Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North (6.2 - NEW FACTION!)
647 comentarios
Xfrost 26 AGO a las 20:35 
Unit progression, research and economy are at a snails pace, the development is good but getting bored too quickly.
ErraticPterodactylTTV 24 AGO a las 23:32 
On the faction selection menu, the High King of the Bjornlings is said to have a unit of Bjornling Hunters with throwing axes and 5 more armor than the basic Marauder Hunters in his starting army. When I go into his campaign though, it's a unit of regular Marauder Hunters with javelins.
luke.sluszniak 24 AGO a las 9:51 
I'm playing Skaelings, can anyone tell me where I can get Norsca or Khorne infantry units - I don't have any buildings that give these units in my starting province.
GCarter 23 AGO a las 11:14 
I have tried changing character stats in PFM to adjust my campaign but they always revert to standard. I change land units and main units tables as well as melee weapon - any ideas as to why this isn't updating in game?
lwhのsama 20 AGO a las 6:24 
please add MCT for it !
InfoManiac 19 AGO a las 4:40 
osber shieldclan breaking scripts since kislev changes
Praianos 18 AGO a las 16:20 
This is outstanding work! Is a submod fpr "The Old World - Classic" possible? My PC would thank you!
danihunter1 18 AGO a las 13:08 
If rotbllood tribe mod is enabled, it doesnt let you recruit Jarls or skin wolf werekin
Rikimaru 13 AGO a las 22:40 
seems I can play as Ursfjordings without having the Norsca DLC :cta_emo7:
The Geko 4 AGO a las 11:18 
Is there a Old World campaign compatibility patch for this?
Johnny 5 26 JUL a las 10:07 
Any advice with the Oseberg shieldclan start? It seems to direct you to Anguille, which is a pretty difficult fight on higher difficulties if not impossible, similar to the mousillon start tbh
SDgamer 21 JUL a las 22:23 
Which Heros are the Generic ones? Having trouble figuring that one out
Jeremy Lin 19 JUL a las 22:56 
is it possible to add Mercenary Contracts for Bjornling?
Reznovi the Fourth 19 JUL a las 5:45 
Hello, I wanted to ask if it is possible to make compatibility with The old World Classic. In the selection menu, you can select a faction from the Norsk lords, but only the regular Lord chieftain appears at the start.
Walt The Why 19 JUL a las 5:42 
It crash when i go on the Unite the Norscans Option for one of the legendary lord?
TurtleInvader 16 JUL a las 13:41 
Hey I'm curious, when Sayl becomes a real DLC will he still be available here or will he be removed?
SpooNNNeedle 11 JUL a las 18:05 
I'm also unable to battle confederate a few lords as Bjornlings. For example. I've defeated hakka multiple times (even destroying all his armies) and can't confederate.
SpooNNNeedle 11 JUL a las 18:02 
The only other option you really have is to wait for the AI to target somebody else and snatch their settlement while they're gone. The World Walkers are the only faction that regularly does this, though, and they are not an enemy you can realistically beat without getting extremely lucky or cheesing the hell out of the battle ai.

I do really like their premise and flavor of optionally becoming friendlier with the Empire factions. Maybe a custom Beast Compendium or something that doesn't require them to raid and pillage the Empire for the fun toys would make them stand out in the Norscan lineup.
SpooNNNeedle 11 JUL a las 18:00 
I feel like bjornling might be just a tad bit too difficult a start. You border two very strong and aggressive factions, and the third (friendlier) border will almost certainly be confederated by the World Walkers in the first ~10 turns.

Having your army be so isolated and unable to capture nearby settlements (especially on the very hard difficulty), and having no way out of your spawn, means you have to wait for the enemy to come attack your gates, manually win the battle, and do so without taking any serious damage in your Lord's army so that you can counter-attack and hit the garrison and half-sized army the AI has inevitably built up between the rounds it takes to travel to their settlements... all on tier 1 and maybe tier 2 melee units.
SFH 11 JUL a las 4:39 
EmpireCommand 8 JUL a las 12:22 
The Bjornling start is straight up a grind. I would move the starting army fight closer to Pack ice bay, because it takes a minimum 5 turns to get to it from where mr Grondal starts now. Which makes the campaign a literal End Turn Button pressing Simulator.

Also The Bjornling fishing stance Removes the Forced march stance option in water, if this is on purpose ok, if not It really also makes the water transport into a harsher grind.
Boxy 6 JUL a las 19:03 
I noticed your other Might of Maw is compatible with the Old World Mod. Would this one also be compatible?
chaos dwarf 5 JUL a las 1:58 
Can the Sulsa Blood Avenger be added to the custom settings?
JazzMonk 2 JUL a las 20:31 
When playing with TOTN and Stratovarius' Rotblood tribe mod, the regular Norsca heroes of TOTN factions get replaced with Rotblood ones for recruitment. Noticed while playing Sayl, wondering if anything can be done? If not, just a note for compatibility. Love this mod!
rvvakag 1 JUL a las 10:23 
Hi! Could you increase the quantity of Bearman of Urslo (RoR) up to 5 or, better, make a basic version that can be hired in limited numbers, like a Bulwark of Skjold (RoR) and regular Huskarls for Bjornlings. Sub-mod maybe? Thanks in advance for your reply.
Crowgoose 26 JUN a las 17:06 
I'm not sure if this is intentional, but I cannot confederate with egil from combat as the bjornlings.
Goldberg 26 JUN a las 4:13 
Artworks of loading screen are insanes !
Kaptajn (i got tech armor) 23 JUN a las 2:54 
@antiz777 If the bug was a sort of wooshing sound, like a magical effect, then i don't think the mod is blame. I have the same even when i disable the mod, and it is driving me insane.

