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CharacterManager:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22683)
Session:DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1416)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1568)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:2351)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:155)
(Filename: C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs Line: 253)
Building:OnCharacterEnter (Character,bool,bool,Character) (at C:/Survivalist2/Assets/Scripts/Prop/Building.cs:483)
MoveToAndEnterBuilding:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/EnterBuildingGoal.cs:397)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
StateMachineGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:985)
ObeyLeaderGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/ObeyLeaderGoal.cs:258)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
PrioritiserGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:1310)
SurvivorGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/SurvivorGoal.cs:177)
Character:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22252)
Assertion failed
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Assert (bool)
AmbientEnemySpawnPoint:OnSpawned (Community) (at C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs:253)
Character_OnEnterBuilding__Patch:Postfix (Character,Building,bool)
(wrapper dynamic-method) Character:Character.OnEnterBuilding_Patch1 (Character,Building,bool)
Sadly my level 5 crafter has died in the 5 minutes it took you to fix it since I pulled him back to base and he got eaten.
But oh well there is plenty of fish in the sea.
If you need anything tested you can also hit me on it. Im also testing some stuff for bob when I come across stuff.
Its fine. Modders cant see everything these days. Also been modding for my 7 Days to die server and the stuff I broke by just adding one free space in a XML....
Please take this useless steam price for fast reaction times.
If you find a fix let me know. Be sad to start a new run.
When using this mod (full vanilla no other mods active); you are unable to craft anything anymore.
I have 5 crafting, shoes, string and cloth and cannot do anything at the workbench.
Cannot even make a spiked bat.
The game keeps teling me "find more resources or develope your crafting skill".
All crafting options are gone. Effectivily breaking the game.
All other workstations are without function too.
Using your other mods this does not occur.
Using my 9 other mods (4 other ones by you, harmony, baclava with hats, more storage, ask, trader reborn) it works just fine.
This mod causes this werid behaviour, making me unable to effectively progress anymore (cannot make coal/ ammo/ etc).
I have not found a way to remove a mod from a savegame as of yet.
May you have a look into this?
I attempted adding it to a savegame and it happens only to new build/ spawned crafting stations.
I have no idea what might be causing it.
You angered a faction and now 50 angry farmers run after you? Go inside.
Now you have to think twice. You might be forced right out again.