirement rises as well for the overclock for it when used
me777 29 Sep @ 10:55am 
As I understand it the O2/H2 generator overclock reduces ice used for same output?
Can you change the O2/H2 generator overclock into more (overclocked) output for the same input? Even better (imho) would be to just make it faster and keep the ratio gas/ice.
black_dragon1230 24 Sep @ 12:37pm 
@Silentor any chance you can add an option for the automatic door closing to disable auto door closing since it forces you to have door closing on at all times and sometimes I dont want a door to auto close.
Fenrir 14 Aug @ 5:44pm 
I do wish that was an option @Volt6851
Volt6851 13 Aug @ 7:52am 
Hm, can this mod overclock solar panel too?
Livian-8 8 Aug @ 1:20am 
@Johannsss you don't need to disable the other functions if you don't want to use them
Johannsss 3 Aug @ 12:43pm 
Is there any way to disable specific functions, I only want the mining filter?
Fenrir 27 Jul @ 2:46pm 
It wont matter @7T Primal Wolf, when in doubt, delete both and reset the values, it will compile a new one that would end up being used in the end.
7T Primal Wolf 26 Jul @ 8:21am 
I for some reason had two config files in the location that is specified for the config I had one from back in 2024 and the most current one of 2025

I deleted the old one that didn't have English in it hopefully that doesn't screw the game up and if it does I guess it will just rebuild the config
Silentor  [author] 21 Jul @ 9:28pm 
@KotaKopp
It doesn't add any blocks, it just adds additional settings to existing blocks.
KotaKopp 21 Jul @ 3:51pm 
this does not work on my server non of the blocks show up
Silentor  [author] 20 Jul @ 10:48pm 
@Joeltom1
Please check the guide to ensure you have correctly replaced the files.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530894757
Joeltom1 20 Jul @ 7:40pm 
"@G.K. Paukapää @Fenrir
The problem you're encountering is not actually related to the mod. The issue is that the server's Steam API files require an update." - Please reupload your mod, having the same issue even after manually updating the API to latest version
Fenrir 20 Jul @ 12:23pm 
Yeah, that is one thing I often ran into with running a dedicated server. Honestly, been a long while since I have run one so no surprise I forgot about that.
Silentor  [author] 20 Jul @ 9:50am 
@G.K. Paukapää @Fenrir
The problem you're encountering is not actually related to the mod. The issue is that the server's Steam API files require an update.
Silentor  [author] 20 Jul @ 9:46am 
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G.K. Paukapää 20 Jul @ 7:27am 
Could be, I honestly have no idea why it happened like that. Logs show nothing out of the ordinary, except with that Failed to download error.
Fenrir 20 Jul @ 5:56am 
Interesting, works locally from my experience. Guess the [Author] may need to apply a fix for server side things.
G.K. Paukapää 20 Jul @ 5:52am 
Hi Fenrir! Yes, i actually tried that multiple times, because i thought that maybe there is something in the files, or that the server does not know how to read it. I could not get it fixed.
The server runs normally, when I remove this mod, but when i reinstall it, the problem comes back.
Fenrir 20 Jul @ 4:30am 
If you haven't already, you could try uninstalling, and reinstalling the mod @G.K. Paukapää. When I ran a dedicated server that's what I found useful if a hiccup happened, minus the reconfiguring part of course.
G.K. Paukapää 20 Jul @ 2:17am 
I have a question: Did this mod lose it's MOD number suddenly (3269041802)? My dedicated server crashed suddenly a few days ago, and I have been trying to fix it since then. The server console says this: Keen: Error during downloading: Fail
12:14:18.1989 [INFO] Keen: Mod failed: Id = 3269041802, title = '???? | Function Expansion'
12:14:18.1989 [INFO] Keen: Failed to download mod: Id = 3269041802, title = '???? | Function Expansion'

And after that the server just shuts down. I suspect that the server is unable to find the mod by the mod number, as I could not either. I am unsure if this is the case, but this is where i got stuck with this problem.
Fenrir 19 Jul @ 3:26pm 
I suppose that is the limit apart from manually modifying the file to get more then? For example, if I set the max to 500, the in game change (/FE) would only allow the max of 1-100?
In that, does this adjustment in game using the command (/FE Argument 1-100) take immediately or do I still need to restart the save?

