XCOM 2
Long War of The Chosen MOD Collection
152 kommentarer
Aonova 8. sep. kl. 6:55 
Thanks for the confirmation.

Reasonable, but imo T2 plating comes out really quick even on legend and is a great early alloy/corpse dump (since you can extract corpses every mission). Making that feel rewarding is a worthwhile tradeoff to the occasional dramatic rookie one-shot ( usually my fault anyways :P ).

Been running 2/4/6/7 ablative and it feels GREAT to tech up.
Tiaz  [ophavsmand] 7. sep. kl. 1:34 
@Aonova
Yes i change plating to give more shield hp there are alot modded enemies that can kill in one shot for early missions.
Added Skip Gatecrasher to integraded mods.
Aonova 6. sep. kl. 12:06 
I can also confirm this mod includes gatecrasher skip by default:
OPTC_SkipGatecrasher.uc

Worth putting that on this page desc so folks like me don't get confused imo.
Aonova 6. sep. kl. 11:36 
I see the plating does start at 4 in this:
[code]
[LW_Overhaul.X2Ability_LW_GearAbilities]
CERAMIC_PLATING_HP=4
ALLOY_PLATING_HP=5
CHITIN_PLATING_HP=6
CARAPACE_PLATING_HP=7
[/code]

This is in contrast to base lwotc 2/3/4/5 plating. Given the extra dot and aoe abilities used by enemies in this pack, I suppose the extra 2 HP is intended to keep injuries similar to base lwotc for cheap squads, at the expense of making tech and paid upgrades feel less impressive (e.g. alloy plating goes from +50% -> +25%).

I always felt early injuries was part of the mod jam experience though, so I adjusted to 2/4/5/6 (juicy +100% for alloy to reward investment, makes tanks like hoplite more important). Feels better already.
Aonova 6. sep. kl. 11:10 
For clarity I am using the LWOTC 2025 collection by Tiaz (and no other mods) with AML -- I dont see any mod with keywords related to gatecrasher except the random loadout one.
Garr Incorporated 6. sep. kl. 9:17 
Skip Gatecrasher is usually a separate mod...
Aonova 6. sep. kl. 9:07 
also it seems to skip gatecrasher (gives perfect completion) on new campaign, unless I am being dumb and these are updates to base LWOTC
Aonova 6. sep. kl. 9:00 
Is the free ceramic plate available at start intended to give 4 ablative or did I mess up the install? 4 ablative basically makes injuries impossible until later FLs
Tiaz  [ophavsmand] 31. aug. kl. 1:37 
This mod don't do anything with Intrusion Protocol.
xiaotang 30. aug. kl. 22:21 
i find IntrusionProtocol can not hack chest,workstation and door.Do anyone have the same problem?
Tiaz  [ophavsmand] 11. aug. kl. 6:02 
Yes You don't need subscribe to any mods integrated.
BearHeart 11. aug. kl. 5:01 
Just making doubly sure, you dont need to subscribe to tthe integrated mods right?
Tiaz  [ophavsmand] 7. aug. kl. 8:22 
UPDATE:
Some minor fixes
Tiaz  [ophavsmand] 23. juli kl. 23:06 
You may try to use them but i don't make them for TJ
jonexhd 23. juli kl. 22:46 
And yet it cannot be activated with Ted Jam?
Tiaz  [ophavsmand] 23. juli kl. 22:00 
Yes it is.
jonexhd 23. juli kl. 15:44 
Is this mod hard required for those other bridge mods? Such as the Shiv Mod Bridge and the SPARK Ruler Bridge
Agent_Hawaiian 19. juli kl. 16:35 
Got it, I'll try troubleshooting it but that's why I kept a backup save so no harm done
Garr Incorporated 19. juli kl. 16:16 
Agent_Hawaiian, I know why this happens. This conflict will also stop you from gaining materiel from supply raids and UFO assaults.
By default this mod changes the loot drops to contain crystallised MELD. If a drop contains an item that does not exist in the game (like if you do not have any mods that add/use MELD) it will not appear to the player. The same thing happens with the Black Market.

