Garry's Mod

Garry's Mod

CS:S Original V_model offsets replacement
45 kommentarer
Cj ROCKS 21. juli kl. 18:55 
If this addon doesn't work for you, extract it!
SnoopySeven 23. juni kl. 4:59 
hey lads, i made an addon to almost match the fov of the original cs source weapons with this addon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506804668
june  [ophavsmand] 22. mar. kl. 14:31 
You could do that probably, havent tried it so not sure.
sadie! <3 22. mar. kl. 14:30 
Do you think if I decompiled the CSS models and just matched the exact offsets it'd work?
june  [ophavsmand] 22. mar. kl. 13:47 
No it was just simply editing the origins ot the viewmodel through QC editing, I have tried to be as accurate as possible by looking at the v_model files in HLMV so there are probably some errors, I dont mind at all if people edit my addons so go ahead
sadie! <3 22. mar. kl. 0:16 
this is really good but i think some of them are noticably low when compared to, namely the handguns. was this done by editing the models themselves or is it simpler than that? i'm just asking cause i've been considering editing myself to fix them not being 1:1
june  [ophavsmand] 9. feb. kl. 13:34 
If I remember correctly every weapon is using FOV 75 which is the default one in HLMV/HLMV++ I decided to guide myself with that instead of using FOV 90. Also viewmodel errors will happen with ridiculous amount of FOV and viewmodel_fov which I cannot really fix as I do not know any coding and I am simply less than an amateur sourcemodder. If you feel like modifying the addon you can I do not mind.
SpookyTexture 9. feb. kl. 13:03 
Another thing is that, on fov 1114, the viewmodel looks exactly to how it does with fov 90. After this, the viewmodel starts moving back like how it does after 90. Then the cycle keeps on repeating forever.

Another thing of note is that the distance of the viewmodel changes your mouse sensitivity. If it's far away, your mouse starts to freak out whenever you move even a little, and if it's extremely close to the screen, it moves slowly.

Uh, sorry about that, i'm kind of a yapper.
SpookyTexture 9. feb. kl. 13:03 
But also, the fov command is both the fov command and the viewmodel_fov command?

If it's set to any number under 90, it zooms in and the viewmodel gets left behind, but if it's a number over 90, the viewmodel will move back, like what viewmodel_fov is supposed to do.

Also, if the value is over 160, it appears upside down on the top of the screen, which i think may or may not be a bug related to any scope-based weapons, considering i've seen this bug happen on a Crossbow reskin in a Half-Life 2 mod before. By the way, this weird upside down effect works exactly like the 'weapons move back but fov doesn't' part i mentioned before.

Remember how any number under 90 changed the fov but not the viewmodel fov? Well, after fov 1024, the opposite happens, and the viewmodel returns to the correct position on the screen. The fov doesn't change, but the viewmodel fov does.
SpookyTexture 9. feb. kl. 12:36 
But in Counter-Strike: Source, even with the default fov (the command that replaces viewmodel_fov in CS:S for some reason) value (90), they still don't look as close as to how they are in the addon. For example, in the addon, the MP5's magazine is almost not visible, however, in CS:S, even with fov 90, it's visible.

Oh, and, yes, viewmodel_fov doesn't work in CS:S, as you probably could've told by what i said before.
june  [ophavsmand] 9. feb. kl. 10:53 
The viewmodel_fov only affects base HL2 and Gmod weapons iirc and the weapons being close to the screen is probably because I wanted to make them accurate to CSS v_models
SpookyTexture 9. feb. kl. 10:23 
the viewmodel_fov console command also doesn't seem to work on them.
SpookyTexture 9. feb. kl. 10:17 
The weapons looks weirdly close up to the screen, is there a fix for that?
june  [ophavsmand] 12. jan. kl. 11:25 
Added the knife animation from that one workshop addon, I will delete the model if the creator wants me to although I dont even know their steam name.
sadie! <3 12. jan. kl. 1:39 
You should reupload that old knife animation mod, seriously.
june  [ophavsmand] 5. jan. kl. 11:38 
Yeah they should
june  [ophavsmand] 5. jan. kl. 10:54 
Not sure which ones are those but as long they dont have their own custom animations or models it should work
catnip 5. jan. kl. 7:16 
does it work with the improved css weapons
june  [ophavsmand] 11. dec. 2024 kl. 9:21 
iirc the creator thought the addon was like really bad and deleted it unless im making things up again, I have a copy of it saved but not sure if to you know, reupload it
6yTep 6pogoBu4 10. dec. 2024 kl. 19:34 
and now it is actually deleted :steamsad:
6yTep 6pogoBu4 9. sep. 2024 kl. 4:24 
thanks :steamthumbsup:
6yTep 6pogoBu4 9. sep. 2024 kl. 4:24 
ohh that's the addon i couldn't find it and thought it was deleted
june  [ophavsmand] 8. sep. 2024 kl. 8:19 
6yTep 6pogoBu4 8. sep. 2024 kl. 1:17 
please add knife
umi 16. juli 2024 kl. 3:31 
works well
3ggY 13. maj 2024 kl. 8:40 
thx for answering.
june  [ophavsmand] 13. maj 2024 kl. 8:35 
Multiplayer
3ggY 12. maj 2024 kl. 0:15 
works in multiplayer or just your server?
67 30. apr. 2024 kl. 22:34 
I found this!!!!
SneakyGerbz 29. apr. 2024 kl. 10:04 
holy shit thank you i've been looking for something like this for years
josie 29. apr. 2024 kl. 1:21 
the long awaited sequel to "Half-Life 2 ViewModel Origins"
xeltre 28. apr. 2024 kl. 17:38 
if you don't like how the viewmodel_fov is close, use something like viewmodel to override the viewmodel origins to get it closer to vanilla CS:S
Sunny 27. apr. 2024 kl. 23:20 
Thank you
27. apr. 2024 kl. 16:30 
cool
jenny a.k.a. siobhan 27. apr. 2024 kl. 7:28 
hell yeah
SLIME 26. apr. 2024 kl. 21:53 
YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
ML 26. apr. 2024 kl. 19:30 
YOU FINALLY MADE IT
ML 26. apr. 2024 kl. 19:30 
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
june  [ophavsmand] 26. apr. 2024 kl. 14:29 
If that addon uses the css c_models included in gmod then yeah
Hgrunt Medic 26. apr. 2024 kl. 14:24 
Does this also work with m9k CSS?
Gordon Freeman 26. apr. 2024 kl. 4:35 
OH MY FUCKING GOD FINALYLYLYLYLYLLY
bobor 26. apr. 2024 kl. 4:07 
fuckin peak
★Bullet★ 25. apr. 2024 kl. 22:39 
Finally, proper viewmodel offset.
ascendedgift 25. apr. 2024 kl. 21:19 
FINALLY