Other than that, I love this mod
Silentor  [author] 19 Jul @ 2:56am 
Latest Updates:
1.Added in-game configuration file modification commands. Use "/FE" in-game to get help.
2.Modified thruster default color to original color.
Silentor  [author] 11 Jul @ 1:34pm 
@Fenrir
I recently made a partial change to the code... It may have affected the old configuration file.
Fenrir 11 Jul @ 12:36pm 
Wait a minute, did you recently (or at some point) merge the files together? It use to have 2 files, one with the details, the other just general info of some form not related to the file that would add additional overclock of the stuff?
Silentor  [author] 11 Jul @ 6:36am 
@Fenrir
This may be due to a corrupted file, you can try deleting the file and letting the MODregenerate. Newer versions of the configuration will automatically generate comments.
Fenrir 11 Jul @ 5:16am 
I'm well aware I should only modify the values, however, I only had that converted to English so I can understand it and I wanted to put the original language but I found out there's a limitation to the amount of text. In that thank you for the quick response in it. That is why
"-----------------english----------------" was present. I wanted to edit that to mention that I blame an update for Space Engineers that had come through but didn't have any extra text and didn't want to spam messages as I already know that this may ping any form of author of The mod.
Silentor  [author] 10 Jul @ 10:32pm 
@Fenrir
This mod will be updated once I complete the shield mod redesign, adding in-game command functionality to directly modify configurations.
Silentor  [author] 10 Jul @ 10:28pm 
@Fenrir
You should only modify the values...
Fenrir 10 Jul @ 2:43pm 
It would seem that at the moment this mod is not being fully recognized to some extent, as the file responsible to that the game is supposed to read via the mod (or however it is supposed to work) seems to not be reading it. I changed the values following the details below in the workshop listing but stays at default.

-------------------english----------------------

<Max Refinery Multiplier>500</Max Refinery Multiplier>
<Max Assembler Multiplier>30</Max Assembler Multiplier>
<Max Gas Generator Multiplier>20</Max Gas Generator Multiplier>
<Max Thruster Multiplier>10</Max Thruster Multiplier>
<Max Reactor Multiplier>500</Max Reactor Multiplier>
<Max Battery Multiplier>20</Max Battery Multiplier>
<Max Drill Multiplier>30</Max Drill Multiplier>
<Max Gyroscope Multiplier>10</Max Gyroscope Multiplier>
<Auto Door Max Time>120</Auto Door Max Time>

Any help regarding this issue would be great thanks
Silentor  [author] 2 Jul @ 12:10am 
@Finny
This issue is actually not related to the mod itself — it can also occur even on a server with no mods installed.

You can try using this mod to refresh or regrab the grid:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502081357

