RimWorld

RimWorld

Gene Nodes - Genes for Sale
21 kommentarer
Nameless 9. sep. kl. 14:38 
Hello @RedMattis! Thank you for your amazing mods and this mod in particular! Your efforts make so many people smile :) I observed a case similar to the one of @sergeybin.99 . But in my case the gene node was Soul Power. Every time I reinstall it, it drops a shard. Please kindly have a look at this when you have a moment. HUGE thank you!
Halicade 14. aug. kl. 11:41 
Hello! I get an error with this and Alpha genes loaded for "AG_PsychicSight" because no Royalty active. Log below
https://gist.github.com/HugsLibRecordKeeper/c535ef5212d71b42dacc76135a809816
RedMattis  [ophavsmand] 30. juli kl. 0:59 
@sergey
Yeah, I need to look over that code when I've got the time. I'm pretty sure it worked before with reinstallation not spawning extra loot.

@Halloween
I'd suggest ejecting genepacks you want to build with and then ordering the construction of the gene node while they are on the ground. This should reserve the genes so pawns don't haul them into storage.

Iirc. that is what I usually do.
Halloween 29. juli kl. 15:59 
I'm having trouble crafting some gene nodes because they require genepacks but they don't count gene banks as storage. Is there a trick or tip to isolate genepacks to use them for crafting?
sergeybin.99 11. juli kl. 2:11 
VIPER gene node have dropped dark aechoshard after reinstallation.
RedMattis  [ophavsmand] 3. juli kl. 15:11 
@sergeybin.99
Huh. Well that certainly isn't intended. I'll have to look into that later.
sergeybin.99 30. juni kl. 5:39 
I can farm good will with Viper Family by just reinstalling gene nodes.
Turkwise 19. jan. kl. 0:13 
Cool mod, being able to craft them feels like cheating though.
RedMattis  [ophavsmand] 20. dec. 2024 kl. 1:27 
@KΞNTΛR
And other gives a reputation boost with a certain sketchy faction (if included)
KΞNTΛR 16. dec. 2024 kl. 6:36 
It might be crazy what I am about to say but some Gene Nodes can drop 1 shard after finished building.
Who is U? 24. okt. 2024 kl. 22:19 
Hi, I found the bug that causes the genes nodes dont show up in the assembler. Its the Gene Bank Expanded mod. The fix is to have Gene Bank Expanded before Gene Nodes in the mod load order. Hope this help. Thank you for such an awesome mod
RedMattis  [ophavsmand] 1. okt. 2024 kl. 8:51 
@Mr. J Soda
Iirc. it is mostly a few of the better colours from vanilla. I think I might have added some B&S and AG colour genes.

Overall the gene nodes are intended as thematically coherent template packages rather than being complete gene archives. :)
Petrus Aurelius 30. juli 2024 kl. 20:35 
The visionary that made our giantess dreams a reality, makes another excellent mod.
RedMattis  [ophavsmand] 23. juni 2024 kl. 2:27 
@FrikkieVark
I've added the range indicators so it should show the ranges. The distance is fairly generous.

I have seen reports that some users don't see the genes in the assembler though, which I'd wager is due to a mod overwriting my patches. If you figure out which mod it is then please notify me so I can see if it is fixable from my end.

@Romno
Hm... Maybe. I was a bit worried that would trivialize stuff a bit since they are very powerful. Also
a lot of them are obtainable from Genies and Hussars which are fairly common in vanilla.

I might add them in, but I think I'll spread them out among the other gene nodes instead of giving them all in one or two nodes, if so.
Romno 22. juni 2024 kl. 17:40 
Hey love the mod, only thing I wish was an option for all of the "great skill" genes, takes forever to get them and the vanilla xenotypes don't cover all the "great skill" genes so there is no non RNG way to get "great art" for example. Any way you could add in a few nodes for the rest of the skill genes? Of course make them just as expensive as the "awful" skill nodes for balance. Thanks for your time Red.
FrikkieVark 22. juni 2024 kl. 4:05 
Hi so just a question does the gene nodes need to be directly next to the Gene Assembler or do link to it if its a few tiles away?
狂暴血怒喵喵切 19. juni 2024 kl. 3:09 
Thank you for replying me. No, I almost only play with the original gene. I don't understand English. The expression may not be standard. I don't know much about the program, but the genome containing multiple genes cannot be used as material. The genome of one gene is completely fine.:steamthumbsup:
RedMattis  [ophavsmand] 17. juni 2024 kl. 8:54 
@狂暴血怒喵喵切
It should work to craft it using any vanilla genepack.

Perhaps you're trying to use Alpha Gene's Mixedpacks or Alphapacks? Due to the way the XML works I can't really set it to use those since they have a different ThingDef.
狂暴血怒喵喵切 17. juni 2024 kl. 7:33 
This is really good. The original version's gene acquisition is too random and lengthy, and this mod provides the option of using waste genes, but the problem is that genomes containing multiple genes cannot be used as materials. Is this a bug?
Sir Topham Hatt 9. juni 2024 kl. 21:17 
I will try this out, perfect timing for the run I want to do.