Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps - Cerbs Version (More Mid Tier)
89 kommentarer
Cerb  [ophavsmand] 20. maj kl. 5:26 
cheers
Cerb  [ophavsmand] 6. maj kl. 15:59 
Fixed, ty for feedback :)
Cerb  [ophavsmand] 6. maj kl. 15:42 
Cheers will fix
modmodmod 6. maj kl. 13:30 
The caps of 'shadow_walker' and 'shadow_warrior' seem to have been swapped.
'shadow_walker' provides more caps even though it is a higher-level unit.
modmodmod 6. maj kl. 12:47 
It seems like the white lion values ​​of "wh2_dlc10_hef_hunters_3" and "wh2_main_hef_hunters_2" have been swapped.
Cerb  [ophavsmand] 3. maj kl. 18:37 
and also tier/power of unit
Cerb  [ophavsmand] 3. maj kl. 14:50 
bit of both tbh
Pyrrhus 3. maj kl. 11:48 
Sweet, thanks for responding so fast. The only other thing I'm curious about is how did you decide how much additional caps lords get? Some like Wulfhart get 16 extra units, some get 2 or 3. Is it based on cost or vibes?
Cerb  [ophavsmand] 2. maj kl. 22:20 
Fixed, i had mislabelled the wrong gunnery mob, thanks for letting me know.
Pyrrhus 2. maj kl. 22:00 
Zombie Pirate Handguns are capped without any way to increase it
Cerb  [ophavsmand] 27. apr. kl. 17:57 
Updated, should be fixed
Cerb  [ophavsmand] 21. apr. kl. 15:14 
Nice, thanks mate, anything else you notice ill get it fixed up asap, just out for the next two days sorry
Rangelx97 20. apr. kl. 12:06 
Also noticed something similar on the gryrocopter building
tier 4 gives +4 gyrocopters
tier 5 gives +2 gyrocopters
Cerb  [ophavsmand] 19. apr. kl. 14:51 
ty will fix
Rangelx97 19. apr. kl. 12:06 
Hi, i noticed something weird on the descriptions in the Empire
"Foundry" tier 3 artillery building adds +6 war wagons
but
"engineer workshop" tier 4 adds only +4 and has no mention of the cap for the Marienburg landship
I haven't tested if this is only on the description or if it affects the caps
Cerb  [ophavsmand] 9. feb. kl. 15:12 
Sorry for the long wait, should be updated now for khorne units, didnt add caps to khornegors or regular bloodletters as i dont generally give caps to t1/2 units, but rest should be there.
SageHashirama 7. feb. kl. 2:48 
GREAT MAN.can't wait for SFO with caps
Cerb  [ophavsmand] 22. jan. kl. 15:49 
Sorry ill get around to these soon, on a modding spree for SFO atm.
devastator 19. jan. kl. 7:42 
For Khorne Factions Soulgrinders and Chosen are showing 0/0 and the corresponding buildings do not increase that cap number.
137438 19. jan. kl. 4:06 
Thanks :), also I can't recruit Land Ship
Cerb  [ophavsmand] 13. jan. kl. 17:46 
Thats a hard one tbh. Ill look into it but might not be possible.
137438 13. jan. kl. 12:44 
Thanks for the update, is it possible that make blood hosts not use up the cap?
Cerb  [ophavsmand] 11. jan. kl. 20:46 
Thanks
devastator 11. jan. kl. 20:30 
In addition Khorngors, bloodletters, exalted bloodletters, and forsaken also do not have unit caps and probably should
devastator 11. jan. kl. 20:28 
For me the Khornate Totem/Tribute buildings are not increasing caps for Chosen Khorne units (current cap says 0/0 despite having the buildings constructed). In addition skullreapers and wrathmongers do not have caps.
Cerb  [ophavsmand] 11. jan. kl. 15:41 
what do you mean by 'however some new units and khorne buildings still use the old ones' by the way?
Cerb  [ophavsmand] 11. jan. kl. 15:40 
Thanks for the pick up, should be fixed.
137438 10. jan. kl. 20:51 
Khorne's Bloodbeast is capped at 0/0
137438 10. jan. kl. 20:51 
I really like this mod, however some new units and khorne buildings still use the old ones, also I can not recruit Khorne's Bloodbeast. I don't know why
round pp 9. jan. kl. 16:57 
Can anyone please create a submod for sigmar heir?
Cerb  [ophavsmand] 16. dec. 2024 kl. 12:38 
Np, thanks for letting me know
Kaio615 16. dec. 2024 kl. 4:18 
hey mate, the Khorne Chosen still use the old building to increase Caps, could you fix that?
Cerb  [ophavsmand] 9. dec. 2024 kl. 18:21 
Should be fixed, let me know
Cerb  [ophavsmand] 9. dec. 2024 kl. 18:17 
Cheers ill take a look and fix it up
JP 9. dec. 2024 kl. 18:16 
As Changeling, I cannot recruit pink horrors of Tzeench (says 0/0)
Cerb  [ophavsmand] 27. okt. 2024 kl. 16:50 
Should be fixed now, sorry about that, not sure what happened
The Distant Marker 9. okt. 2024 kl. 4:35 
@Cerb Are you sure it's fixed? I was playing today, and noticed that Ranger Barracks still doesn't have any unit-caps. https://imgur.com/a/mbezUsW
Cerb  [ophavsmand] 29. juli 2024 kl. 21:56 
Should be fixed
Cerb  [ophavsmand] 26. juli 2024 kl. 21:43 
Yeah sorry, been a bit busy last few days, its on my list
The Distant Marker 26. juli 2024 kl. 20:50 
Another bug report. The highest tier of the Dwarf rangers building "Ranger Barracks" doesn't give any unit capacity.
Cerb  [ophavsmand] 21. juli 2024 kl. 14:25 
I just use default, however generally speaking when i play i play with the caps for AI turned off, so it only affects the player.
I Have No Enemies Brother 21. juli 2024 kl. 11:25 
@Cerb

Do you use any specific AI recruitment mod like incata's or helljumper's or do you just use THIS mod with vanilla recruitment system only? Curious cause I have been experimenting with everything from table top caps and this mod and other recruitment mods and trying to get insight on what others use.
The Distant Marker 20. juli 2024 kl. 22:26 
Thanks for the quick fix!

I noticed another issue in the "Rangers" chain, where the basic building, "Ranger Outpost" provides capacity, but the upgraded version, "Ranger Barracks", doesn't.
Cerb  [ophavsmand] 20. juli 2024 kl. 2:17 
Fixed
Cerb  [ophavsmand] 20. juli 2024 kl. 2:04 
Thanks for letting me know, ill check it out :)
The Distant Marker 19. juli 2024 kl. 15:35 
I think there is an issue with the highest tier of the Dwarf rune-forge ("Runelord's hall"). It's the only rune-forge building without any bonus to unit capacities, which doesn't seem correct. It's the highest tier, so I would expect it to have the most bonuses to unit capacities.
Wayna 24. juni 2024 kl. 10:16 
No problem thanks anyway for watching ^^
Cerb  [ophavsmand] 23. juni 2024 kl. 14:22 
Ahhh kk, so they entirely rework the buildings, sorry mate that'd be a ton of work to make up.
Wayna 23. juni 2024 kl. 8:40 
The Sigmar's Heirs mod uses buildings by province (Wissenland, Reikland, ...) and in fact there is no unit limit on these buildings with your mod