Since I'm unable to reproduce the issue where the grid gets "stuck" on my server, I'm also not 100% sure whether this mod will solve your problem. If it doesn't work, please let me know.
Finny 1 Jul @ 3:52pm 
Hay, its a great mod& i really like it in singleplayer.
But sadly i have the same issue as "nfshp214" & couldn´r resolve it by refreshing the frid. In fact non of the sliders multiplyes the efficincy. For example its the same with the gyros if set to x3. They work while moving in any direction but as soon as i stop rotating, the ship will "rubber bad" back to the vanilla position (like i moved it without any multiplayers). Is there maybe a another way to solve this issue because right now i cant use the mod at all but it would be soo nice of i got it working on my server
SaintSugar 1 Mar @ 7:52am 
And no, it was an unstable decision. It's all white again, so.... The request still stands c:
SaintSugar 1 Mar @ 3:03am 
That's funny. The [VSI] Recolorable Thrusters mod overwrites the flame color definition, so in a combination of the two mods I have colored engines again. Couldn't be happier)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354870812
SaintSugar 1 Mar @ 2:49am 
The mod is adorable, but would like a version without repainting the boosters. There are other mods that add this functionality, so.... If it is possible - please make a version without repainting, in a normal game the last thing I would like to see is white flames from all engines without additional customization
nfshp214 23 Jan @ 6:03pm 
I am happy to report that I am no longer having the issue. The ship was working properly when I checked it today after the server would have restarted. It was as you said, the grid just needed to be "refreshed".
Silentor  [author] 22 Jan @ 9:41pm 
@nfshp214
This problem should be a server problem, and should have nothing to do with MOD. My server has had this problem a long time ago, and we usually solve this problem by refreshing the grid (cut-paste or other methods with the same effect).
nfshp214 22 Jan @ 9:24pm 
Currently, it seems like smaller ships with fewer thrusters are currently having the issue. It was the opposite when I was using the Overclocking Control System Mod.
nfshp214 22 Jan @ 9:22pm 
I have been having inconsistent issues with the Thrust Magnification for some ships on my dedicated server. Basically, the ships having issues will act as if there is a rubber-band pulling on them while applying thrust in a direction and then will bounce back in the opposite direction once I stop applying thrust. The thrusters also seem to have less thrust than normal when this is occurring. I was also having the same issue with the Overclocking System Mod. Oddly enough, it seems like the ships that were not having the issue when I had the overclock mod are now having the issue, and the ones that were having the issue don't seem to be anymore. I switched to this mod thinking the issue may have been resolved but it is not. I am uncertain what criteria are causing this other than either the size/weight of the ship or the number of thrusters on the ships. I am kind of leaning towards the number of thrusters.
Az. 5 Nov, 2024 @ 2:13pm 
Hey Neo, have you tried installing recolor able thrusters and have it load before this mod?
Neo 5 Nov, 2024 @ 9:23am 
as for the crash report this is the only thing what i can do
sadly i can't find out what causing the incompatibility issue (i don't understand these things well)
https://drive.google.com/file/d/1xXwZMDm0EyX3pgAUL6reMXgoElwcwR60/view?usp=sharing
Neo 5 Nov, 2024 @ 6:16am 
is there a way to have a different version withouth the flame color addition ? it's keep breaking the game cause it can't spawn ships cause of the flame color
Az. 5 Nov, 2024 @ 1:08am 
It appears as such that this mod seems to be incompatible with "VSI Ore Deposit Scanner (Fixed)"
When trying to place a standalone Deposit scanner with this mod installed, it doesnt even let you.
When doing so in creative, it straight up crashes you with a definition key crash.

If you are interested for a crash report to maybe attempt to resolve the issue, feel free to reply to this comment.
snoakitsune 28 Oct, 2024 @ 11:57am 
Wonderful Mod would love to see it get an update if at all possible! if not Great work and thank you for your time!
Blaze212 28 Oct, 2024 @ 4:22am 
any chance at making this, or uploading a server compatible version? With the non english characters it breaks the server and stops server startup with how the steam API works. i love your mod and use it all the time in my single player stuff. It would be great to have it available to put on my server so i can enjoy it with my friends
Vaygrim 18 Oct, 2024 @ 8:59am 
Love the mod, trying to use it on a dedicated server that I've setup for friends. Unfortunately it looks like the Steam Workshop API is failing out while trying to download this mod. I do not know if it is the non-English characters in the name that is confusing it or what (the Steam API replaces those with "????") but I might just have to give up trying to use it.
HareTech 20 Aug, 2024 @ 10:45am 
Thanks for your always fantastic mods. Can you please add the option to disable the automatic door closing function, as door opening and closing may need to be controlled by a different mechanism.