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Rapporter et oversættelsesproblem
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<System.Type> (System.Xml.XmlNode,System.Xml.XmlNode,string)"
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
Please, comment if you occured any new error.
I can publish Github pages there so you can create PR
The animated ears however seem like they'll be extra work to patch in, since the Biotech patches are adding the animation data to the GeneDef which the HAR version doesn't have.
Haven't tested combat animation or yayo's animations, but they should be fine
Haven't used HAR since 1.3, but think it won't be hard
Can this framework actually be used with HAR races?