MADNESS: Project Nexus

MADNESS: Project Nexus

AAHW Redux (Update 2)
27 Comments
TheCatMask  [author] 7 Jun @ 8:26pm 
i should probably come back to this, haven't touched anything relating to M;PN in ages
stephenleelee0 7 Jun @ 6:28pm 
emmmm....the running act of basic agent is not correct
bol 8 Oct, 2024 @ 1:33am 
Hey, is this getting updated? Would love to see Auditor as a boss
Dr.Bruh 1 Oct, 2024 @ 2:01pm 
this works in arena right?
Adrian 27 Sep, 2024 @ 6:34am 
the mod*
Adrian 27 Sep, 2024 @ 6:32am 
help! i disabled the map and enginners still have 3 corpuses how to fix it pleaseeeee!!!!
TheCatMask  [author] 3 Sep, 2024 @ 2:51pm 
Agents have a certain trait used to position them. The same trait that makes nexus core agents stand idle while on the helipad. Thought it’d be cool but I’m prob gonan remove it when I get to my pc now
joe2_4 3 Sep, 2024 @ 1:53pm 
mods kinda broken, agents with red glasses kinda just stand around not doing anything
Pixelvader 1 Sep, 2024 @ 12:18pm 
i didnt know this got updated and was like "put on your mask you gonna get covid bro"
Torostid 21 Aug, 2024 @ 7:35pm 
good mod but the agents with red glasses and black glasses are kind of stupid because they don't attack you and they just stare at you:mpn_deim:
TheCatMask  [author] 15 Aug, 2024 @ 5:27pm 
Not sure honestly, haven’t touched mags in while
"the _____ situation is wild" 15 Aug, 2024 @ 3:47pm 
also since they have no gun you should let them do normal takedowns cuz the MAG takedown with no gun is terrible
"the _____ situation is wild" 15 Aug, 2024 @ 3:46pm 
managed to get the lack of pistol working but they still seem normal speed
so is it just me or are they not meant to be really fast?
RanDumb 13 Jul, 2024 @ 10:22pm 
oh my god leszy you are the same person who was hating on bandit expansion bro have you tried not hating for once
"the _____ situation is wild" 21 Jun, 2024 @ 7:17am 
i turned off some mods that modify MAGS and the MAG agent is still slow :(
Jajcarz 20 Jun, 2024 @ 6:14am 
Idea cool.
But God fucking dammit.
I want to fight with harder enemies, not with fucking tanks, what have 150HP and high damage resistance and dodged 90% of bullets.
5 mags for famas what do 30DMG to kill one ATP soldat is a fucking joke.
jollter 17 Jun, 2024 @ 9:28am 
I gotta say, this makes the AAHW actually fun to fight.
Though the agents running to corners and staying there forcing me to hunt them gets annoying really fast.
TheCatMask  [author] 12 Jun, 2024 @ 5:32pm 
They only have one corpus but I think I did increase the HP, simply get stronger
SpringTrap_Fanboy1983 10 Jun, 2024 @ 10:26pm 
Can u make agents have only 1 corpus? It would be more satisfying when I slice through them o3o
Thejonathan λ ⓀⒹ 1 Jun, 2024 @ 8:22pm 
thanks bro you are my hero :3 i love the AAHW
TheCatMask  [author] 1 Jun, 2024 @ 7:54pm 
Yeah I’ve had that happen. I don’t wanna disable it but it’s definitely annoying. Just find and kill ‘em
Gold Homer 31 May, 2024 @ 10:34pm 
Agents will keep running to guard points on fast track even while in combat for some odd reason
Thejonathan λ ⓀⒹ 26 May, 2024 @ 1:59pm 
I could just pretend the agents could dodge and a tac bar like the engineer's by default
TheCatMask  [author] 25 May, 2024 @ 4:44pm 
It should (I am very bad at math)
Spore Cannon 25 May, 2024 @ 3:56pm 
Two corpuses with 75 HP should equal 150 HP, no?
TheCatMask  [author] 25 May, 2024 @ 1:34pm 
I'll see what I can do. I didn't want to buff them too much since they were kill-fodder.
Thejonathan λ ⓀⒹ 25 May, 2024 @ 1:19pm 
I really like this mod, I really like knowing that there are people who like AAHW. But there are details to improve... like improving the agents a little more who I feel are weaker than before (and that is my favorite unit)