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Good mod overall. It's sort of a must have for me. I think that the devs should implement scaled difficulty as campaign option, as early game is usually fine, but then becomes far too easy.
Yeah you shouldnt see that many, ill have a look at it and try to work out why it might be happening
BTW it would be great if at least some of the buffs were customisable via MCT ;).
recruitment cap for warriors of chaos (20 by turn 100)"
-> halve the upkeep bonus. The AI already gets a hefty upkeep bonus by default on VH. Way before turn 100 I see armies with very very low upkeep (sometimes 0 due to other bonuses, as they all stack).
-> remove recruitment slots bonus. Again, the AI already gets a bonus here by default and this contributes to one of the most disliked aspect of WH gameplay, i.e. losses not mattering and stacks appearing almost out of thin air. Short periods of downtime when the AI is rebuilding armies are good for gameplay. Let's not make it worse with even more recruitment slots.
I've played probably 15(?) campaigns with this mod now and it won't ever come out of my mod list.
I found "Hard" to be fun but I'm a bit more casual to the game in general.
Hecleas Overhaul (In SFO)
Progressively Harder Battles
Progressively Harder Expansion
Dynamic Difficulty
Medium Difficulty Mod
to
Hecleas Overhaul (In SFO)
Progressively Harder Battles
Progressively Harder Expansion
Scaling AI Difficulty
Fingers crossed.
Alternatively/additionally, any possibility of a version without the upkeep but keeping everything else?