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Please let me know if you encounter any issues specific to my mod and I can try to fix it.
Here's the link to my mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247461571&searchtext=tamurkhan
I also linked yours, especially the complementary "per army" one. And I warned peeps that my mod would conflict with yours, well the "double" vs "999" caps.
Happy you made your mod, and please upload it so others can enjoy it.
I was able to edit the caps to 100. I could email you the edited packed file or just host separate mod, with your permission of course.
I may even need a version with upgrades costing all just 1 Dominance Point vs. 2-4-6, hehehe
I used RPFM (Rusted Pack File Manager) from here: https://github.com/Frodo45127/rpfm/releases
Is there a BOB or official tool people are using?
I wanted to increase the cap, and any number I picked would simply be a preference on my part. I thought doubling it would be a good starting point. I do think Elspeth's mechanic is stronger due to not having a limit factionwide. But Tamurkhan does get the chieftain campaign abilities to make up for it I suppose.
I could look into releasing a separate mod similar to this one that makes the cap per unit like 100 each or something like that.
So with this mod, can I like field an entire army of Chaos units if I get Eizar Doombolt? Or only max 6 for the entire faction or max 6 blunderbusses per army? I guess that's what i was asking. If it's max per faction than Tamurkhan is weaker buff than Elspeth who can comfortably keep recruiting OP Amethyst Outriders of 4-6 per army (just have to pay 1K every time).