RimWorld
Only Bones
24 則留言
QOMRADEQUEER 9 月 18 日 上午 11:36 
This mod creates a ROM Bones config option, which when clicked on, causes a repeating error in the log. Can you remove the broken config? Thanks!
The Deadliest Joltik  [作者] 9 月 9 日 下午 11:57 
Thankfully, this mod is so basic that I'd be surprised if anything broke at all. I was more talking about my more complex mods instead.
#6 9 月 9 日 下午 9:53 
I've been using this mod with Odyssey for some weeks and no issues using bones to build anything, including walls/doors/furniture.
The Deadliest Joltik  [作者] 8 月 12 日 上午 11:38 
Is ROM Bones causing crashes even without Odyssey enabled? I currently have not purchased the expansion and am unlikely to do so until it goes on sale.

If it's a vanilla issue, I'll look into resolving the bug when I have time.
Balthazad 8 月 12 日 上午 3:13 
hi joltik, could you pls take a look at the ROM bones 1.6 update? it's causing errors on walls :(
The Deadliest Joltik  [作者] 7 月 19 日 下午 10:48 
Updated, as I realized that I'm not trying to do anything cute with mod integrations.
lloki 7 月 19 日 上午 3:13 
Looks like it's working fine on 1.6, but official update would be nice :)
ComradeCorvus 5 月 3 日 上午 10:06 
Does this mod take into account if a butchered creature has bones or not? Or will I be getting bones from insects and the like? I know that was a caveat that the old ROM: Bones mod had, without patches anyways.
fairywhiz 2024 年 8 月 29 日 上午 8:35 
Thank you!
Hu Flung Dung 2024 年 7 月 22 日 上午 6:52 
This is exactly what I wanted!! Now my bone artifact can actually be a bone!
tanyfilina 2024 年 6 月 9 日 下午 10:01 
Ok, no problem, thank you for your time!
The Deadliest Joltik  [作者] 2024 年 6 月 9 日 下午 2:31 
@tanyfilina

After looking into the code, the way Primitive Tool's patching works prevents me from changing anything on my end. You'll need to petition the modder responsible for that one instead.

It's not so simple as turning the items back on: The patches they straight up delete the items if they don't find a 'matching' mod. I'd need to patch new defs directly into this mod, which goes against the spirit of a standalone utility mod.
tanyfilina 2024 年 6 月 7 日 上午 12:52 
Thank you!
The Deadliest Joltik  [作者] 2024 年 6 月 7 日 上午 12:31 
I will not be changing the package ID, but I'll see if I can't make a destructive patch to fix up the issue.
tanyfilina 2024 年 6 月 5 日 上午 12:49 
Yet I'm playing with Primitive Tools, that call for RWOM: Bones and cannot find them. Could you please, Maelstrom, make this Mod Package ID the same as of RWOM: Bones? I think that would solve the problem.
TurtleShroom 2024 年 5 月 28 日 下午 4:11 
Awesome. The reason I asked is because I use a lot of Mods that call for Bones and have that specific Package ID calling for it.
The Deadliest Joltik  [作者] 2024 年 5 月 28 日 下午 12:38 
@Turtleshroom
No, the thingdef name for bones remains the same between all mods I've made based on RWOM: Bones.

This is because i'm using the packaged DLL from the original mod, which requires Bones to have a specific ID in order to function.

This does have a fun little utility of letting you upgrade this mod mid-playthrough into the full thing, or into a later version I have planned
TurtleShroom 2024 年 5 月 28 日 下午 12:01 
Did you change the Thing Def name for the bones?
the Prince of Awesomeness 2024 年 5 月 28 日 上午 5:58 
cool, this is why i was using ROM anyway
Victor 2024 年 5 月 28 日 上午 5:23 
Really cool mod... kinda bare bones though
ProfZelonka 2024 年 5 月 28 日 上午 12:06 
ohhh! That's awesome, thanks!
The Deadliest Joltik  [作者] 2024 年 5 月 27 日 下午 11:26 
You can use them as a wood substitute, as well as make bows.

Any stuffable object that accepts wood, such as walls, sculptures, seats, doors, etc will accept bones as a material.
ProfZelonka 2024 年 5 月 27 日 下午 11:00 
so then, what can you do with the bones?
TheForbiddenCornBread 2024 年 5 月 27 日 下午 10:13 
THANK YOU
This is literally all I have been wanting from thing mod lmao