Also check if it's Norsca units or just units with the rage effect, as that is the issue for me atleast
Eff 22 JUN a las 23:37 
As Hakka the Aesling - Aesling, am I able to recruit Huscarls? Or is that only Ulfric Grondal - Bjornling? Amazing mod by the way, loving the variety of gameplay :P
antiz777 19 JUN a las 10:26 
Hi, I tested two campaigns with the factions of the mod and in both there is a sound bug in battle when approaching or moving the camera close to the units, I tested on other campaigns like for example another faction of the SCM mod Might of the Maw and the bug does not appear. The bug was not present either before the patch
luthurram 18 JUN a las 20:52 
Any update on bear skins for the Ursfjordings?
Autumnchain 18 JUN a las 12:45 
Will MCT compatibility be implemented to control who shows up? I'm assuming that since Might of the Maw does it, this could as well.
Wauthan 17 JUN a las 15:01 
One last comment, on the newest lord added by the pack. Geimdall doesn't require but REALLY benefits from two other mods: Immortal Empires Expanded and Norscan Longship. The latter is one of the units he boosts with a dedicated skill and without the former the closest town will likely be immediatly taken by Brettonia, giving you no way to recruit more troops without dealing with them on turn 2. :lunar2020gigglemonkey:
Wauthan 17 JUN a las 14:35 
@Dale I'm not sure but I think most, if not all, of the unique faction units are connected to landmarks. If I remember right Birna's recruitment landmark is on the troll country coast, south of her starting position.
Wauthan 17 JUN a las 14:32 
@comisaryarrick While the mod authors are likely to remove/replace this version of Sayl it's really unlikely to cause any errors or conflicts even if they don't. There will simply be two Sayls running around the map at the same time. The SCM version and the CA version.

I say keep him in the mod, and just have the two fight eachother to determine who is the true Sayl. :)
comisaryarrick 17 JUN a las 10:24 
When the DLC comes out, will you remove Sayl from the mod? If you don't remove it, the mod will probably give an error?
comisaryarrick 17 JUN a las 10:22 
Hello! New units have appeared in the mod, but some of them are displayed incorrectly, the model is broken, or the icon is from the imperial infantry and goblins. Please fix it! Thank you!
TToKKang 8 JUN a las 18:49 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Dale 6 JUN a las 15:22 
As Birna the Huntress how do i get Sarl Hunters`? :)
Empyrial 31 MAY a las 20:07 
But in all seriousness, it would be great to be able to recruit the unique marauder variants through the alliance system, it seems like they become genetic when recruiting them from a different faction/race.
Empyrial 31 MAY a las 20:01 
@Sniperbait I'm not seeing the problem :WH3_greasus_rofl::WH3_greasus_rofl:
Sniperbait 31 MAY a las 9:12 
Anyone else having a problem where Einarr Sigdansson just keeps casting an unending magic shield on his whole army?
jamie_van 29 MAY a las 20:50 
Any way we can get a submod to unrestrict some of the faction specific mechanics? I get wanting to increase replayability, but have like 15 confederated lords that all buff faction specific troops in their skills is kinda annoying since you can't always optimize them. Just thought I'd ask if it was possible, and/or how difficult it'd be.
NorscanWarlord 27 MAY a las 18:44 
hope you guys release a reskin for Sayl the Faithless when he officially drops, i like your more than the official one
Ace24 26 MAY a las 5:54 
Will Ulfric and his Bjornlings get the better Kislev faith system? I love playing him and Viking tactics like shield walls, but the stance is useless against arrows, which feels wrong. He’s meant to be an order leader, yet his economy suffers since he lacks port bonuses others get. Being a fishing tribe, why don’t ports generate fish or boost trade? Chaos offers better rewards, so why choose order? There’s little incentive to play him as an ordertide character. The Empire dislikes you despite being the “good” Northmen, which hurts. Helping Kislev politically should reward you more, like unique units or reinforcements—like Markus Wulfhart getting Empire aid. Devotion and influence with Kislev should give tangible benefits. Ulfric should have buildings boosting devotion, not chaos shrines. His campaign feels out of sync with order factions, making it discouraging to play.
Mosketero 24 MAY a las 2:25 
Your Sayl will be always our favourite Sayl :VLOVEIT:
Маленький Принц 23 MAY a las 21:14 
Sayl RIP
Peaceoutindexdown 22 MAY a las 15:08 
I hope CA really hit Sayl like you did. <3 Keep up the good work.
bain.yelton 20 MAY a las 16:37 
This is a must have, like a full on expansion DLC. Love it
Kishin Malz 19 MAY a las 8:23 
i LOVE it. thanks for this i question could you make the 2 axe weelding werewolf a generic lord ? would love that mod. thx again for this one it is amazing ^^