Windowkill

Windowkill

Prism
60 Comments
joe 27 Aug @ 2:21am 
but really good mod:steamthumbsup:
joe 27 Aug @ 2:20am 
you should neft the hp of the outer crystals its has so much hp for a outer shield
wd7732384 14 Jun @ 9:34am 
!
FallingAxis  [author] 5 May @ 6:12am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3476397111
Made a brand new reskin for every enemy in the game (aside from Sweeper and Splitter because they're impossible, oh and Heptagon)
FallingAxis  [author] 5 May @ 6:11am 
Happy Anniversary, Prism
FallingAxis  [author] 9 Feb @ 6:52am 
Sorry for taking a bit, but yeah Orb Array doesn't get replaced by Prism. They both have equal chances of appearing which I believe is 1/27. It's been a while so I can't quite remember, it might honestly be 1/3
Temp_Otherworld 1 Feb @ 7:31pm 
maybe it's just me, but I've never seen Orb Array ever since using this mod. I felt this odd but Prism is still super fun to fight.
Unindentified Staem Accuont 26 Dec, 2024 @ 10:44am 
the ramiel family
CallMeWalls 8 Dec, 2024 @ 1:41pm 
Prism never cry.
FallingAxis  [author] 1 Nov, 2024 @ 10:37pm 
The showcase area also shows of some other design iterations and early concepts, such as the Blackout Prism variant
FallingAxis  [author] 1 Nov, 2024 @ 10:35pm 
However if you want to see what a Vector image variant of prism looks like in more of a "Windowkill" style, join Torcado's Discord server and find the Prism showcase area
FallingAxis  [author] 1 Nov, 2024 @ 10:32pm 
The design of Prism isn't ever going to match Windowkill's
It's my design, not Torcado's (no disrespect to him)
The_kitteh 28 Oct, 2024 @ 2:55am 
hey, I think this mod is cool but the design of prism isn't in the vibe of windowkill.
A better design would be like something like this: an empty diamond with just the outline matching with the color of the prism and for the inner one : leave it like it is.
FallingAxis  [author] 7 Oct, 2024 @ 11:19am 
Should put this here because I lowkey just forgot, but when we updated to the infected update, we also made bunch of cool stuff for customisations, like Window Themes and Backing windows
BlueSox 11 Aug, 2024 @ 10:05pm 
hey, it's the desert boss from kirby 64!
FallingAxis  [author] 11 Aug, 2024 @ 10:47am 
It appears after Smiley and then is a 1/3 chance, same as the Orb Array, to appear later
PLMMJ 10 Aug, 2024 @ 5:59pm 
Really fun boss! For certain modded characters this fight can stink, but that should be expected. It shows up between Slime Satan and Smiley though it might have been intended to be after Smiley because I have Starco mod on.
PLMMJ 10 Aug, 2024 @ 5:12pm 
Question, when does the boss show up?
Burgleurgle 1 Aug, 2024 @ 2:49pm 
this looks cool
FallingAxis  [author] 29 Jul, 2024 @ 10:33pm 
I also want to note something you said in your second message:

We have lives away from this mod, and as I said earlier, this mod is just fine as it is.
If you're still keen on seeing my ideas and art and stuff, join Torcado's discord and you can have a look for my character stuff there.
FallingAxis  [author] 29 Jul, 2024 @ 8:03pm 
- The Punishment lasers for destroying a fractal are near instant. You're meant to react fast or you get punished. The Phase 2 lasers are pretty much the same as Spiker's in terms of timing. They're fine as they are.
- These wouldn't be good changes for Prism
- This is broken and does not make sense. There are many situations where you could get stuck and punished.

- Prism is the boss. The fractals are controlled by Prism. They are not their own living entities and are powered by Prism. Without Prism, they cannot function. The original plan was for Prism to have damage reduction rather than full invincibility but it just didn't end up working out as you are able to entirely skip through both Phase 2 and Phase 3
Also the fractals coming together after you beat the boss to be a bigger boss doesn't make sense either.

