RimWorld

RimWorld

Animated Revia Ears
31 kommentarer
PlayerZeroFour 5. sep. kl. 15:47 
Oh that worked, thanks!
Шашлычник ;р  [ophavsmand] 1. sep. kl. 22:34 
The other one? If you mean Animated Revia Ears - Retexture , it needs this one mod as dependency.
Maybe any error?

And this one mod (as well as other animation mods) must be save to remove.
PlayerZeroFour 1. sep. kl. 10:45 
Hey, I replaced this with the other one and my pawn stopped rendering. How do I fix?
Шашлычник ;р  [ophavsmand] 2. aug. kl. 9:17 
1.6
FINN 2. aug. kl. 9:08 
1.6?
Шашлычник ;р  [ophavsmand] 22. apr. kl. 11:44 
Now it's compatible with HAR version too!
Шашлычник ;р  [ophavsmand] 15. apr. kl. 1:10 
Glad to hear it!
Highwayman 14. apr. kl. 20:13 
ignore it. i'm assuming i got a bad download with screwed with it. did a file vef and it's working fine now.
Шашлычник ;р  [ophavsmand] 13. apr. kl. 23:02 
Can't see anything about this mod. Publish logs, please (this can be done with HugsLib by pressing ctrl + f12)
Highwayman 13. apr. kl. 19:34 
this is what i got from the player.log. there's more, but im pretty sure it's error spam.
Highwayman 13. apr. kl. 19:23 
Part 2:

- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphDynamicNodes(IEnumerable`1 instructions)
- PREFIX AOBA.TheDeadManSwitch: Void DMS.PawnRenderTree_SetupDynamicNodes_Patch:Prefix(PawnRenderTree __instance, Pawn ___pawn)
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphRenderTree(IEnumerable`1 instructions, ILGenerator generator)
- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:TrySetupGraphIfNeededPrefix(PawnRenderTree __instance)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Highwayman 13. apr. kl. 19:23 
DMS seems to screw up the ear rendering somehow. no idea why.

Exception setting up dynamic nodes for Nakiel: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B8DDBE2B]
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.GetInfo (System.Object obj) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.CreateInstance (System.Type type, System.Object[] objects, System.Object me) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at Verse.PawnRenderTree.SetupGeneNodes () [0x00087] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
at Verse.PawnRenderTree.SetupDynamicNodes () [0x0005e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Шашлычник ;р  [ophavsmand] 13. apr. kl. 12:05 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
FreelanceZero 31. mar. kl. 23:02 
I've got the same problem. Did some testing, for me it was XML Extension causing it.
tzeruler 29. mar. kl. 5:17 
@Radiosity you have to enable -draw gene parts- in the facial animation settings
warmainiac 10. dec. 2024 kl. 18:04 
@Radiosity, if you observe the preview gif, you can CLEARLY see animated eyebrows and eyes, meaning YES this DOES and SHOULD work with facial animation without a patch
HYDRA 7. nov. 2024 kl. 8:55 
Works perfectly for my A+ mod
Шашлычник ;р  [ophavsmand] 2. nov. 2024 kl. 0:26 
I can't reproduce the problem.
Can you send me minimal mod list you need to reproduce it
Radiosity 1. nov. 2024 kl. 16:24 
Bug report: Doesn't work with facial animation WIP, it prevents the ears from displaying. Tail animation works fine. Compatibility mod would be awesome, as the animated ears are adorable, but I'm also not willing to forgo my facial animations ;p
诺亚酱 16. okt. 2024 kl. 6:59 
ヾ(✿゚▽゚)ノ
WarEvolved 15. okt. 2024 kl. 8:30 
this looks really cool. i hope you do more like VE highmates or something
Calypso 30. sep. 2024 kl. 10:28 
This is sick! Love it! /pos /very happy
Sabote 29. sep. 2024 kl. 1:48 
Ааа вот это пацан, реально реально выручил:8bitheart::deadrat:
Шашлычник ;р  [ophavsmand] 28. sep. 2024 kl. 14:17 
Retexture is fluffier
RutraNickers 28. sep. 2024 kl. 12:35 
what's the difference between this one and the retexture?
Deebs 27. sep. 2024 kl. 13:45 
Wow, these are really adorable. Fantastic job!
Шашлычник ;р  [ophavsmand] 25. sep. 2024 kl. 4:02 
Ears retexture require this mod active, so I guess yes.
Animated tails do not conflict with this mod (and ears retexture too), so yes - they are compatible.
このヘンタイ! 25. sep. 2024 kl. 1:55 
can this compat with retexture ears/tail mod?
Шашлычник ;р  [ophavsmand] 24. sep. 2024 kl. 0:36 
Will do
Espiovvv 24. sep. 2024 kl. 0:15 
Preview plz
Edelstein 22. sep. 2024 kl. 21:50 
This sounds amazing, and I'm already subbing after seeing what the tails in the other mod look like, but is there any possibility to include a preview of the animations?