Europa Universalis IV

Europa Universalis IV

Development Cost Rebalance
4 Comments
Daimyo Vader  [author] 18 Apr @ 5:11pm 
I was aware of this and these are labeled as potential. I'm distracted with finalizing my colonial mod and developing a Shinto Rework mod so that's taking up my free time. The Devastation Modifier is the most up in the air on whether I will do it. I cancelled the Institution idea since I successfully did that in my colonial mod. The HRE/German dev idea is the most likely to happen in this mod and I don't see a reason to spin that one off.

I don't want to have to keep making submods for my mods since I did that for my colonial mod. There's so many mods on workshop that I can't always guarantee they won't interfere with others.
herobrine198 18 Apr @ 1:40pm 
if you want to add these new functions, make another mod please, because it will be less compatible with other mod/mod packs.
Daimyo Vader  [author] 30 Dec, 2024 @ 2:50pm 
Thanks! Things have been very busy on my end and it takes time to learn the complex coding.
Sanosuke 30 Dec, 2024 @ 8:26am 
very good mod, hope that you add what you wrote in the upcoming soon