As I've said previously, Prism is essentially a perfect boss right now. Nothing other than bugs and balancing really, but I do appreciate everyone giving suggestions
FallingAxis  [author] 29 Jul, 2024 @ 8:02pm 
Been away a while and just came back to read all this. Gonna go through it from your first message to your last:
- We've mentioned before how there are issues with making them stay on screen. His HP is a bit imbalanced but they are meant to be a tank
- The lasers are fine
- Do you mind elaborating on the warning line 20 degrees thing? I'm not sure if this is a suggestion or a bug. If it's a suggestion, then no. Prism pin points your last location in an attempt to punish you. Having them track you would mean it would hit you every time. If it's a bug, put it in bug reports please.
- Laser will not split in 2.
- Prism's lasers are massive. Kill a fractal wrong and that deflected laser will be a death sentence. It wouldn't work
- Don't get what you mean by "laser curves away from entities". They don't hurt enemies, only you. No point in them curving.
Ragin' Ramen 19 Jul, 2024 @ 1:19pm 
(my commet is more than 1000 charecters so it must be done in more than 1 comment)
someone suggested making prism and its orbitals die when prism dies, but this would not work, what if, when prism dies the orbitals DO die but instead shatter and converge into a harder version. this version would be harder than prism but faster to kill. its would shoot booth lots of "wiggly lazers" that would be randomly shot out when the ball of shattered crystals take damage, they would be shot out not proportional to the damage dealt but to the bullets hit. and its main attack would be several versions of the same attack witch, a lazer. it would randomly select 1 modifier:
Ragin' Ramen 19 Jul, 2024 @ 1:19pm 
-no changes to the lazer
-no initial changes but before firing the "warning line" would shift toward the player 20 degrees before fireing
-lazer splits in 2
-once lazer hits the edge of the window do a delayed ricochet with warning
-lazer curves away from entitles
-"warning lines" apper but lazer comes 3 sec later
-lazer fails ind insted creates 3-4 "wiggly lazer" in the general direction
-lazer fires then stops for 1/4 sec and re-aims at the player within 30 degrees, repeated 3 times

I doubt this will be added but if it were, then dang.
also if this mod is abandoned then why not make more characters and upgrades?
and what if those up grades had some draw backs? and were also synegetic?
Ragin' Ramen 19 Jul, 2024 @ 12:56pm 
have less hp on him and make him always on screen (not the window just the actual game)
restopian 29 Jun, 2024 @ 3:29am 
Awesome
Antonio11 25 Jun, 2024 @ 10:50am 
It's very cool but he goes out of screen too much.
Drakothecat 8 Jun, 2024 @ 9:16pm 
sounds cool
FallingAxis  [author] 25 May, 2024 @ 8:53am 
There are other reasons I could come up with for why this wouldn't work out, but these are just some examples. I appreciate others trying to come up with ways to help us improve this mod but realistically, Prism is fully fleshed out and a working unique entity.
FallingAxis  [author] 25 May, 2024 @ 8:53am 
With that idea comes several different reasons why it doesn't work with both it's concept and it's boss fighting style.
1. When prism dies, all other fractals will die. This is because the fractals are different elements of light created by Prism, so without it's main light source, they lose power and die.
2. This removes the whole aspect of "self defence" boss. Killing the main enemy but the shield is still active and fighting removes the entire concept of protection.
3. What would then happen if you broke a fractal without Prism present? No beam of light would occur to punish you for your brash actions.
4. It removes progression. Prism has 3 different phases. If you kill off the center, it removes that progression into both phase 2 & phase 3, since Prism needs to be present for them to work.
5. This idea kinda infringes on Slimest, since their fighting style comes from becoming more enemies.
[ZRP] Box 24 May, 2024 @ 9:11pm 
re: most recent update, Prism now properly dies when killed. Thank you for the swift response, and good luck with your future projects.
nolhan.kdfr 24 May, 2024 @ 12:47pm 
i have a suggestion about the way the prisms could act, if the central prisim dies first it could make all the others split appart and become independent, making the outer prisims orbit the inner prisims and if the inner prisims dies while the outer prisims are orbiting it it will do the same effect, just with the roles swapped between the inner and outer prisims, though i think this would be very hard to impliment this in a balanced way, or even just impliment it at all
Spaghet_Boi  [author] 23 May, 2024 @ 10:51am 
Sorry I've been sick the last week, the issue was how the game reads and writes in-game statistics.
I had a custom stat for the total number of Prism's killed which would increase in the kill function before it actually killed Prism, and what I was told is that if the game called the stat, and it wasn't in your stats file on your computer, then it would automatically add the stat.
The issue was that apparently, I was told wrong and it doesn't add the stat automatically, meaning it got stuck on the line that increased the stat, meaning it would never call the function that actually despawns the boss in game.

