Total War: WARHAMMER III

Total War: WARHAMMER III

Sarvente's Ice Matriarchs (continued)
92 kommentarer
MustDy  [ophavsmand] 2. aug. kl. 6:39 
@Ace Avi
I have just checked - Matricarchs are available.
It may conflict with one of your mods, tho - please check with only this one enabled.
You can use WeMod to cheat lvl4 city on a fresh campaign for quick check
MustDy  [ophavsmand] 30. juli kl. 4:49 
@Ace Avi
Strange, I will have a look
Ace Avi 29. juli kl. 19:38 
i cant see the ice matriach in the hero recruitment panel , i tried changing the mod order but it still doesnt show up. im using it with dead's droyashka mod but neither of them show up in the recruitment panel even after the respective recruitment buildings are built
MustDy  [ophavsmand] 12. juli kl. 7:10 
@ム Labyrinth
Последний раз когда я его тестил в МП он работал нормально
Могло что-то с тех пор сломаться - если будут траблы, попробуйте запустить только его - возможно, дело в каком-то ещё моде
ム Labyrinth 12. juli kl. 0:53 
Работает в мультиплеере? Давно не играл. Но в прошлый раз когда мы с другом пробовали этот мод в MP - игра вылетала.
MustDy  [ophavsmand] 15. maj kl. 20:24 
@BaconKnight
I meantioned it earlier - they are supposed to be Ice Guard support - and since they do not have mounts, Matriarchs will not have them too. As original author decided.
BaconKnight 15. maj kl. 2:26 
I hope they can get mounts in the future, like horses, polar bears, or the Ice Wryms.
EnumaEllis 10. maj kl. 13:48 
Hope someone made a SFO version.

Also, is it possible for you to add the same mask for them as the Iceguard?
MustDy  [ophavsmand] 7. apr. kl. 1:18 
@morreyly
Same building you recruit ice guard
morreyly 7. apr. kl. 1:00 
how can I recruit this agent? I didnt find the building allows me do so
MustDy  [ophavsmand] 29. mar. kl. 12:44 
Ork shaman model should be gone now.
As I played with db a lot to find the reason, there might be other issues now - please report if any.
Stirk 28. mar. kl. 14:30 
Could be worse. Could be gobbos.
MustDy  [ophavsmand] 28. mar. kl. 10:56 
Fix in progress. I am currently unable to find the reason model being swapped to ork one, so am seeking for help in modding den.
For a while varian selector is a workaround.
Dis-Sasha 28. mar. kl. 7:21 
it works for me, if you use variant selector, selecting any variant changes the goblin to intended model both ingame and card
킹니 27. mar. kl. 11:19 
goblin makes me sad...
Update?
MustDy  [ophavsmand] 19. mar. kl. 6:36 
@Panda
Yep, seems to be broken.
Will update when 6.1 comes out, together with the whole pack of Sarv mods
Panda 18. mar. kl. 16:25 
This hero was spawning as valkia previously but after i uninstalled every mod except this one it now spawns as a goblin for both the model and the unit card. Everything else like audio and skill tree seem to be working tho.
MustDy  [ophavsmand] 15. mar. kl. 21:38 
@Mori Me~
O_O

I will have a look when will have time. Something is definetely not going right
Dreams 15. mar. kl. 21:30 
The campaign map figure is a Swordmaster of Hoeth for some reason.
MustDy  [ophavsmand] 15. mar. kl. 12:49 
@阿东
You sure the same happens with only this mod active?
The structure of the icons/cards is independent from the game itself, I have no idea how it might break
阿东 15. mar. kl. 6:50 
The weapon card is a goblin
The image of the hero on the battle map is damaged
MustDy  [ophavsmand] 6. mar. kl. 7:40 
@阿东
Any mod adding a new unit has to be patched to properly work with SFO.
Tho I usually play with SFO myself, I have no knowledge of how to properly balance units for it.

But if anyone wanna make patch for SFO - you are welcome, Sarvente gave permissions for it.
hagehage345 6. mar. kl. 7:30 
@MustDy
Sorry, it seems the download failed, so I downloaded it again and the game started normally. Sorry for the trouble.
阿东 6. mar. kl. 7:16 
Can add some blood? Sfo easy die
阿东 6. mar. kl. 7:16 
new game,no skin,I play SFO
MustDy  [ophavsmand] 6. mar. kl. 6:40 
@hagehage345
New game or existing save? It worked for me either ways, but I cannot guarantee the same for any load order
hagehage345 6. mar. kl. 1:47 
In my case, I couldn't load it after the update, but how about other people?
Lycia Pintella 5. mar. kl. 20:12 
Thanks much. This is also the kind of thing where I can always make a rebalance submod if needed, so it's not a big deal either way. Thanks for keeping these mods alive!
MustDy  [ophavsmand] 5. mar. kl. 9:05 
@Lycia Pintella
I do try not to touch the original balance of the mod, as I am not the owner of the original.
However, in this case, after comparing them to other heroes, I do agree they need a nerf.

