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May I ask if this mod is safe to be added midgame?
Otherwise I just wait and play something else till monday.
When switching between the stable 209 and beta 210 it immidantely crashes with the error.
Switching back it works again.
I assume the new AI logic of community members fleeing when not having ranged weapons collides with your your logic path of equipping/ using preferred weapon types.
Now after restarting steam updated the game and it broke your mod.
So yes, the issue is the new patch of publicbeta. 209 still works with your mod (stable)
Im gonne leave the comments with the errors here in case they help you track the issue down faster.
This is the error upon attempting to start a new save
Exception (v210): MissingMethodException: Method not found: Weapon .EquipmentContainer.GetBestWeapon(Character,TileObject,bool,bool) (wrapper dynamic-method) EquipmentContainer.EquipmentContainer.Remove_Patch2(EquipmentContainer,TileObject,Equipment)
CharacterCreationMenu.RemoveStartingEquipment (System.Int32 index, System.Boolean toggle) (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:239)
CharacterCreationMenu.RemoveStartingClothes (ClothingType clothingType) (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:216)
CharacterCreationMenu.AddStartingEquipment (System.Int32 index, System.Boolean toggle) (at
EquipmentContainer.UseItem (TileObject carrier, Equipment item, System.Int32 amount) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:1755)
EquipmentContainer.UseItemOfType (Character user, TileObject carrier, EquipmentPrototype type, System.Int32 amount, System.Boolean crafting, InfectionType& infectionType, IngredientInfectionState ingredientInfectionState, System.Boolean checkCraftingPolicy) (at
Found this save breaking bug. Repeats itself upon every reload. Save is gone.