Sorry about the wait everyone :brownchicken:
FallingAxis  [author] 23 May, 2024 @ 6:10am 
This was the original idea for the boss but proved impossible, that's why the boss now tracks their distance away from the player. It works better this way too because you aren't supposed to be getting close to them
haz3rt 22 May, 2024 @ 5:54pm 
please make it so it wont just go out of the screen (or windows)
MelonChats 20 May, 2024 @ 4:09pm 
yup, got some undying guys, not really much of a problem though
Gmanrocky 20 May, 2024 @ 1:00pm 
getting the same issue everyone else is discussing, boss won't die after the last phase. Will keep playing to see if it stacks
[ZRP] Box 19 May, 2024 @ 9:13pm 
Just downloaded and fought the boss myself, it dropped a star when I "defeated" it, but it's still "alive", moving around and attacking in third phase.
Chucklemaster 19 May, 2024 @ 5:54pm 
Doesn't appear to be fixed
Spaghet_Boi  [author] 19 May, 2024 @ 1:01pm 
just pushed out a small tweak, should ideally fix the issue about it not taking damage in what should be its final phase however if it doesn't fix feel free to tell me again
Spaghet_Boi  [author] 19 May, 2024 @ 7:11am 
Hmm, so for QDNinga, if you mean after the final phase, once the boss dies it should automatically delete any instance of prism whatsoever so it might be incompatibility with another mod, what mods were you using?

for raymankai, the final phase should just be that, theres really no gimmick so it might have something to do with how it detects the final phase i will need to check that out
Raymankai 19 May, 2024 @ 1:52am 
How do you kill it?
I was in the game forever trying to kill it and it never died
QDNinga 18 May, 2024 @ 2:48pm 
There seems to be a bug where the prism still attacks you after it's "dead". It refuses to take damage in this state. Not sure if another mod is causing this, but please help.
Spaghet_Boi  [author] 18 May, 2024 @ 1:52pm 
Yeah essentially, it has 3 phases, the first phase where only the outer fractals can be attacked, the second phase where only the inner fractals can be attacked, then the final phase where you can finally kill prism itself. It's meant to be challenging but have fun! :brownchicken:
Astronix 18 May, 2024 @ 12:45pm 
how do you kill it once all the fractals and it just follows you around teleporting to you
FallingAxis  [author] 15 May, 2024 @ 11:18am 
I've been trying to get some help off of my friend to make a sort of "gameplay" trailer for when the next update comes out, that way people can see how Prism works, the new designs I made, a bunch of cool stuff that Spaghet as coded, and basically just a bunch of quality of life things.

If this ever comes to fruition, you can easily refer to the video.
However, if there is anything else, join the Torcado Windowkill Discord and message me; I or Spaghet may be able to assist
Extem The Hedgehog 15 May, 2024 @ 10:27am 
ah I guess I just have a skill issue then lmao
FallingAxis  [author] 14 May, 2024 @ 2:59pm 
Even with Zephyr's difficulty scale, you have access to Endure, allowing you to get close to deal damage effectively enough to avoid repercussion
furthermore, fractals are damageable when launched at you

All these things considered = a well balanced character that takes skill and caution to defeat
FallingAxis  [author] 14 May, 2024 @ 2:57pm 
Prism is the guaranteed 5th spawn of any run, meaning by the time you encounter them, you will both multishot and fire rate upgrades, aswell as your Action abilities.
Zephyr is meant to be a challenge
Nyx has halt access
Bastion has torrent
Epsilon is strong enough to go head to head while using bellow to keep enemies away
:) can multi-target a single fractal for maximum damage