Kenshi
Skeleton clipping fix
22 kommenttia
Salabencher 12.9. klo 9.20 
@Spaghettininni Skeletons cannot wear shirts, boots, or hats in the base game, I just subscribed to these two mods that allow it but it still has clipping issues.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1377707887
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2982798832
Nactarune 26.8. klo 2.43 
It doesn't work with radiant mod
Spaghettininni 20.8. klo 22.49 
@B0H0 Do you know how to fix that problem? I've been trying to find a way for skeletons to wear shirts normally but they all have that mesh issue @sfalkorr was talking about
strngr-cat-lon 7.8. klo 22.14 
the neck of all my characters was lost, i dont know why
ARS2000 25.3. klo 11.57 
It fixed up the skelemen on my end! Great work!
B0H0 23.10.2024 klo 7.15 
@sfalkorr im not entirely sure but I dont think skeletons can wear shirts normally. if youre using a mod that lets skeletons wear all armor pieces then thats your culprit.
ILUVGAMES28 3.10.2024 klo 5.25 
is it okay with different kinds of skeletons like limb skeletons
sfalkorr 2.10.2024 klo 3.16 
With this mod, chainmail shirts stretch over the entire body, including the head, not just the chest
Milkyway  [tekijä] 23.6.2024 klo 1.18 
@Troublemaker. No. this mod fixes only the clipped apart without the need to scale the full mesh like what is done in skeleton resize mod.
Troublemaker 13.6.2024 klo 3.11 
is it compatible with skeleton resize mod?
JackJack 26.5.2024 klo 1.40 
@Milkyway It must just be with mod added meshes then. That was how I got meshes from loading when referenced in the data directory, whilst having it not there but in the dependant mod's directory, in my mod Princess of Cute Hive ALL EXPANDED.
Milkyway  [tekijä] 26.5.2024 klo 1.34 
@Rib. I could try, however I cannot edit meshes made by other authors without their permissions.
Milkyway  [tekijä] 26.5.2024 klo 1.31 
@JackJack. Thanks for the advice. However I just tried this but it did not seem to work. Somehow the game does not load the new meshes when their names match the game defaults.
JackJack 25.5.2024 klo 22.51 
@Milkyway If you rename your meshes back to their base game defaults, this should eliminate the need for race patching since a lot of skeleton mods use the file as their corresponding races. For example, Legendary of Kenshi and Radiant Faces use the same meshes as base game for their unique races assigned to unique NPCs.
JackJack 25.5.2024 klo 17.35 
There is a similar mod to this called Skeleton MkI Chest Clipping Patch which uses a modified part map (PNG mask) to achieve the same goal.
JackJack 25.5.2024 klo 17.20 
@Rib. I took a look at this mod in FCS. The meshes included are race meshes, not armor. This makes it only applicable to Skeleton races that use meshes from the base game, such as Radiant Faces and Legendary of Kenshi.
JackJack 25.5.2024 klo 16.57 
Why would this need to be patched to other Skeleton races? Does this mod create new armour entries? Or is it just a mesh edit??
Rib 24.5.2024 klo 14.57 
Would you be willing to make patches for other popular skeleton race mods? More specifically, "Mogwai Rare Skeleton Types" in particular?
Milkyway  [tekijä] 21.5.2024 klo 10.22 
Mk I Screamers were fixed as well. I just didn't include a screenshot of Screamer the False in his prison.
Kozmik 20.5.2024 klo 20.14 
Mk I Screamers are a thing as well. They only spawn in a few places, though.
Milkyway  [tekijä] 20.5.2024 klo 10.18 
The other skeleton types are all based on the MKII model which does not have clipping issues, I think. Though if a mod creates new skeleton races, it will need a patch.
Gevurah 19.5.2024 klo 3.54 
I know they aren't playable by default, but did you include the other skeleton types from the base game? It would look better for the ones you fight, or any modded-in ones people might play as.