RimWorld

RimWorld

Shashlichnik Animated Pawns Framework
16 kommentarer
Шашлычник ;р  [ophavsmand] 27. apr. kl. 10:26 
@Mister, remove Defs from mod folder
Mister 25. apr. kl. 13:34 
Any way to hide the button on the bottom bar?
Шашлычник ;р  [ophavsmand] 14. apr. kl. 15:17 
Ensure this mod is up to date. Try to re-sub
Mortagon 14. apr. kl. 14:31 
Also "XML error: <playOneLine>false</playOneLine> doesn't correspond to any field in type PawnRenderNodeProperties_Animated. Context: <li Class="Shashlichnik.PawnRenderNodeProperties_Animated"><playOneLine>false</playOneLine><debugLabel>RightEar</debugLabel><texPath>Things/Animated/SlowlyMovingRight/1</texPath>Hair<parentTagDef>Head</parentTagDef><useSkinShader>true</useSkinShader><useRottenColor>true</useRottenColor><rotDrawMode>Fresh, Rotting</rotDrawMode><shaderTypeDef>CutoutComplex</shaderTypeDef><subworkerClasses><li>Shashlichnik.PawnRenderSubWorker_ExposableDrawData</li></subworkerClasses><drawData><scale>0.60</scale><defaultData><offset>(-0.051, 0, 0.20)</offset><flip>False</flip><layer>92</layer></defaultData><dataNorth><flip>True</flip><layer>61</layer>
Mortagon 14. apr. kl. 14:31 
Hi, getting some new red errors: "Could not find a type named Shashlichnik.PawnRenderSubWorker_ExposableDrawData
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<System.Type> (System.Xml.XmlNode,System.Xml.XmlNode,string)"
Шашлычник ;р  [ophavsmand] 13. apr. kl. 12:37 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.

Please, comment if you occured any new error.
Wraith 29. sep. 2024 kl. 10:41 
One issue I ran into with my approach is that the tails continue to be rendered even if the part is destroyed. With HAR, the tail's body addon was tied to the tail's BodyPartDef, and if the tail was destroyed it was no longer rendered, but there doesn't seem to be any way of accomplishing this within a renderNodeProperties tag.
Wraith 29. sep. 2024 kl. 8:43 
That might be premature for now since the 1.5 update of the HAR version hasn't been uploaded to Steam yet. I've been testing with the 1.5 branch of it on Github. Not sure if it makes sense to include patches for that yet
Шашлычник ;р  [ophavsmand] 29. sep. 2024 kl. 7:16 
Thanks for feedback.
I can publish Github pages there so you can create PR
Wraith 29. sep. 2024 kl. 7:04 
I was able to get the animated tails rendering for the HAR version of Revia using your patches as an example. It wasn't too bad since the animation data was being added to the HedifDefs which the HAR version has. Just had to remove the tail body addon from the AlienRace def so that the static tails weren't also rendered. I'll have to do some playtesting though to see if everything is still working as intended.

The animated ears however seem like they'll be extra work to patch in, since the Biotech patches are adding the animation data to the GeneDef which the HAR version doesn't have.
RutraNickers 29. sep. 2024 kl. 4:14 
Sorry for the typo, I meant Melee Animation. Anyways, it probably works together? That's great to hear. Thanks for the answer, mate!
Шашлычник ;р  [ophavsmand] 28. sep. 2024 kl. 14:16 
Facial Animation - yes
Haven't tested combat animation or yayo's animations, but they should be fine
RutraNickers 28. sep. 2024 kl. 13:01 
does it work together with facial animations, combat animation and/or yayo's animations?
Шашлычник ;р  [ophavsmand] 28. sep. 2024 kl. 10:38 
@Wraith, I'll add patches for HAR-version in the tail and ears mods later.
Haven't used HAR since 1.3, but think it won't be hard
Wraith 28. sep. 2024 kl. 1:04 
You mentioned in the Revia Tails/Ears mods that they would support the HAR version of Revia when it was updated to 1.5, but how would that work? Looking at the patches in those mods for the Biotech version of Revia, they seem to be expecting a renderNodeProperties field, but from what I've seen, HAR seems to render parts without the use of that field.

Can this framework actually be used with HAR races?
tanyfilina 27. sep. 2024 kl. 9:49 
I hope someone will make animated tails, wings and ears from Biotech!