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And sometimes it doesnt seem to work properly, especially when it comes to energy output from reactors and energy calculations like from Frameshiftdrive mod.
There's a bug with the mod. If I add a speed boost module to the assembler or refinery, they don't pick up the boost from the module; they're only affected by the mod's overclocking.
Can you change the O2/H2 generator overclock into more (overclocked) output for the same input? Even better (imho) would be to just make it faster and keep the ratio gas/ice.
I deleted the old one that didn't have English in it hopefully that doesn't screw the game up and if it does I guess it will just rebuild the config
It doesn't add any blocks, it just adds additional settings to existing blocks.
Please check the guide to ensure you have correctly replaced the files.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530894757
The problem you're encountering is not actually related to the mod. The issue is that the server's Steam API files require an update." - Please reupload your mod, having the same issue even after manually updating the API to latest version
The problem you're encountering is not actually related to the mod. The issue is that the server's Steam API files require an update.
The server runs normally, when I remove this mod, but when i reinstall it, the problem comes back.
12:14:18.1989 [INFO] Keen: Mod failed: Id = 3269041802, title = '???? | Function Expansion'
12:14:18.1989 [INFO] Keen: Failed to download mod: Id = 3269041802, title = '???? | Function Expansion'
And after that the server just shuts down. I suspect that the server is unable to find the mod by the mod number, as I could not either. I am unsure if this is the case, but this is where i got stuck with this problem.
In that, does this adjustment in game using the command (/FE Argument 1-100) take immediately or do I still need to restart the save?
Other than that, I love this mod
1.Added in-game configuration file modification commands. Use "/FE" in-game to get help.
2.Modified thruster default color to original color.
I recently made a partial change to the code... It may have affected the old configuration file.
This may be due to a corrupted file, you can try deleting the file and letting the MODregenerate. Newer versions of the configuration will automatically generate comments.
"-----------------english----------------" was present. I wanted to edit that to mention that I blame an update for Space Engineers that had come through but didn't have any extra text and didn't want to spam messages as I already know that this may ping any form of author of The mod.
This mod will be updated once I complete the shield mod redesign, adding in-game command functionality to directly modify configurations.
You should only modify the values...
-------------------english----------------------
<Max Refinery Multiplier>500</Max Refinery Multiplier>
<Max Assembler Multiplier>30</Max Assembler Multiplier>
<Max Gas Generator Multiplier>20</Max Gas Generator Multiplier>
<Max Thruster Multiplier>10</Max Thruster Multiplier>
<Max Reactor Multiplier>500</Max Reactor Multiplier>
<Max Battery Multiplier>20</Max Battery Multiplier>
<Max Drill Multiplier>30</Max Drill Multiplier>
<Max Gyroscope Multiplier>10</Max Gyroscope Multiplier>
<Auto Door Max Time>120</Auto Door Max Time>
Any help regarding this issue would be great thanks
This issue is actually not related to the mod itself — it can also occur even on a server with no mods installed.
You can try using this mod to refresh or regrab the grid:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502081357
Since I'm unable to reproduce the issue where the grid gets "stuck" on my server, I'm also not 100% sure whether this mod will solve your problem. If it doesn't work, please let me know.
But sadly i have the same issue as "nfshp214" & couldn´r resolve it by refreshing the frid. In fact non of the sliders multiplyes the efficincy. For example its the same with the gyros if set to x3. They work while moving in any direction but as soon as i stop rotating, the ship will "rubber bad" back to the vanilla position (like i moved it without any multiplayers). Is there maybe a another way to solve this issue because right now i cant use the mod at all but it would be soo nice of i got it working on my server
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354870812
This problem should be a server problem, and should have nothing to do with MOD. My server has had this problem a long time ago, and we usually solve this problem by refreshing the grid (cut-paste or other methods with the same effect).
sadly i can't find out what causing the incompatibility issue (i don't understand these things well)
https://drive.google.com/file/d/1xXwZMDm0EyX3pgAUL6reMXgoElwcwR60/view?usp=sharing
When trying to place a standalone Deposit scanner with this mod installed, it doesnt even let you.
When doing so in creative, it straight up crashes you with a definition key crash.
If you are interested for a crash report to maybe attempt to resolve the issue, feel free to reply to this comment.