I have updated their numerical values, fixed the positive/negative issue with recruitment/maintenance cost and extended skill dump to lvl 60
Lycia Pintella 3. mar. kl. 6:29 
Also, ksl_reduce_ice_guard_cost
Lycia Pintella 3. mar. kl. 6:29 
Under effects_tables, the reduction in recruit cost and upkeep for ice guard has "is positive value good" checked, which means that the bonuses are showing up in red in-game. The culprit effects are:

wh_main_effect_agent_recruitment_xp_champion_sarv_ice_matriarch
ksl_reduce_ice_guard_upkeep
Lycia Pintella 1. mar. kl. 6:45 
I love the concept of this hero but the bonuses to Ice Guard are wtf strong. Any chance of a nerf?
strazhari 12. feb. kl. 20:24 
Any chance you will do Koschei, or are we just doing the ladies?
アーリィ 31. dec. 2024 kl. 23:39 
@chemianist thx, I found it too
Lithium 21. dec. 2024 kl. 9:20 
@MustDy
"it just works!" XD fair enough, thanks!
MustDy  [ophavsmand] 21. dec. 2024 kl. 8:43 
@Lithium
Each mod file does have a separate record in its header, indicating for which game version it was originally created. Launcher simply checks it and drops yellow mark if file value is less than current version value. It does not care if it is ACTULLY not compatible.
However, if it was created for an older version it does not mean it does not function.
Mainly mods do need updates because CA does change tables structure. AFAIK tables used in this mod were not modified in the latest patch.

So unless someone will report a crash or a bug with the mod, which I can reproduce, I see no point of updating it - "As it just works (TM)".
Lithium 21. dec. 2024 kl. 8:37 
still got that yellow "!" there so i assume its not updated.
MustDy  [ophavsmand] 21. dec. 2024 kl. 6:42 
@Lithium
Is it not working with 6.0?
Lithium 20. dec. 2024 kl. 11:19 
update when?
日~一声的糊糊 10. dec. 2024 kl. 18:21 
@アーリィ
After some lengthy test, I found this mod is conflicting with the corrupted landmark mod. When I load both mod, it will cause the wrong model in campaign.
アーリィ 5. dec. 2024 kl. 3:02 
Thanks, I'll continue to work on this issue.
MustDy  [ophavsmand] 4. dec. 2024 kl. 8:51 
@アーリィ
Each unit/item in the game is just three files - if we wanna simplify it.
variantmeshdefinition defines which models (meshes) to use
rigid_model and wsmodel defines the actual mesh
and textures which are actually applied on meshes

If one of the first two is overwritten, you will see models mismatch.
Also the problem is, that the very same rigid_model or wsmodel may be used by different variantmeshdefinitions.
For example, charioteer archers of High Elves are actually using hef spearmen body.
So if you change the body file of the spearman, it will also affect chariot archers.

Thus ideally when you are changing a unit or create a new one, you wanna use completely new rigid_model or wsmodel files, even if the are vanialla - just by creating a copy and renaming them. This might not be the case here - to be fair, models were fine, so I have not actually checked.
アーリィ 4. dec. 2024 kl. 8:01 
I change the loading order, Ice Matriarchs & Gloomist & Golden Knight & Patriarch are all change the model in Valkia, the portraits in battle change to goblin, Golden Knight's portrait in campaign change to fog, the others are work fine, do they use some same files? (only in campaign mode)
アーリィ 3. dec. 2024 kl. 15:20 
thx, I will try to fix it.
MustDy  [ophavsmand] 3. dec. 2024 kl. 14:08 
variantmeshes, most likely. If the file does have the same name, it gets overwritten
アーリィ 3. dec. 2024 kl. 8:18 
If the Ice Matriarchs‘s model only fails in campaign mode(be a man with two axes), which file is in conflict with other mods?
Renegade Rabbit 26. sep. 2024 kl. 18:14 
The answer is "No."
Renegade Rabbit 26. sep. 2024 kl. 17:38 
If I have multiple Matriarchs in one army with different arcane infusions, do they stack on Ice Guard units?
MustDy  [ophavsmand] 8. sep. 2024 kl. 11:05 
@Moo Cow
Make sure your friend is not using original version of the mod