To resolve this you must either add a mod that uses MELD or edit 3 config files that govern the mission drops and the black market. And in general, do not add such strongly game-changing mods DURING a campaign - this rarely ends well.
Tiaz  [ophavsmand] 19. juli kl. 11:34 
Never add mods that are overhaul mods in middle of the campaign. To fully work you must start new one.
Agent_Hawaiian 19. juli kl. 10:28 
I was testing adding this mid-campaign (I did make a save prior because I know the risk), and for some reason the black market just stopped allowing me to buy items that weren't engineers/scientists and soldiers? Is that part of the mod or some strange bug that came with the overhaul, because I can still sell all the overhauled items just fine (Also I checked and the market dark event wasn't active so it's not that)
Tiaz  [ophavsmand] 16. juli kl. 12:29 
sure you may do it
BearHeart 16. juli kl. 11:07 
if you previously played with mod jam, is it ok to just unsubscribe from that and still use the mods that overlap iwith yours or are there conflicts in the mod files themselves? i deleted the base xcom config folder ofc
Tiaz  [ophavsmand] 12. juli kl. 12:59 
Just delete config file and that it.
ArachnidCommunist 12. juli kl. 12:29 
Overall this mod just does not deliver on what I think it was meant to do - offer a way to use some mod jam elements without using others. I cannot understand why there needs to be an integrated class overhaul that cannot be disabled
Tiaz  [ophavsmand] 10. juli kl. 12:56 
@Infinity Prodigy
My mod don't do anything with MEC Troopers check again that you have all researches and upgrades done.
Infinity Prodigy 9. juli kl. 14:50 
I've noticed I can't make MEC Troopers for some off reason - using your Long War of the Chosen 2025 mod collection too. Just letting you know.
ArachnidCommunist 18. juni kl. 4:11 
Of course I do? how would I have a SPARK otherwise
Tiaz  [ophavsmand] 18. juni kl. 2:12 
Do you have dlc Shen last gift its needed for LWOTC?
ArachnidCommunist 17. juni kl. 3:54 
@Harbinger I had Mechatronic Warfare perk pack enabled already, so that's not it
Tiaz  [ophavsmand] 16. juni kl. 8:45 
Its from Kiruka's Class overhaul when im back from vacation will do some tuning in all classes
Garr Incorporated 16. juni kl. 7:17 
Can I ask regarding the Sharpshooter tree? When chatting on LWotC Discord server I was reminded that on SSgt Marksman tree has Reposition, and Sniper tree has Low Profile. Latter being Stay on Target makes sense with Lead the Target in the skill tree. Wanted to clarify if keeping Low Profile on the Marksman tree was a deliberate decision or a follow-up from Kiruka's Overhaul of vanilla classes?
Harbinger 13. juni kl. 8:36 
@ArachnidCommunist Try Mechatronic Warfare Perk Pack. Had the same issue, and this one seems to work.
Tiaz  [ophavsmand] 13. juni kl. 0:45 
I'm on vacation for about 2 weeks sorry but i cant help you now
ArachnidCommunist 12. juni kl. 14:55 
My SPARK is missing the Paladin rnak ability in the War Machine row/ I'm clearly missing some mod, but which is it?
TrueAvarus 5. juni kl. 6:45 
Absolute legend you are mate
Tiaz  [ophavsmand] 28. maj kl. 12:16 
UPDATE:
Added Bulky and Hack Defense also to Light\Heavy Spark Armors.
Thanks to @Garr Incorporated
Garr Incorporated 27. maj kl. 13:04 
If the MECs can't equip them - sure. That makes sense.
Tiaz  [ophavsmand] 27. maj kl. 13:03 
For MEC Troopers functionality so if it's added for MEC Troopers then i will not make change to give it to Spark's heavy/light armour.
Garr Incorporated 27. maj kl. 12:44 
Vanilla LWotC has no Bulky. It comes from your config in Config\XComWeaponSkinReplacer.ini.
It adds Bulky to all default Spark armours. Mainly for MEC trooper functionality.
Tiaz  [ophavsmand] 27. maj kl. 12:26 
Checked with pure LWOTC 1.2 only installed and SPARK heavy/light armours dont give Bulky and hack defense.
Garr Incorporated 27. maj kl. 12:04 
I do not know any other mod currently in use that adds abilities for interaction with modded enemies... Maybe it's inherited from some of the configs you used?
Tiaz  [ophavsmand] 27. maj kl. 11:45 
I did not make any changes to SPARK heavy/light armours they come from LWOTC 1.2 and if i remember they don't give hack defense or bulky
Garr Incorporated 27. maj kl. 11:04 
By the way: the modifications you made to the SPARK armours, like Bulky and hack defence, do not spread to the newly introduced Light and Heavy versions of it. Please adjust.
Tiaz  [ophavsmand] 25. maj kl. 12:23 
It works the same as the Volatile Mix ability; that's adds 2 damage to the grenades. Heavy Hitter will add +2 damage to all attacks. So if you have both perks, it will do 4 damage.
Garr Incorporated 25. maj kl. 6:12 
Is Heavy Hitter providing damage to Flashbangs an intended behavour of the ability?
Garr Incorporated 23. maj kl. 23:44 
I assume that that mod was not updated in a while and did not include the new animations that exist for the knives in LWotC 1.2 (quick stab from the side rather than the sword motion).
Tiaz  [ophavsmand] 23. maj kl. 11:28 
They have animation based on [WOTC] Iridar's LW2 Laser and Coil Weapons - Assets.
Garr Incorporated 23. maj kl. 11:07 
Question regarding Laser Cutlass (and probably the gauss knife as well).
Have you not managed to make them located in the new correct spots for their new animations, or is its classic "sword" position due to me only partially using this mod?
Tiaz  [ophavsmand] 22. maj kl. 10:54 
UPDATE:
Added config for ablative armor changes in LWOTC file is in Long War of The Chosen folder XComLW_Overhaul.ini default quoted out.

;[LW_Overhaul.X2Ability_LW_GearAbilities]
;CERAMIC_PLATING_HP=4
;ALLOY_PLATING_HP=5
;CHITIN_PLATING_HP=6
;CARAPACE_PLATING_HP=7