Project Zomboid

Project Zomboid

Firearms B41 Revamped
318 opmerkingen
walkman127 31 okt om 3:07 
compatible with advanced trejactory?
KanaZery 4 okt om 22:23 
Is it compatible with the snake pack?
Can I replace the old mod with this one?
AmoryBlaine 30 jul om 19:11 
Trying to balance this and Totally's NATO stuff. The code for gun stats is real messy.
[+| CL rautamiekka 30 jul om 14:49 
@AmoryBlaine

Fair enough I suppose. Not sure about the sling needing a screwdriver, but bayonet & sling being incompatible sounds weird.
AmoryBlaine 30 jul om 9:44 
@ [+| CL rautamiekka My issue is mostly that attaching the bayonet removes the sling and the sling needs a screwdriver.
Piudipiu 25 jul om 10:10 
B42 or I end myself
B-key 21 jul om 9:52 
b42 or i surely perish
[+| CL rautamiekka 15 jul om 9:21 
@AmoryBlaine

In fairness, that's far more realistic, and also makes you work for it.
AmoryBlaine 14 jul om 19:01 
This doesn't have the option to attach upgrades without a screwdriver like the base mod
ReadyForTheDevil 3 jul om 1:41 
b42 pls
Swis 10 jun om 17:57 
Is there a way to craft magazines? Found an m60 but after u empty the one mag ur cooked
DictatorDakota 7 jun om 8:35 
Will this be updated to B42 anytime soon?
The Krab 12 mei om 18:04 
PSA: "open ammo boxes while walking" is NOT compatible with this mod

If you have any issues with anything in relation to this mod, make sure "open ammo boxes while walking" is NOT running on your save/server!
The Krab 12 mei om 18:01 
SKS AK Mag adapter was able to be fitted a few real life days ago and now suddenly is not able to be fitted anymore. I went on a massive looting run to find AK mags (which should definitely have their spawn rates increased, found 3 AKs and only one mag between multiple gun stores). I have essentially all the tools in the game in my inventory and am not able to fit the ak mag adapter to the sks. The rifle has no attachments on it
RoXXoR 3 mei om 2:49 
Does anyone know how to craft improvised silencers? They appear in CraftHelper but there is no option to actually craft one even if you have all the materials.
AlexFromKarelia 18 apr om 23:13 
Dupe item reporting! Install bullet extender on shotgun, then unload it, than remove bullet extender - and your shotgun full of ammo again. Please, fix it. SKS - the same moment.
What about adding SG550, G3?
ChipR 29 mrt om 5:42 
but then does the FAL magazine has a use? the fn fal itself refuses to take a loaded fn fal magazine and it only accepts the m14 one, so i was pretty confused
flyb 28 mrt om 20:09 
ChipR: not a mod conflict, M14 mags are shared between FAL and M14. Sharing mags across similar weapons is a common thread with this mod (so you don't have so many different mags floating around). For example, the Sig uses Baretta mags.
ChipR 28 mrt om 19:02 
is it just me or the FN FAL requires M14 magazine instead of its own FN FAL magazine?
or did other mod affected this
marshmallow justice 16 mrt om 7:45 
ah, i realize now the slings are different things. theres slings that are just basic attachments to the gun, a visual thing so to say.. then theres real slings that provide the slot

i made a Flashlight Suppressor, but it doesn't provide any light. how to fix?
marshmallow justice 14 mrt om 2:50 
i cant use slings, or i dont understand how. i attach rifle sling to gun, but it's just decorative. i can still only attach it to my back, not anywhere around my body like noirs rifle slings / jay's rifle slings update
Dragontamer997 23 feb om 9:33 
Will this mods loot settings affect the guns that are supposed to spawn inside gun cases? With the original mod and vanilla when a gun case spawned it 90% of the time had a gun and a box of ammo in it. With this version of the mod while I get gun cases to spawn they never have any guns or ammo in them, is that supposed to happen? If it helps all my loot settings are set to the lowest possible same as they were with the original mod.
Black_Stag 23 feb om 7:38 
I'm gonna be honest, I love this mod. But it feels like guns break WAY too fast, I put 5 mags through an M16A1, and it started jamming after a single one, and by the time I got done, It was down a quarter of its durability. Any suggestions for fixing that?
_PeNaTaToR_ 17 feb om 17:58 
This mod will work with Brita weapon pack?
Vinishow 14 feb om 5:47 
what happened to improved_muzzle_flash?
AltenRoguerz 13 feb om 12:47 
my only problem (which aint a problem but more of an onconvinience) is the lever action rifle animation, is there any way for you to fix it so the character doesn't lower it then rechamber it, but have ut play out whole aiming? in VFE's fashion
MasterKiller117 29 jan om 15:54 
Will it get an update soon? :spiffo:
Scavvr 27 jan om 18:35 
anybody else have missing textures for every gun?
Kaoeutsu 19 jan om 10:44 
will you update to B42?
Depresión Severa 15 jan om 19:59 
What does the primary and sencondary sheath sheaths?
pudding 15 jan om 13:16 
attached a sling to my mp5a3 but i cant use the sling? anyone got a solution
CatCong 12 jan om 5:37 
I can't put the gun light back on my guns when i take them off. Am i missing something?
HTOScoutMctartan 10 jan om 23:51 
I love the pistols in this mod, rapid fire head shots.
Though I'm pretty far into my playthrough and I still have no idea what weapon takes .22 ammo. I have mountains of the stuff and no way to use it.
James Renkov ☭ 31 dec 2024 om 19:23 
@Mysthios Im waiting for a fix but that probably wont come now that B42 Unstable is out
Sebe 26 dec 2024 om 14:32 
Original mod isn't as good of quality as this version.

I'd like to see it updated for B42, hoping that it'll happen bc this is the only gun mod I'd ever use
bip 24 dec 2024 om 2:22 
The original version of Firearms B41, now just called Firearms, has already been pushed to B42 in beta. Probably not perfect but it's there.
flyb 22 dec 2024 om 8:45 
All around great weapon mod. Looking forward to a b42 update.
SamsungSmartFridge 20 dec 2024 om 21:53 
Thus begins the modpocalypse
Mysthios 20 dec 2024 om 19:36 
@James Renkov
What do you mean by that. You can take out the ammo out of the boxes if you put them in a separate garbage container? Or you're leaving them aside until you found a fix?
dddumb510 20 dec 2024 om 13:28 
Please update for b42
Jrodrocks 19 dec 2024 om 20:16 
UPDATE FOR B42 PLEASE!!!
James Renkov ☭ 17 dec 2024 om 13:55 
@Mysthios No i have not ive just had to put all the boxes ive found into a separate garbage container for the meantime
⁀જજ⁀✈▮▮ 17 dec 2024 om 8:45 
i seem to have the same issue as you guys, with the .30-06 ammo box, simply cannot open the box because the "open ammo box" doesn't appear.
Mysthios 17 dec 2024 om 0:55 
@James Renkov
I have the same issue as you with the same ammo box, have you found a fix yet?
Shal 16 dec 2024 om 17:42 
How are sheaths from the sub-mod supposed to work? Looking in the files, it seems like they should be valid for anything with the BigBlade attachment tag, which includes machetes, and I also see mention of a sheath position for knives, but in-game they seem to only work for katanas.
dddumb510 14 dec 2024 om 18:14 
Love this mod but I wish I could add bayonets to weapons like the Ruger, even if it sacrificed my suppressor.