Entropy : Zero 2

Entropy : Zero 2

Arbeit Suit + HEV Dudes [Hammer Asset]
9 kommenttia
xdxdxd  [tekijä] 12.8. klo 14.32 
@Ricochet
Make sure you're using citizentype4 (unique) and make sure the model paths are correct. If I remember correctly, Gordon's looks something like models/arbeitdudes/gordon_citizen.mdl
Ricochet 9.8. klo 16.15 
@xdxdxd Hello and sorry, I was testing the spawns, they worked perfectly changing the skin with your help, but I have another problem, when I spawn Gordon Freeman in a citizen a giant error appears, I tried several ways but it remains the same, it only happens with gordon_citizen.mdl the rest works, it also happens with the model with a helmet and I can't make the assassin invisible, I don't know what I'm doing wrong but I would really appreciate it if you could explain it to me, if you want and if you can of course, there's no rush :steamthumbsup::gordon:
xdxdxd  [tekijä] 9.8. klo 5.46 
or well, if you want to change the skin of an existing npc, i think it would be "ent_fire !picker skin 4" while looking at the npc
xdxdxd  [tekijä] 9.8. klo 5.45 
@Ricochet
Both work. In Hammer, you can change the skin slot either in the model viewer or entity properties. In the console, when using ent_create, you can add the keyvalue "skin" and then the number of the skin. example: "skin 2" would spawn in the Mark4.
if i remember correctly, this is the order of the skins. 0: Mark5, 1: Mark5 Bloodied, 2: Mark4, 3: Mark4 Bloodied, 4: Arbeit, 5: Arbeit Bloodied, 6: Arbeit Glowy
Ricochet 8.8. klo 23.07 
One question, to change the HEV suit skin, do I need to use the console? Or is the Hammer Editor required? I'd really appreciate it. I'll give you credit. :p2cube:
xdxdxd  [tekijä] 2.6.2024 klo 15.07 
Small but somewhat relevant update:
Helmet's helmet skin now works via skins, no more bodygroups
Gordon now has a bodygroup to remove the glasses
banana peel 14.5.2024 klo 11.21 
into the borealis
xdxdxd  [tekijä] 8.5.2024 klo 5.00 
hunt down the freeman 2
banana peel 7.5.2024 klo 20.32 
gordon boss fight when /j