Stellaris

Stellaris

Freebooters Origin [3.14.☠] - Legacy Update
127 kommentarer
Alistair DragonHeart 6. sep. kl. 9:03 
Cool mod, is it going to be updated?
crimsonb4ndit 30. juli kl. 4:44 
update when?
Inerael 17. maj kl. 8:15 
looks great, sadly origin dont seem available anymore :(
Walt The Why 27. apr. kl. 1:31 
I can't make the khan flagship ? i have the option but it's blurred
Ex Ossibus Fumus 21. apr. kl. 13:47 
I read that the Grand Archive DLC gives Boarding Cables via a event for the Treasure Hunter's Origin. Could those be repurposed? Or at least have the mechanics copied over to the Boarding Pods?
FirePrince  [ophavsmand] 17. apr. kl. 16:52 
It's good to read your comments, thanks for that, I'll follow your advises.:steamsalty: Let's maraud more. :Hire:
DripChecker1991 16. apr. kl. 22:59 
How dare you change the battle, only my Khan can kill my Khan! In all seriousness thanks for fixing that, banger mod uhhhhh. PRAISE THE GREAT KHAN, THE MANDATE OF HEAVEN MANIFEST!
Ex Ossibus Fumus 16. apr. kl. 12:32 
I think the player should receive some kind of debuff to their economy to give incentive to raiding and pillaging mechanics. Maybe a yearly event that triggers once you have a neighbor that decreases the income of Energy and trade? Once you raid the neighbor it goes back to normal?
FirePrince  [ophavsmand] 16. apr. kl. 0:39 
@Nekro Philadelphiav: seems like, interaction will be removed next update.
Ex Ossibus Fumus 15. apr. kl. 19:13 
It feels underwhelming as a Megacorp, is this intended? I feel like i don't need to engage with the origin mechanics as a megacorp.
FirePrince  [ophavsmand] 12. apr. kl. 5:20 
@DoubleLight: Maybe do you have a save game then?
DoubleLight 11. apr. kl. 6:56 
Oh because I read this in Great Khan Expanded:
Become the new Khan Crisis (if you defeat him - only human player ^^- beta 3.2 + NSC2 freebooter support)
So I thought this was a new combo feature.
I just recently subscribed to this mod, I used to play only great khan few months ago.
I'll try another game with only Great Khan enabled to see if this issue.
FirePrince  [ophavsmand] 11. apr. kl. 6:14 
@Zionus5: Fixed the issue with the archaeology site!?
@DoubleLight: This should be an issue with The Great Khan Expanded (as this feature is not included in this mod) I'll look for this there.
DoubleLight 11. apr. kl. 0:27 
Hi, I chose to become the successor after I defeated the Great Khan, but nothing happened. (just re-assign council)
A few months later, I lost the game.
After reading some comments, it seems like my government type should have changed and I should get the Khan's Heir civic. (I can find the civic in the list, but I can't select it.)
Did I miss something?
I choose the Cybernetic Ascension Path, my original government type is the advanced version of Oligarchic.
FirePrince  [ophavsmand] 9. apr. kl. 12:19 
@mason531: ah should be fixed now, thx for hinting.
mason531 31. mar. kl. 15:42 
Sweet thank you also when you become The Great Khan doesn't change your government type? To Galactic Khanate? When I do it im a successor khanate?
FirePrince  [ophavsmand] 31. mar. kl. 11:33 
UPDATED (for more see log)
@Zionus5: My only guess yet is, it is the global max once conflict. I restricted the feature to only 1 player. The void born remove is intended, as it should be fully intersected.
@mason531: should be fixed now
Zionus5 30. mar. kl. 20:00 
Just to let you know I tried reloading twice: The "explore safehouse objective is busted, it doesn't create the archaeology site at all. I had a question does this origin remove the void born ascnetion perk on purpose? I wanted to use the
FirePrince  [ophavsmand] 28. mar. kl. 2:56 
@mason531: I think it means great shipyard. Need to fix the tooltip, ty.
mason531 27. mar. kl. 20:30 
Hey FirePrince After getting through three Ascension perks I cant get the Great Khan Perk, It says I need a shipyard?
FirePrince  [ophavsmand] 21. mar. kl. 7:57 
Yea, this as intended and new, possible needs some polish. Any suggestion?
Gradius 21. mar. kl. 5:07 
It doesn't switch my Origin now but I get the starting event from Treasure Hunters and for some reason my Empire from another game I played spawned in as a Pre-FTL then became FTL in one year.
