Crusader Kings III

Crusader Kings III

Plague Res in County
9 kommentarer
basskiller95 6. juli kl. 17:04 
@macintosh1257 Depends on the county's development level, since the dev level represents QoL and infrastructure. A 10 dev level county might struggle with supply issues, but 20+ would be fine
macintosh1257 26. maj kl. 9:15 
Does this make historical sense?
Buludibu 14. maj kl. 10:40 
Is this mod compatible with an existing save?
TAH1225 12. feb. kl. 16:42 
oh fuck, this is gonna make some of my shit, OP lol, anyways gonna test it out soon
Sypher98 18. okt. 2024 kl. 3:00 
This should be patched into main game. Actually makes it feel like your schools/hospices are helping
Melkorian 11. aug. 2024 kl. 18:08 
Honestly LOVE this mod! It makes dealing/resisting plagues SO much easier/feels more natural in gameplay. BTW I did find one bug when using with the AGOT mod, and that was it causes the sept of Baelor to have a base-game temple to be poking out the side? If its possible to do a compatibility patch between this mod and the AGOT mod it'd be amazing thank you!
Bilbo Baggins 19. juli 2024 kl. 11:18 
@kalanyr
Considering plague affects the hole county, this mod make sense. Counties with more Baronies die even to the least deadly plague. Building a hospital to every single barony makes no sense either (in terms of game mechanics).
kalanyr 16. maj 2024 kl. 19:27 
@Emperor2000
It's because the old way made it easier to make Counties with more Holdings (ie greater more interconnected populations ) immune and that's the opposite of how Plagues actually spread.
Emperor2000 16. maj 2024 kl. 18:28 
Thanks you for this.

I don't understand the Devs, why they have to change it, it was nearly impossible, to make an County immune with the new Patch.