Project Zomboid

Project Zomboid

Weakening Zombies (Real time)
17 kommentarer
Ichinin  [ophavsmand] 27. sep. kl. 0:02 
@Assanizator Fuck you and your banana republic.
CarlosRojasCu 24. juli 2024 kl. 11:34 
@Ichinin Thanks :steamhappy:
Ichinin  [ophavsmand] 24. juli 2024 kl. 11:32 
There is Combat Text, but it only shows a healthbar of total health.

If you turn on debugging on this mod, you can see exactly how much current and max HP a specific zombie has. Debugging isn't pretty but it shows what you want, it unfortunately also reveals hidden zombies, but hey - it's meant for debugging, not cheating.

The real zombie health value is a floating point value, like 0.98 or 1.23 meaning 98 hp and 123 hp though.
CarlosRojasCu 24. juli 2024 kl. 11:28 
An extra question, is it a mod you use to see the health of the zombies?
CarlosRojasCu 24. juli 2024 kl. 11:26 
@Ichinin That's great, thanks for the quick response. I hope someone has the idea and does it, I would do it myself, but my knowledge about coding and other things like that is low, I will investigate anyway, thank you very much for this. :)
Ichinin  [ophavsmand] 24. juli 2024 kl. 11:23 
@CarlosRojasCu Currently no plans for that, but if someone want to make the opposite they can use my mod as a base and go from there.
CarlosRojasCu 24. juli 2024 kl. 11:21 
I love the idea of ​​this mod, aren't you planning to make a reverse variant? That is, instead of losing health, they gain more health up to a certain limit. Thank you
Ichinin  [ophavsmand] 16. juni 2024 kl. 23:43 
@Cryptic Thanks a bunch.
Cryptic 16. juni 2024 kl. 20:00 
absolutely love this mod. very immersive!
Ichinin  [ophavsmand] 7. juni 2024 kl. 7:23 
Just a FYI: it takes you a minute to write a comment, it takes me 2 seconds to delete it.
Ichinin  [ophavsmand] 3. juni 2024 kl. 6:45 
@not_drArtur Thanks.

I just updated it to say that it's not in Open beta anymore and the mod officially only support Singleplayer.

It works on my Local hosted multiplayer server (a MP server started from the ingame main menu), but i'm not sure if it works with multiplayer with several simultaneous players, like dedicated servers. iI tried it with a friend but had problems hosting a server, also when he tried hosting it, i'm not sure the server was set up right, as i saw no indication that the mod was active, i.e. there were no health indicators over the heads of zombies.

So, this mod may - or may not support MP. I just don't know.
Jinx Addicted 3. juni 2024 kl. 5:54 
Based mod, great job, i always wonder why this feature isnt vanilla???
Also thanks a lot for supporting Ukraine, its always nice to know that there are a lot of good people who support us.
Ichinin  [ophavsmand] 29. maj 2024 kl. 13:19 
Added 2 new parameters for Performance testing. This applies to MP servers only. I tried them with my own server but didn't see any slowdown when i ran the scheduler as fast as possible, so i don't expect any performance problems.
Ichinin  [ophavsmand] 27. maj 2024 kl. 11:17 
Oh, ok. I haven't tested those and don't know.

My mod testing journey started in 2024 - about 10 years after i bought the game.
aquelarrefox 27. maj 2024 kl. 10:55 
im asking, ididnt press "?"
Ichinin  [ophavsmand] 27. maj 2024 kl. 10:51 
Cool. Good to know that there aren't any collisions with those mods. This mod just changes one stat and writes a ModData variable to the zombies so i don't expect any collisions.
aquelarrefox 27. maj 2024 kl. 10:06 
works over random zombies or definitive zombies