RimWorld

RimWorld

Brianns Missiles
218 kommentarer
Briann  [ophavsmand] 22. aug. kl. 14:44 
Uh im pretty sure thats not from this mod. I tried firing missiles on a gravship and it seems to be working fine.
Unless you are shooting the missiles at yourself, Then that shouldnt happen.
Anatolie 22. aug. kl. 8:02 
Not even sure if those are debris. Every time I fire a missile - I enjoy the enemy base getting destroyed, but right after things stat falling though my roof and setting everything on fire.

I live on a gravship. Last time it sent on fire the fuel tanks. It didn't end well. :shcscribe:
Anatolie 22. aug. kl. 7:53 
Why every time I fire one - my base is getting rained with debris and everything is on fire? How do I turn this off? It is just not worth using them if my base gets destroyed too every time I use one.
Briann  [ophavsmand] 18. aug. kl. 13:50 
Okay, this has been fixed. Resubscribe to the mod if it still doesnt work.
Nc 18. aug. kl. 9:53 
For some reason I can't load plague rockets into the launcher anymore.
Brent Kerman 13. aug. kl. 20:05 
This mod is amazing, the one thing that gets me every time is that launch animation...for how good everything else is it really feels bad.
jogado21 13. aug. kl. 17:44 
I HAVE BECOME DEATH, DESTROYER OF WORLDS
Tleno 13. aug. kl. 17:02 
Glorious new trailer.
Doomi 13. aug. kl. 16:19 
ARGON BUILT THAT MISSILE IN A CAVE! WITH A BOX OF SCRAPS!
The God 13. aug. kl. 15:37 
This seems like rimatomics but just pure destruction without any of those reactors and stuff, if I am correct then thank you for this
IME | Pajama 13. aug. kl. 14:16 
It feels a little busted unless the AI can missile you back
OnyxFyre 13. aug. kl. 10:34 
im downloading this just because of the video ngl
Nc 13. aug. kl. 10:01 
Ho-ho-ho. Looks like Christmas will come to someone in August this year
Briann  [ophavsmand] 13. aug. kl. 9:39 
If people have weird issues, Try unsubscribing from both brianns missiles and brianns missiles framework as they both got updated.
Briann  [ophavsmand] 13. aug. kl. 9:32 
Updated the mod hooray (Probably with alot of bugs)
Changes:
Added Oddesy Compatibility
Added New Missile Type
Added Mod Icon
Added Missile Sieging
Added Missiles Settings Menu
Added Experimental Missile Nerf Setting
Added Impact Explode Setting
Changed:
Updated Some Icons
Updated Missiles to go faster on world
Fixed:
World Map Missile Orientation
Fixed Incendiary Missile not making fire
Removed Missile Launcher Interaction spot (wasnt needed)
Nc 7. aug. kl. 11:09 
Just installed "Biological Warfare". I think i know what I'm doing this weekend. By the way, I recently tested the high-explosive missiles. Now I don't know if it makes sense to make antigrain warheads.
Guarwo 4. aug. kl. 16:26 
Nice mod now can be bigger war criminal :)
Nc 4. aug. kl. 12:51 
Hello. @Briann!

Thank you for your amazing work.

I meant the possibility of painting the launchers. Or changing the material they are made of. That way they will fit better into the ship's design.
Lucio Magno 4. aug. kl. 10:56 
I'll download the mod once these problems are fixed, ot seems pretty cool
Briann  [ophavsmand] 4. aug. kl. 10:13 
@Nc Thanks im glad you like the mod, For your suggestions.

1. Yeah definitely need to fix.
2. They have a chance do so something but the system isnt really good currently so im planning on changing this into something better i think i have something really cool in mind.
3. This is an oversight ill look into it.
4. Yeah, Great suggestion will do in next update (unless there are some problems with it).
5. Paintable? Like the launch pad or the missiles? Im not sure if i can do this but ill look into it either way.
Nc 4. aug. kl. 4:29 
I love this mod, but it has several problems.

