Sid Meier's Civilization VI

Sid Meier's Civilization VI

S.E.T.I. (World Wonder)
9 kommentarer
Nahueformaline 9. sep. 2024 kl. 23:17 
Good mod :D. More Buildings!
EmperorOvaltine 18. juli 2024 kl. 9:02 
I did double check, so unless both the map yield icons and the tile tooltip are lying, it's +10 of both. It's probably another mod then. No idea which one, since I play with a bunch.
JNR  [ophavsmand] 13. juli 2024 kl. 18:49 
Works fine for me, double check if those tiles actually got +10 and not just +5. If not, maybe another mod is interfering.
EmperorOvaltine 13. juli 2024 kl. 8:09 
From what I've seen this gives all adjacent tiles +10 science and faith regardless of whether they're improved or not. Not a huge issue but figured I'd point it out.
JNR  [ophavsmand] 22. juni 2024 kl. 15:17 
I don't balance around some game modes tbh, and without Vampire Castles I feel like any smaller yields won't really be notable that late in the game.
GeXile 10. juni 2024 kl. 11:20 
I've tried this thing out in a few rounds now, and i think the enemy slow down is too strong i would only keep the boost to your own speed to make it balanced, Also the yield should be tunes down to 3 science and 3 faith (thought about this for a long time) but if you use this with a vamp castle and a preserve and such stuff its gets very very funny op very very fast ^^
But i love model and the idea itself, so i thought i might spill my ideas here :)
JNR  [ophavsmand] 11. maj 2024 kl. 4:17 
Oh right, overlooked that one. Fixed it, thanks.
Dr.Abominate 10. maj 2024 kl. 14:30 
I think there is an error in the Steam description.
+2 housing, +1 amenity and 5% growth boost are bonuses from El Atlo if I remember correctly.
Apart from this small mistake, as usual, your mod is fantastic.
P.S.
Looking forward to the mysterious Savnnah mod
infinitesworld 10. maj 2024 kl. 1:12 
Good for dealing with Babylon ;)