FirePrince  [ophavsmand] 20. mar. kl. 3:11 
@treasure hunters: should be fixed now
Gradius 19. mar. kl. 5:38 
I'm having the same issue as Youtubitz where my Origin changes to Treasure Hunters soon as I unpause the game after it starts.
youtubitz 15. mar. kl. 14:03 
Sorry to comment 3 times in a row but when i start a new game with the Origin the game start screens says i took freebooters but the empire screen where it shows ethics and civics and whatnot show's i have the treasure hunters origin, and i am pretty sure im not getting the resource bonus from mining stations, and the pre FTL's become space faring in like a year, maybe it;s a mod conflict?
Again sorry to bother.
youtubitz 14. mar. kl. 1:18 
Funny i started a quick test game and The scavenger bot, matriarch and Ether drake all spawned 3 jumps from my start system (sol)
youtubitz 14. mar. kl. 1:16 
I haven't played this origin since before it was dropped fro NSC i was just curious as i was preparing to do playtrough focused this mod and The Great Khan mod
an Upgradable Or especially designable Flagship would be cool, thanks for quick response.
FirePrince  [ophavsmand] 14. mar. kl. 1:07 
@youtubitz: The Khan Flagship should have some major advantages anyway (maybe you didn't notice), but I can make it upgradable on the next update anyway.😏
@xXUnsanctionedXx: thx 😉
youtubitz 14. mar. kl. 0:18 
Is the Flagship upgradable in any way, i play with ESC Next witch adds a couple tiers of tech that would make a flagship outdated after a while?
xXUnsanctionedXx 9. mar. kl. 19:39 
This mod sounds amazing
FirePrince  [ophavsmand] 11. feb. kl. 22:27 
I think I'll remove the special freebooter habitat again and implement the. special things in another way. There is also still the to-do from suggestions (write them soon in the desc). There may be another surprise coming…
SirKostya 11. feb. kl. 3:21 
Reformig my goverment into a democratic concurrency caused all the districts an all of my freebooter habitats to disappear exept for agricultural ones
SirKostya 8. feb. kl. 2:32 
Also reactor and Zero-G districts are the only ones tied to orbitals (of the districts that remain) and will show 0 max districts if you destroy one specific major orbital.
SirKostya 8. feb. kl. 2:26 
@FirePrince 2/3 Habitation (+6 housing +0.5 building slots), 1/2 Industrial (with both artisans and metallurgists, +building slots), 2/2 Astro-Mining (also building slots). Everything else "Habitation (+8 housing) Foundry Factory Agriculture Bastion", stays at 0 and with no building slots. Zero-G and Reactor stay at 1.
FirePrince  [ophavsmand] 8. feb. kl. 2:00 
Which districts exactly? I updated again...
SirKostya 7. feb. kl. 19:05 
The bug with disappearing districts after 1st month persists.
RainbowBoris 5. feb. kl. 15:24 
YEESS! THE DEV HAS DEEMED THIS MOD WORTHY!!! THE SHROUD HAS BLESSED OUR PIRATE CRUSADE!!!
Doc Wrench 4. feb. kl. 22:45 
@FirePrince GOATed Mod Author. Cant wait for the fix, been hyped to play as a pirate empire
FirePrince  [ophavsmand] 4. feb. kl. 10:17 
Oops, fix incoming asap...
Doc Wrench 4. feb. kl. 4:13 
Same thing is happening to me
RainbowBoris 28. jan. kl. 17:08 
alright i can confirm, the station loses all the districts except for the previously stated ones. i can't confirm if this happens for stations you build yourself, but it does to the starting one, and this is not caused by any incompatibilities. whether the dev will fix this mod or not, idk. i have no right to force them to, but i feel the need to point out the bug. anyways, have a good day/night everyone.
RainbowBoris 28. jan. kl. 16:10 
strange bug. not sure if it is caused by mod conflict, and i am still testing that theory, but atm the freebooter station, about a month into the game, bugs out and loses most of it's districts, with just the housing, alloys, consumer goods, bastion, and unity districts being there. will update once i have answers.
Inerael 23. jan. kl. 11:03 
looks great thanks you verry much ! But i try to use it but this mod dont seems to add anything :(
FirePrince  [ophavsmand] 23. jan. kl. 10:31 
Inerael 21. jan. kl. 8:19 
Looks great ! is there marauder shipset with ?
GrassEater 22. dec. 2024 kl. 18:46 
I don't know if this is caused by a mod conflict but when I complete the Khan's flagship it will give me the Khan's death happiness modifier even though he is still alive and the manifest destiny civic becomes invalid and it gives me the other 2 civics.
Tora 22. dec. 2024 kl. 18:30 
Yo ho ho!
Lone Star Ranger 16. nov. 2024 kl. 17:22 
in the words of Hondo Onaka "I SMELL PROFITS!!!"
Zora storm 9. nov. 2024 kl. 13:27 
oh nvm i just saw the video XD
Zora storm 9. nov. 2024 kl. 13:24 
how do we steal ships? o3o