1. You can not use rockets in space. Even if you launched it at the same location. Rockets just won't reach target.
2. If you try to attack another faction's settlement without being there - rocket's won't do anything, They will just disappear.
3. Incendiary rockets almost never ignite something. They will just momentarily destroy anything they can.
4. You can not rotate launching pads. it could be a problem if you have pads on your spaceship.
And please make them paintable.
Briann  [ophavsmand] 4. aug. kl. 0:18 
I pushed a new update, Resubscribe and try it again?
Farbott 3. aug. kl. 23:34 
I think I was getting the same problem as Dylanced, the whole game absolutely tweaked out, infinite errors, mods disabled, everything until I turned this off, no clue what would not be playing nice with this.
Briann  [ophavsmand] 3. aug. kl. 16:28 
After a few more attempts i still cant recreate your issue. So im thinking its another mod making this missile mod break everything or maybe its a dlc thing.
Im guessing if you remove all your dlcs and just add brianns missile framework and brianns missiles it should work fine, If it works then it has to be some other mod, If it breaks then it is actually this missile mod.
Dylancd 3. aug. kl. 16:15 
Im on 1.6 and I Literally just subbed to all your mods with the missil stuff thats required, rimwar, and the just dinos jurassic park. everytime I kept using your mods it just pops up saying its corrupted and all mods will be disabled. I did verify files and all, super strange
Briann  [ophavsmand] 3. aug. kl. 16:11 
@Dylancd Im not able to replicate your issue, Have you tried just using this mod alone? This also did just have an update so resubscribing could help. Also what version are you on, If your on 1.5 it might cause some issues.
Dylancd 3. aug. kl. 16:07 
hi not sure what happened but my game kept saying theres corrupted files, i took a few mods off and it still happened, then i took yours off and it went away. This is after subbing to 5-6 mods recently. Not sure what happened exactly. Would love to try this out though, it looks amazing
Briann  [ophavsmand] 3. aug. kl. 14:50 
Alright i rolled out a new update to fix biological warfare and the necroa missile being available if you have the standalone mod.
Farbott 3. aug. kl. 14:28 
Yee I'm aware, I just wasn't sure if the standalone would enable the necroa missile without a patch
Briann  [ophavsmand] 3. aug. kl. 14:09 
@Farbott oh, this mod did have the necroa missile already but i guess they seperated it into another mod so i guess ill just have to update that.
@[THH] Jiver This actually should be a thing already im pretty sure. All missiles have a chance to destroy a worldobject with Antigrain being the most effective. If i ever do a bigger update for this mod at some point i would probably change this system to a more health based kinda thing.
[THH] Jiver 3. aug. kl. 11:56 
Really like the mod but wanted to ask about a feature? Vanilla Expanded: Security adds an Artillery gun that can destroy un-generated map locations with percentages from hit shells. Would doing the same with this mod be possible? Missiles could target un-generated map tiles and destroy them based on missile type and/or amount. If this feature isn't all that feasible, no worries! Just missing the ability to kill map targets without risking a long siege and slow caravan waltzing around. :steamthis:
Farbott 28. juli kl. 20:48 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531035748&searchtext=necroa
Any hopeful patch of this? Its just the necroa virus from biological warfare alone, would be nice!
Nate700 28. juli kl. 6:33 
Can you add a nuclear missile?
Geirkztilb 25. juli kl. 21:42 
That cluster missile is absolutely unreal. I flew a colonist over to a nearby tribal settlement for targeting, and it absolutely demolished the entire base. Like 30 people all dead and most everything flattened. Killer mod dude.
Briann  [ophavsmand] 23. juli kl. 0:45 
uhhhhhh not really other than reloading a save.
Jake_the_turkey 23. juli kl. 0:36 
I tried to shoot one in an orbital location onto a spot in the same tile. it just made it disappear. Is there a way to fix this?
Scout Gaming 15. juli kl. 12:32 
Nevermind, doesn't work when firing to an orbital location while on an orbital location
Scout Gaming 15. juli kl. 11:35 
Seems to work mostly fine with gravships, can't see the missile traveling on world map tho
Scout Gaming 15. juli kl. 11:21 
Does this work with gravships?
Giggles 11. juli kl. 16:05 
Thanks for the response! I haven't noticed any issues so far, but with CE, ya never know lmao
Briann  [ophavsmand] 11. juli kl. 15:59 
Probably? I have never used CE so i cant be sure and i would test it but i would rather not downgrade my version to 1.5 right now. But this mod uses the vanilla explosion spawner and if CE changes that then it should be fine.
Giggles 11. juli kl. 15:42 
Is this compatible with CE?
Scout Gaming 23. juni kl. 14:25 
Hoping this will work from gravships
Kelarius 16. juni kl. 21:36 
@Briann Great! Looking forward to spinning your mod up for the next colony. Thanks!
Briann  [ophavsmand] 16. juni kl. 21:10 
@Kelarius the issue should be fixed now. The 1.6 version should be updated but the changes are in the framework and not the missile mod itself.
Briann  [ophavsmand] 16. juni kl. 20:20 
@Kelarius I had 0 clue that this was an issue i am going to look into it. If i find and fix the issue im not sure if ill be able to update the 1.5 version as my project is set to the 1.6 (I didnt backup the 1.5 version.), So ill most likely only update the 1.6 version.
Kelarius 16. juni kl. 20:12 
@Briann Did you have any luck tracking down the issue reported last fall where a missile launch would destroy the building located at the center of a map? I remember running into that issue at the beginning of the year and reverted to a prior save without this mod waiting for an update on the issue. Thanks!
Briann  [ophavsmand] 16. juni kl. 13:36 
Should be updated to 1.6, I also increased the chance antimatter missiles destroy world objects (in the 1.6 version.)
kabloey_kid 31. maj kl. 8:15 
psheeewwww BOOOM
gexyandelly2 11. maj kl. 7:25 
Wont let me load missile into launcher for some reason it was working before