安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
If it's a vanilla issue, I'll look into resolving the bug when I have time.
After looking into the code, the way Primitive Tool's patching works prevents me from changing anything on my end. You'll need to petition the modder responsible for that one instead.
It's not so simple as turning the items back on: The patches they straight up delete the items if they don't find a 'matching' mod. I'd need to patch new defs directly into this mod, which goes against the spirit of a standalone utility mod.
No, the thingdef name for bones remains the same between all mods I've made based on RWOM: Bones.
This is because i'm using the packaged DLL from the original mod, which requires Bones to have a specific ID in order to function.
This does have a fun little utility of letting you upgrade this mod mid-playthrough into the full thing, or into a later version I have planned
Any stuffable object that accepts wood, such as walls, sculptures, seats, doors, etc will accept bones as a material.
This is literally all I have been wanting from thing mod lmao